prim_mapAttrs: `f' must be evaluated lazily to avoid infinite recursion
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parent
aa64e95bc8
commit
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2 changed files with 3 additions and 6 deletions
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@ -1076,6 +1076,8 @@ void EvalState::callPrimOp(Value & fun, Value & arg, Value & v, const Pos & pos)
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void EvalState::callFunction(Value & fun, Value & arg, Value & v, const Pos & pos)
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{
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forceValue(fun, pos);
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if (fun.type == tPrimOp || fun.type == tPrimOpApp) {
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callPrimOp(fun, arg, v, pos);
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return;
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@ -1091,10 +1093,8 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v, const Pos & po
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auto & fun2 = *allocValue();
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fun2 = fun;
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/* !!! Should we use the attr pos here? */
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forceValue(*found->value, pos);
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Value v2;
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callFunction(*found->value, fun2, v2, pos);
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forceValue(v2, pos);
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return callFunction(v2, arg, v, pos);
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}
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}
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@ -1181,7 +1181,6 @@ void EvalState::autoCallFunction(Bindings & args, Value & fun, Value & res)
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if (fun.type == tAttrs) {
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auto found = fun.attrs->find(sFunctor);
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if (found != fun.attrs->end()) {
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forceValue(*found->value);
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Value * v = allocValue();
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callFunction(*found->value, fun, *v, noPos);
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forceValue(*v);
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@ -1565,7 +1564,6 @@ string EvalState::coerceToString(const Pos & pos, Value & v, PathSet & context,
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if (v.type == tAttrs) {
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auto i = v.attrs->find(sToString);
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if (i != v.attrs->end()) {
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forceValue(*i->value, pos);
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Value v1;
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callFunction(*i->value, v, v1, pos);
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return coerceToString(pos, v1, context, coerceMore, copyToStore);
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@ -1359,7 +1359,6 @@ static void prim_functionArgs(EvalState & state, const Pos & pos, Value * * args
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/* Apply a function to every element of an attribute set. */
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static void prim_mapAttrs(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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state.forceFunction(*args[0], pos);
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state.forceAttrs(*args[1], pos);
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state.mkAttrs(v, args[1]->attrs->size());
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@ -1368,7 +1367,7 @@ static void prim_mapAttrs(EvalState & state, const Pos & pos, Value * * args, Va
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Value * vName = state.allocValue();
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Value * vFun2 = state.allocValue();
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mkString(*vName, i.name);
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state.callFunction(*args[0], *vName, *vFun2, pos);
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mkApp(*vFun2, *args[0], *vName);
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mkApp(*state.allocAttr(v, i.name), *vFun2, *i.value);
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}
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}
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