Implement extremely basic combat
There's a gormlak, you can kill it. That's it.
This commit is contained in:
parent
e7ad87c730
commit
575a051e6e
9 changed files with 220 additions and 48 deletions
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@ -1,5 +1,5 @@
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use crate::display;
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use crate::entities::Entity;
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use crate::entities::EntityID;
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use crate::types::{Position, Speed};
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use proptest_derive::Arbitrary;
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use std::io::{self, Write};
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@ -9,6 +9,8 @@ const DEFAULT_SPEED: Speed = Speed(100);
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#[derive(Debug, PartialEq, Eq, Arbitrary, Clone)]
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pub struct Character {
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pub id: Option<EntityID>,
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/// The position of the character, relative to the game
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pub position: Position,
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}
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@ -16,6 +18,7 @@ pub struct Character {
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impl Character {
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pub fn new() -> Character {
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Character {
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id: None,
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position: Position { x: 0, y: 0 },
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}
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}
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@ -23,12 +26,14 @@ impl Character {
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pub fn speed(&self) -> Speed {
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Speed(100)
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}
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pub fn damage(&self) -> u16 {
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// TODO
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1
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}
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}
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positioned!(Character);
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positioned_mut!(Character);
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impl Entity for Character {}
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entity!(Character);
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impl display::Draw for Character {
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fn do_draw(&self, out: &mut Write) -> io::Result<()> {
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@ -1,11 +1,13 @@
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use crate::display;
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use crate::entities::raws::CreatureType;
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use crate::entities::raws::EntityRaw;
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use crate::entities::{raw, Entity};
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use crate::entities::{raw, EntityID};
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use crate::types::Position;
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use std::io::{self, Write};
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#[derive(Debug)]
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pub struct Creature {
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pub id: Option<EntityID>,
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pub typ: &'static CreatureType<'static>,
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pub position: Position,
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pub hitpoints: u16,
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@ -24,17 +26,29 @@ impl Creature {
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position: Position,
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) -> Self {
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Creature {
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id: None,
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typ,
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position,
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hitpoints: typ.max_hitpoints,
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}
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}
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/// Damage the given creature by the given amount
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pub fn damage(&mut self, amount: u16) {
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if self.hitpoints <= amount {
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self.hitpoints = 0;
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} else {
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self.hitpoints -= amount;
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}
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}
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positioned!(Creature);
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positioned_mut!(Creature);
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/// Returns true if this creature has died
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pub fn dead(&self) -> bool {
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self.hitpoints <= 0
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}
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}
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impl Entity for Creature {}
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entity!(Creature);
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impl display::Draw for Creature {
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fn do_draw(&self, out: &mut Write) -> io::Result<()> {
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87
src/entities/entity.rs
Normal file
87
src/entities/entity.rs
Normal file
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@ -0,0 +1,87 @@
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use crate::display::Draw;
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use crate::entities::EntityID;
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use crate::types::{Positioned, PositionedMut};
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use downcast_rs::Downcast;
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use std::fmt::Debug;
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use std::io::{self, Write};
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pub trait Identified<ID>: Debug {
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fn opt_id(&self) -> Option<ID>;
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fn set_id(&mut self, id: ID);
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fn id(&self) -> ID {
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self.opt_id()
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.expect(format!("Entity ({:?}) is not in the game", self).as_str())
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}
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}
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impl<'a, A, ID> Identified<ID> for &'a mut A
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where
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A: Identified<ID>,
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{
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fn opt_id(&self) -> Option<ID> {
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(**self).opt_id()
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}
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fn set_id(&mut self, id: ID) {
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(**self).set_id(id);
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}
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}
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impl<ID, A: Identified<ID>> Identified<ID> for Box<A> {
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fn opt_id(&self) -> Option<ID> {
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(**self).opt_id()
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}
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fn set_id(&mut self, id: ID) {
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(**self).set_id(id);
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}
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}
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pub trait Entity:
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Positioned + PositionedMut + Identified<EntityID> + Draw + Downcast
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{
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}
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impl Identified<EntityID> for Box<dyn Entity> {
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fn opt_id(&self) -> Option<EntityID> {
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(**self).opt_id()
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}
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fn set_id(&mut self, id: EntityID) {
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(**self).set_id(id);
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}
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}
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#[macro_export]
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macro_rules! identified {
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($name: ident, $typ: ident) => {
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identified!($name, $typ, id);
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};
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($name: ident, $typ: ident, $attr: ident) => {
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impl crate::entities::entity::Identified<$typ> for $name {
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fn opt_id(&self) -> Option<$typ> {
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self.$attr
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}
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fn set_id(&mut self, id: $typ) {
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self.$attr = Some(id)
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}
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}
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};
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}
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#[macro_export]
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macro_rules! entity {
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($name: ident) => {
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positioned!($name);
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positioned_mut!($name);
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identified!($name, EntityID);
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impl crate::entities::entity::Entity for $name {}
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};
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}
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impl_downcast!(Entity);
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impl Draw for Box<dyn Entity> {
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fn do_draw(&self, out: &mut Write) -> io::Result<()> {
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(**self).do_draw(out)
