Fix argument order to drawEntities
I had swapped the order of isVisible and isRevealed, which was causing not-currently-visible gormlaks to still be rendered.
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@ -95,9 +95,9 @@ drawMap game
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= viewport Resource.MapViewport Both
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. cursorPosition game
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$ drawEntities
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(`member` characterVisiblePositions game)
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(\pos -> (game ^. debugState . allRevealed)
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|| (pos `member` (game ^. revealedPositions)))
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(`member` characterVisiblePositions game)
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-- FIXME: this will break down as soon as creatures can walk around on their
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-- own, since we don't want to render things walking around when the
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-- character can't see them
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