- edb38790ce245c95715e5c50dfafb0db79d2cdc4 Add quickstart and build sections to readme. by Alex Strelnikov <strel@google.com>

- 508b3da428bc79cab730aa57109b352a58820573 Fix accidentally qualifying std int types with absl:: in ... by Alex Strelnikov <strel@google.com>

GitOrigin-RevId: edb38790ce245c95715e5c50dfafb0db79d2cdc4
Change-Id: Idf72547f30c72fbb4153d5eae6b59b499ec42955
This commit is contained in:
Abseil Team 2018-04-09 10:01:14 -07:00 committed by Matt Calabrese
parent 3f622d6c59
commit 475d64f2de
2 changed files with 24 additions and 8 deletions

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@ -7,10 +7,11 @@ standard library.
## Table of Contents
- [About Abseil](#about)
- [Quickstart](#quickstart)
- [Building Abseil](#build)
- [Codemap](#codemap)
- [License](#license)
- [Links](#links)
- [Build with cmake](#cmake)
<a name="about"></a>
## About Abseil
@ -30,6 +31,26 @@ just found that many of these utilities serve a purpose within our code
base, and we now want to provide those resources to the C++ community as
a whole.
<a name="quickstart"></a>
## Quickstart
If you want to just get started, make sure you at least run through the
[Abseil Quickstart](https://abseil.io/docs/cpp/quickstart). The Quickstart
contains information about setting up your development environment, downloading
the Abseil code, running tests, and getting a simple binary working.
<a name="build"></a>
## Building Abseil
[Bazel](http://bazel.build) is the official build system for Abseil,
which is supported on most major platforms (Linux, Windows, MacOS, for example)
and compilers. See the [quickstart](https://abseil.io/docs/cpp/quickstart) for
more information on building Abseil using the Bazel build system.
<a name="cmake"></a>
If you require CMake support, please check the
[CMake build instructions](CMake/README.md).
## Codemap
Abseil contains the following C++ library components:
@ -85,8 +106,3 @@ For more information about Abseil:
* Peruse our
[Abseil Compatibility Guarantees](http://abseil.io/about/compatibility) to
understand both what we promise to you, and what we expect of you in return.
<a name="cmake"></a>
## Build with CMake
Please check the [CMake build instructions](CMake/README.md)

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@ -80,8 +80,8 @@ namespace absl {
// // converted to float.
//
// absl::uint128 v;
// absl::uint64_t i = v; // Error
// absl::uint64_t i = static_cast<uint64_t>(v); // OK
// uint64_t i = v; // Error
// uint64_t i = static_cast<uint64_t>(v); // OK
//
class
#if defined(ABSL_HAVE_INTRINSIC_INT128)