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}
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}
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@ -1,3 +1,5 @@
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#[macro_use]
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pub mod entity;
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pub mod character;
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pub mod creature;
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pub mod entity_char;
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@ -5,20 +7,8 @@ pub mod raws;
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pub use character::Character;
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pub use creature::Creature;
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pub use entity::{Entity, Identified};
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pub use entity_char::EntityChar;
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pub use raws::raw;
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use crate::display::Draw;
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use crate::types::{Positioned, PositionedMut};
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use downcast_rs::Downcast;
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use std::io::{self, Write};
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pub trait Entity: Positioned + PositionedMut + Draw + Downcast {}
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impl_downcast!(Entity);
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impl Draw for Box<dyn Entity> {
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fn do_draw(&self, out: &mut Write) -> io::Result<()> {
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(**self).do_draw(out)
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}
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}
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pub type EntityID = u32;
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@ -49,7 +49,6 @@ lazy_static! {
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}
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pub fn raw(name: &'static str) -> &'static EntityRaw<'static> {
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debug!("{:?}", RAWS_BY_NAME.keys().collect::<Vec<&&'static str>>());
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RAWS_BY_NAME
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.get(name)
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.map(|e| *e)
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70
src/game.rs
70
src/game.rs
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use crate::display::{self, Viewport};
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use crate::entities::Character;
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use crate::entities::{Creature, Entity};
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use crate::entities::{Character, Creature, Entity, EntityID, Identified};
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use crate::messages::message;
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use crate::settings::Settings;
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use crate::types::command::Command;
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use crate::types::entity_map::EntityID;
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use crate::types::entity_map::EntityMap;
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use crate::types::pos;
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use crate::types::Ticks;
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use crate::types::{
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BoundingBox, Collision, Dimensions, Position, Positioned, PositionedMut,
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pos, BoundingBox, Collision, Dimensions, Position, Positioned,
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PositionedMut, Ticks,
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};
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use rand::rngs::SmallRng;
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use rand::SeedableRng;
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}
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}
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/// Returns a list of all creature entities at the given position
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fn creatures_at<'b>(&'b self, pos: Position) -> Vec<&'b Creature> {
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self.entities
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.at(pos)
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.iter()
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.filter_map(|e| e.downcast_ref())
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.collect()
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}
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/// Returns a collision, if any, at the given Position in the game
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fn collision_at(&self, pos: Position) -> Option<Collision> {
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if !pos.within(self.viewport.inner) {
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Some(Collision::Stop)
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} else {
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if self.creatures_at(pos).len() > 0 {
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Some(Collision::Combat)
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} else {
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None
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}
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}
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}
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fn character(&self) -> &Character {
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debug!(
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"ents: {:?} cid: {:?}",
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self.entities.ids().map(|id| *id).collect::<Vec<u32>>(),
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self.character_entity_id
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);
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(*self.entities.get(self.character_entity_id).unwrap())
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.downcast_ref()
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.unwrap()
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Ok(())
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}
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/// Remove the given entity from the game, drawing over it if it's visible
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fn remove_entity(&mut self, entity_id: EntityID) -> io::Result<()> {
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if let Some(entity) = self.entities.remove(entity_id) {
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self.viewport.clear(entity.position())?;
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}
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Ok(())
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}
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/// Step the game forward the given number of ticks
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fn tick(&mut self, ticks: Ticks) {}
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self.viewport.write_message(message)
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}
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fn attack(&mut self, creature_id: EntityID) -> io::Result<()> {
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info!("Attacking creature {:?}", creature_id);
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self.say("combat.attack")?;
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let damage = self.character().damage();
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let creature = self
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.entities
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.get_mut(creature_id)
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.and_then(|e| e.downcast_mut::<Creature>())
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.expect(
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format!("Creature ID went away: {:?}", creature_id).as_str(),
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);
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creature.damage(damage);
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if creature.dead() {
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self.say("combat.killed")?;
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info!("Killed creature {:?}", creature_id);
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self.remove_entity(creature_id)?;
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}
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Ok(())
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}
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fn attack_at(&mut self, pos: Position) -> io::Result<()> {
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let creatures = self.creatures_at(pos);
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if creatures.len() == 1 {
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let creature = creatures.get(0).unwrap();
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self.attack(creature.id())
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} else {
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// TODO prompt with a menu of creatures to combat
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unimplemented!()
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}
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}
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/// Run the game
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pub fn run(mut self) -> io::Result<()> {
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info!("Running game");
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new_pos,
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);
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}
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Some(Combat) => unimplemented!(),
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Some(Combat) => {
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self.attack_at(new_pos)?;
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}
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Some(Stop) => (),
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}
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}
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@ -24,11 +24,12 @@ extern crate include_dir;
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#[macro_use]
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mod util;
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mod display;
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mod game;
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#[macro_use]
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mod types;
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#[macro_use]
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mod entities;
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mod display;
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mod game;
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mod messages;
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mod settings;
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@ -1,2 +1,6 @@
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[global]
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welcome = "Welcome to Xanthous! It's dangerous out there, why not stay inside?"
