- be60293bacf8d17861853a73c751b4a74534b049 Update header file for failure_signal_handler.h by Tom Manshreck <shreck@google.com>
- 83dbeb97cb3874932a4159f2f287c5b2cca7089b Fix for MSVC warning C4244 about "conversion from 'int' t... by Abseil Team <absl-team@google.com> GitOrigin-RevId: be60293bacf8d17861853a73c751b4a74534b049 Change-Id: If8a91fa3edca47f349662cb214fde380c65802bb
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2 changed files with 63 additions and 49 deletions
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@ -1,4 +1,3 @@
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//
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// Copyright 2018 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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@ -13,85 +12,100 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// This module allows the programmer to install a signal handler that
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// dumps useful debugging information (like a stacktrace) on program
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// failure. To use this functionality, call
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// absl::InstallFailureSignalHandler() very early in your program,
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// usually in the first few lines of main():
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// -----------------------------------------------------------------------------
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// File: failure_signal_handler.h
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// -----------------------------------------------------------------------------
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//
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// This file configures the Abseil *failure signal handler* to capture and dump
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// useful debugging information (such as a stacktrace) upon program failure.
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//
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// To use the failure signal handler, call `absl::InstallFailureSignalHandler()`
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// very early in your program, usually in the first few lines of main():
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//
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// int main(int argc, char** argv) {
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// // Initialize the symbolizer to get a human-readable stack trace
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// absl::InitializeSymbolizer(argv[0]);
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//
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// absl::FailureSignalHandlerOptions options;
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// absl::InstallFailureSignalHandler(options);
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// DoSomethingInteresting();
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// return 0;
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// }
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//
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// Any program that raises a fatal signal (such as `SIGSEGV`, `SIGILL`,
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// `SIGFPE`, `SIGABRT`, `SIGTERM`, `SIGBUG`, and `SIGTRAP`) will call the
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// installed failure signal handler and provide debugging information to stderr.
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//
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// Note that you should *not* install the Abseil failure signal handler more
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// than once. You may, of course, have another (non-Abseil) failure signal
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// handler installed (which would be triggered if Abseil's failure signal
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// handler sets `call_previous_handler` to `true`).
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#ifndef ABSL_DEBUGGING_FAILURE_SIGNAL_HANDLER_H_
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#define ABSL_DEBUGGING_FAILURE_SIGNAL_HANDLER_H_
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namespace absl {
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// Options struct for absl::InstallFailureSignalHandler().
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// FailureSignalHandlerOptions
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//
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// Struct for holding `absl::InstallFailureSignalHandler()` configuration
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// options.
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struct FailureSignalHandlerOptions {
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// If true, try to symbolize the stacktrace emitted on failure.
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// If true, try to symbolize the stacktrace emitted on failure, provided that
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// you have initialized a symbolizer for that purpose. (See symbolize.h for
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// more information.)
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bool symbolize_stacktrace = true;
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// If true, try to run signal handlers on an alternate stack (if
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// supported on the given platform). This is useful in the case
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// where the program crashes due to a stack overflow. By running on
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// a alternate stack, the signal handler might be able to run even
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// when the normal stack space has been exausted. The downside of
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// using an alternate stack is that extra memory for the alternate
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// stack needs to be pre-allocated.
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// If true, try to run signal handlers on an alternate stack (if supported on
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// the given platform). An alternate stack is useful for program crashes due
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// to a stack overflow; by running on a alternate stack, the signal handler
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// may run even when normal stack space has been exausted. The downside of
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// using an alternate stack is that extra memory for the alternate stack needs
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// to be pre-allocated.
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bool use_alternate_stack = true;
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// If positive, FailureSignalHandler() sets an alarm to be delivered
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// to the program after this many seconds, which will immediately
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// abort the program. This is useful in the potential case where
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// FailureSignalHandler() itself is hung or deadlocked.
