feat(xanthous): Allow selecting hand for wielding
When wielding items, allow selecting which hand the item should be wielded in. Currently this has no actual effect on the mechanics of combat - that'll come next. Change-Id: Ic289ca2d8fa6f5fc0ad5bd0b012818a3acd8599e Reviewed-on: https://cl.tvl.fyi/c/depot/+/5470 Reviewed-by: grfn <grfn@gws.fyi> Autosubmit: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
This commit is contained in:
parent
8da2fce9ef
commit
632c4280b5
4 changed files with 119 additions and 30 deletions
|
@ -54,12 +54,12 @@ import Xanthous.Physics (throwDistance, bluntThrowDamage)
|
|||
import Xanthous.Data.EntityMap.Graphics (lineOfSight)
|
||||
import Xanthous.Data.EntityMap (EntityID)
|
||||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
import Xanthous.Entities.Common
|
||||
( InventoryPosition, describeInventoryPosition, backpack
|
||||
, wieldableItem, wieldedItems, wielded, itemsWithPosition
|
||||
, removeItemFromPosition, asWieldedItem, inRightHand
|
||||
, wieldedItem, items
|
||||
, removeItemFromPosition, asWieldedItem
|
||||
, wieldedItem, items, Hand (..), describeHand, wieldInHand
|
||||
, WieldedItem
|
||||
)
|
||||
import qualified Xanthous.Entities.Character as Character
|
||||
import Xanthous.Entities.Character hiding (pickUpItem)
|
||||
|
@ -296,14 +296,30 @@ handleCommand DescribeInventory = do
|
|||
|
||||
|
||||
handleCommand Wield = do
|
||||
selectItem $ \(MenuResult (item :: WieldedItem)) -> do
|
||||
selectHand $ \(MenuResult hand) -> do
|
||||
prevItems <- character . inventory . wielded %%= wieldInHand hand item
|
||||
character . inventory . backpack
|
||||
<>= fromList (map (view wieldedItem) prevItems)
|
||||
say ["wield", "wielded"] $ object [ "item" A..= item
|
||||
, "hand" A..= describeHand hand
|
||||
]
|
||||
continue
|
||||
where
|
||||
selectItem =
|
||||
takeItemFromInventory_ ["wield", "menu"] Cancellable asWieldedItem
|
||||
(say_ ["wield", "nothing"])
|
||||
$ \(MenuResult item) -> do
|
||||
prevItems <- character . inventory . wielded <<.= inRightHand item
|
||||
character . inventory . backpack
|
||||
<>= fromList (prevItems ^.. wieldedItems . wieldedItem)
|
||||
say ["wield", "wielded"] item
|
||||
continue
|
||||
selectHand
|
||||
= menu_
|
||||
["wield", "hand"]
|
||||
Cancellable
|
||||
handsMenu
|
||||
handsMenu = mapFromList
|
||||
. map (second $ MenuOption =<< describeHand)
|
||||
$ [ ('l', LeftHand)
|
||||
, ('r', RightHand)
|
||||
, ('b', BothHands)
|
||||
]
|
||||
|
||||
handleCommand Fire = do
|
||||
selectItemFromInventory_ ["fire", "menu"] Cancellable id
|
||||
|
|
|
@ -20,12 +20,18 @@ module Xanthous.Entities.Common
|
|||
|
||||
-- ** Wielded items
|
||||
, Wielded(..)
|
||||
, nothingWielded
|
||||
, hands
|
||||
, leftHand
|
||||
, rightHand
|
||||
, inLeftHand
|
||||
, inRightHand
|
||||
, doubleHanded
|
||||
, Hand(..)
|
||||
, itemsInHand
|
||||
, inHand
|
||||
, wieldInHand
|
||||
, describeHand
|
||||
, wieldedItems
|
||||
, WieldedItem(..)