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[combat]
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attack = "You attack the {{creature_name}}."
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killed = "You killed the {{creature_name}}."
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@ -1,3 +1,5 @@
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use crate::entities::entity::Identified;
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use crate::entities::EntityID;
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use crate::types::Position;
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use crate::types::Positioned;
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use crate::types::PositionedMut;
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@ -5,8 +7,6 @@ use std::collections::hash_map::HashMap;
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use std::collections::BTreeMap;
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use std::iter::FromIterator;
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pub type EntityID = u32;
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#[derive(Debug)]
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pub struct EntityMap<A> {
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by_position: BTreeMap<Position, Vec<EntityID>>,
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@ -83,6 +83,10 @@ impl<A> EntityMap<A> {
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self.by_id.get(&id)
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}
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pub fn get_mut<'a>(&'a mut self, id: EntityID) -> Option<&'a mut A> {
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self.by_id.get_mut(&id)
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}
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pub fn entities<'a>(&'a self) -> impl Iterator<Item = &'a A> {
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self.by_id.values()
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}
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@ -101,10 +105,11 @@ impl<A> EntityMap<A> {
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}
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}
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impl<A: Positioned> EntityMap<A> {
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pub fn insert(&mut self, entity: A) -> EntityID {
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impl<A: Positioned + Identified<EntityID>> EntityMap<A> {
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pub fn insert(&mut self, mut entity: A) -> EntityID {
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let pos = entity.position();
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let entity_id = self.next_id();
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entity.set_id(entity_id);
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self.by_id.entry(entity_id).or_insert(entity);
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self.by_position
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.entry(pos)
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@ -112,9 +117,19 @@ impl<A: Positioned> EntityMap<A> {
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.push(entity_id);
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entity_id
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}
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/// Remove the entity with the given ID
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pub fn remove(&mut self, id: EntityID) -> Option<A> {
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self.by_id.remove(&id).map(|e| {
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self.by_position
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.get_mut(&e.position())
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.map(|es| es.retain(|e| *e != id));
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e
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})
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}
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}
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impl<A: Positioned> FromIterator<A> for EntityMap<A> {
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impl<A: Positioned + Identified<EntityID>> FromIterator<A> for EntityMap<A> {
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fn from_iter<I: IntoIterator<Item = A>>(iter: I) -> Self {
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let mut em = EntityMap::new();
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for ent in iter {
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@ -160,6 +175,7 @@ mod tests {
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#[derive(Debug, Arbitrary, PartialEq, Eq, Clone)]
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struct TestEntity {
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_id: Option<EntityID>,
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position: Position,
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name: String,
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}
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@ -176,6 +192,16 @@ mod tests {
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}
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}
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impl Identified<EntityID> for TestEntity {
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fn opt_id(&self) -> Option<EntityID> {
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self._id
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}
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fn set_id(&mut self, id: EntityID) {
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self._id = Some(id);
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}
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}
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fn gen_entity_map() -> BoxedStrategy<EntityMap<TestEntity>> {
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any::<Vec<TestEntity>>()
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.prop_map(|ents| {
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@ -194,7 +220,7 @@ mod tests {
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let mut map = EntityMap::new();
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assert_eq!(map.len(), 0);
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for ent in &items {
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map.insert(ent);
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map.insert(ent.clone());
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}
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assert_eq!(map.len(), items.len());
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}
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@ -205,7 +231,7 @@ mod tests {
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ent: TestEntity
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) {
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em.insert(ent.clone());
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assert!(em.at(ent.position).iter().any(|e| **e == ent))
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assert!(em.at(ent.position).iter().any(|e| e.name == ent.name))
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}
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#[test]
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@ -214,7 +240,7 @@ mod tests {
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ent: TestEntity
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) {
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em.insert(ent.clone());
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assert!(em.entities().any(|e| *e == ent))
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assert!(em.entities().any(|e| e.name == ent.name))
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}
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#[test]
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