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// If positive, indicates the number of seconds after which the failure signal
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// handler is invoked to abort the program. Setting such an alarm is useful in
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// cases where the failure signal handler itself may become hung or
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// deadlocked.
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int alarm_on_failure_secs = 3;
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// If false, after absl::FailureSignalHandler() runs, the signal is
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// raised to the default handler for that signal (which normally
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// terminates the program).
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// If true, call the previously registered signal handler for the signal that
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// was received (if one was registered) after the existing signal handler
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// runs. This mechanism can be used to chain signal handlers together.
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//
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// If true, after absl::FailureSignalHandler() runs, it will call
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// the previously registered signal handler for the signal that was
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// received (if one was registered). This can be used to chain
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// signal handlers.
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// If false, the signal is raised to the default handler for that signal
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// (which normally terminates the program).
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//
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// IMPORTANT: If true, the chained fatal signal handlers must not
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// try to recover from the fatal signal. Instead, they should
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// terminate the program via some mechanism, like raising the
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// default handler for the signal, or by calling _exit().
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// absl::FailureSignalHandler() may put parts of the Abseil
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// library into a state that cannot be recovered from.
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// IMPORTANT: If true, the chained fatal signal handlers must not try to
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// recover from the fatal signal. Instead, they should terminate the program
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// via some mechanism, like raising the default handler for the signal, or by
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// calling `_exit()`. Note that the failure signal handler may put parts of
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// the Abseil library into a state from which they cannot recover.
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bool call_previous_handler = false;
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// If not null, this function may be called with a std::string argument
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// containing failure data. This function is used as a hook to write
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// the failure data to a secondary location, for instance, to a log
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// file. This function may also be called with a null data
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// argument. This is a hint that this is a good time to flush any
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// buffered data before the program may be terminated. Consider
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// If non-null, indicates a pointer to a callback function that will be called
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// upon failure, with a std::string argument containing failure data. This function
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// may be used as a hook to write failure data to a secondary location, such
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// as a log file. This function may also be called with null data, as a hint
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// to flush any buffered data before the program may be terminated. Consider
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// flushing any buffered data in all calls to this function.
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//
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// Since this function runs in a signal handler, it should be
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// Since this function runs within a signal handler, it should be
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// async-signal-safe if possible.
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// See http://man7.org/linux/man-pages/man7/signal-safety.7.html
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void (*writerfn)(const char*) = nullptr;
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};
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// Installs a signal handler for the common failure signals SIGSEGV,
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// SIGILL, SIGFPE, SIGABRT, SIGTERM, SIGBUG, and SIGTRAP (if they
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// exist on the given platform). The signal handler dumps program
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// failure data in a unspecified format to stderr. The data dumped by
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// the signal handler includes information that may be useful in
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// debugging the failure. This may include the program counter, a
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// stacktrace, and register information on some systems. Do not rely
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// on the exact format of the output; it is subject to change.
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// InstallFailureSignalHandler()
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//
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// Installs a signal handler for the common failure signals `SIGSEGV`, `SIGILL`,
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// `SIGFPE`, `SIGABRT`, `SIGTERM`, `SIGBUG`, and `SIGTRAP` (provided they exist
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// on the given platform). The failure signal handler dumps program failure data
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// useful for debugging in an unspecified format to stderr. This data may
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// include the program counter, a stacktrace, and register information on some
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// systems; do not rely on an exact format for the output, as it is subject to
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// change.
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void InstallFailureSignalHandler(const FailureSignalHandlerOptions& options);
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namespace debugging_internal {
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@ -80,7 +80,7 @@ struct AlphaNumBuffer {
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// `Dec` conversion and fill character to use. A `kZeroPad2` value, for example,
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// would produce hexadecimal strings such as "0A","0F" and a 'kSpacePad5' value
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// would produce hexadecimal strings such as " A"," F".
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enum PadSpec {
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enum PadSpec : uint8_t {
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kNoPad = 1,
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kZeroPad2,
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kZeroPad3,
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