|
||||
, wieldedItem
|
||||
|
@ -95,6 +101,7 @@ data Wielded
|
|||
via WithOptions '[ 'SumEnc 'ObjWithSingleField ]
|
||||
Wielded
|
||||
|
||||
|
||||
nothingWielded :: Wielded
|
||||
nothingWielded = Hands Nothing Nothing
|
||||
|
||||
|
@ -124,6 +131,43 @@ wieldedItems :: Traversal' Wielded WieldedItem
|
|||
wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> k wielded
|
||||
wieldedItems k (Hands l r) = Hands <$> _Just k l <*> _Just k r
|
||||
|
||||
|
||||
data Hand
|
||||
= LeftHand
|
||||
| RightHand
|
||||
| BothHands
|
||||
deriving stock (Eq, Show, Ord, Generic)
|
||||
deriving anyclass (NFData, CoArbitrary, Function)
|
||||
deriving Arbitrary via GenericArbitrary Hand
|
||||
|
||||
itemsInHand :: Hand -> Wielded -> [WieldedItem]
|
||||
itemsInHand LeftHand (DoubleHanded wi) = [wi]
|
||||
itemsInHand LeftHand (Hands lh _) = toList lh
|
||||
itemsInHand RightHand (DoubleHanded wi) = [wi]
|
||||
itemsInHand RightHand (Hands _ rh) = toList rh
|
||||
itemsInHand BothHands (DoubleHanded wi) = [wi]
|
||||
itemsInHand BothHands (Hands lh rh) = toList lh <> toList rh
|
||||
|
||||
inHand :: Hand -> WieldedItem -> Wielded
|
||||
inHand LeftHand = inLeftHand
|
||||
inHand RightHand = inRightHand
|
||||
inHand BothHands = review doubleHanded
|
||||
|
||||
wieldInHand :: Hand -> WieldedItem -> Wielded -> ([WieldedItem], Wielded)
|
||||
wieldInHand hand item w = (itemsInHand hand w, doWield)
|
||||
where
|
||||
doWield = case (hand, w) of
|
||||
(LeftHand, Hands _ r) -> Hands (Just item) r
|
||||
(LeftHand, DoubleHanded _) -> inLeftHand item
|
||||
(RightHand, Hands l _) -> Hands l (Just item)
|
||||
(RightHand, DoubleHanded _) -> inRightHand item
|
||||
(BothHands, _) -> DoubleHanded item
|
||||
|
||||
describeHand :: Hand -> Text
|
||||
describeHand LeftHand = "your left hand"
|
||||
describeHand RightHand = "your right hand"
|
||||
describeHand BothHands = "both hands"
|
||||
|
||||
data Inventory = Inventory
|
||||
{ _backpack :: Vector Item
|
||||
, _wielded :: Wielded
|
||||
|
@ -199,9 +243,7 @@ class HasInventory s a | s -> a where
|
|||
-- | Representation for where in the inventory an item might be
|
||||
data InventoryPosition
|
||||
= Backpack
|
||||
| LeftHand
|
||||
| RightHand
|
||||
| BothHands
|
||||
| InHand Hand
|
||||
deriving stock (Eq, Show, Ord, Generic)
|
||||
deriving anyclass (NFData, CoArbitrary, Function)
|
||||
deriving Arbitrary via GenericArbitrary InventoryPosition
|
||||
|
@ -209,17 +251,15 @@ data InventoryPosition
|
|||
-- | Return a human-readable description of the given 'InventoryPosition'
|
||||
describeInventoryPosition :: InventoryPosition -> Text
|
||||
describeInventoryPosition Backpack = "In backpack"
|
||||
describeInventoryPosition LeftHand = "Wielded, in left hand"
|
||||
describeInventoryPosition RightHand = "Wielded, in right hand"
|
||||
describeInventoryPosition BothHands = "Wielded, in both hands"
|
||||
describeInventoryPosition (InHand hand) = "Wielded, in " <> describeHand hand
|
||||
|
||||
-- | Given a position in the inventory, return a traversal on the inventory over
|
||||
-- all the items in that position
|
||||
inventoryPosition :: InventoryPosition -> Traversal' Inventory Item
|
||||
inventoryPosition Backpack = backpack . traversed
|
||||
inventoryPosition LeftHand = wielded . leftHand . _Just . wieldedItem
|
||||
inventoryPosition RightHand = wielded . leftHand . _Just . wieldedItem
|
||||
inventoryPosition BothHands = wielded . doubleHanded . wieldedItem
|
||||
inventoryPosition (InHand LeftHand) = wielded . leftHand . _Just . wieldedItem
|
||||
inventoryPosition (InHand RightHand) = wielded . leftHand . _Just . wieldedItem
|
||||
inventoryPosition (InHand BothHands) = wielded . doubleHanded . wieldedItem
|
||||
|
||||
-- | A fold over all the items in the inventory accompanied by their position in
|
||||
-- the inventory
|
||||
|
@ -230,20 +270,20 @@ itemsWithPosition = folding $ (<>) <$> backpackItems <*> handItems
|
|||
where
|
||||
backpackItems = toListOf $ backpack . folded . to (Backpack ,)
|
||||
handItems inv = case inv ^. wielded of
|
||||
DoubleHanded i -> pure (BothHands, i ^. wieldedItem)
|
||||
Hands l r -> (l ^.. folded . wieldedItem . to (LeftHand ,))
|
||||
<> (r ^.. folded . wieldedItem . to (RightHand ,))
|
||||
DoubleHanded i -> pure (InHand BothHands, i ^. wieldedItem)
|
||||
Hands l r -> (l ^.. folded . wieldedItem . to (InHand LeftHand ,))
|
||||
<> (r ^.. folded . wieldedItem . to (InHand RightHand ,))
|
||||
|
||||
-- | Remove the first item equal to 'Item' from the given position in the
|
||||
-- inventory
|
||||
removeItemFromPosition :: InventoryPosition -> Item -> Inventory -> Inventory
|
||||
removeItemFromPosition Backpack item inv
|
||||
= inv & backpack %~ removeFirst (== item)
|
||||
removeItemFromPosition LeftHand item inv
|
||||
removeItemFromPosition (InHand LeftHand) item inv
|
||||
= inv & wielded . leftHand %~ filter ((/= item) . view wieldedItem)
|
||||
removeItemFromPosition RightHand item inv
|
||||
removeItemFromPosition (InHand RightHand) item inv
|
||||
= inv & wielded . rightHand %~ filter ((/= item) . view wieldedItem)
|
||||
removeItemFromPosition BothHands item inv
|
||||
removeItemFromPosition (InHand BothHands) item inv
|
||||
| has (wielded . doubleHanded . wieldedItem . filtered (== item)) inv
|
||||
= inv & wielded .~ nothingWielded
|
||||
| otherwise
|
||||
|
|
|
@ -115,8 +115,8 @@ wield:
|
|||
- You can't wield anything in your backpack
|
||||
- You can't wield anything currently in your backpack
|
||||
menu: What would you like to wield?
|
||||
# TODO: use actual hands
|
||||
wielded : You wield the {{wieldedItem.itemType.name}} in your right hand.
|
||||
hand: Wield in which hand?
|
||||
wielded: You wield the {{item.wieldedItem.itemType.name}} in {{hand}}
|
||||
|
||||
fire:
|
||||
nothing:
|
||||
|
|
|
@ -10,6 +10,17 @@ import Xanthous.Entities.Common
|
|||
main :: IO ()
|
||||
main = defaultMain test
|
||||
|
||||
newtype OneHand = OneHand Hand
|
||||
deriving stock Show
|
||||
|
||||
instance Arbitrary OneHand where
|
||||
arbitrary = OneHand <$> elements [LeftHand, RightHand]
|
||||
|
||||
otherHand :: Hand -> Hand
|
||||
otherHand LeftHand = RightHand
|
||||
otherHand RightHand = LeftHand
|
||||
otherHand BothHands = error "OtherHand BothHands"
|
||||
|
||||
test :: TestTree
|
||||
test = testGroup "Xanthous.Entities.CommonSpec"
|
||||
[ testGroup "Inventory"
|
||||
|
@ -20,13 +31,35 @@ test = testGroup "Xanthous.Entities.CommonSpec"
|
|||
let (old, inv') = inv & wielded <<.~ w
|
||||
in inv' & backpack <>~ toVectorOf (wieldedItems . wieldedItem) old
|
||||
in [ (Backpack, \item -> backpack %~ (item ^. wieldedItem <|))
|
||||
, (LeftHand, rewield . inLeftHand)
|
||||
, (RightHand, rewield . inRightHand)
|
||||
, (BothHands, rewield . review doubleHanded)
|
||||
, (InHand LeftHand, rewield . inLeftHand)
|
||||
, (InHand RightHand, rewield . inRightHand)
|
||||
, (InHand BothHands, rewield . review doubleHanded)
|
||||
] <&> \(pos, addItem) ->
|
||||
testProperty (show pos) $ \inv item ->
|
||||
let inv' = addItem item inv
|
||||
inv'' = removeItemFromPosition pos (item ^. wieldedItem) inv'
|
||||
in inv'' ^.. items === inv ^.. items
|
||||
]
|
||||
, testGroup "Wielded items"
|
||||
[ testGroup "wieldInHand"
|
||||
[ testProperty "puts the item in the hand" $ \w hand item ->
|
||||
let (_, w') = wieldInHand hand item w
|
||||
in itemsInHand hand w' === [item]
|
||||
, testProperty "returns items in both hands when wielding double-handed"
|
||||
$ \lh rh newItem ->
|
||||
let w = Hands (Just lh) (Just rh)
|
||||
(prevItems, _) = wieldInHand BothHands newItem w
|
||||
in prevItems === [lh, rh]
|
||||
, testProperty "wielding in one hand leaves the item in the other hand"
|
||||
$ \(OneHand h) existingItem newItem ->
|
||||
let (_, w) = wieldInHand h existingItem nothingWielded
|
||||
(prevItems, w') = wieldInHand (otherHand h) newItem w
|
||||
in prevItems === []
|
||||
.&&. sort (w' ^.. wieldedItems) === sort [existingItem, newItem]
|
||||
, testProperty "always leaves the same items overall" $ \w hand item ->
|
||||
let (prevItems, w') = wieldInHand hand item w
|
||||
in sort (prevItems <> (w' ^.. wieldedItems))
|
||||
=== sort (item : w ^.. wieldedItems)
|
||||
]
|
||||
]
|
||||
]
|
||||
|
|
Loading…
Reference in a new issue