- edb38790ce245c95715e5c50dfafb0db79d2cdc4 Add quickstart and build sections to readme. by Alex Strelnikov <strel@google.com>
- 508b3da428bc79cab730aa57109b352a58820573 Fix accidentally qualifying std int types with absl:: in ... by Alex Strelnikov <strel@google.com> GitOrigin-RevId: edb38790ce245c95715e5c50dfafb0db79d2cdc4 Change-Id: Idf72547f30c72fbb4153d5eae6b59b499ec42955
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README.md
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README.md
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@ -7,10 +7,11 @@ standard library.
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## Table of Contents
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- [About Abseil](#about)
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- [Quickstart](#quickstart)
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- [Building Abseil](#build)
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- [Codemap](#codemap)
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- [License](#license)
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- [Links](#links)
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- [Build with cmake](#cmake)
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<a name="about"></a>
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## About Abseil
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@ -30,6 +31,26 @@ just found that many of these utilities serve a purpose within our code
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base, and we now want to provide those resources to the C++ community as
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a whole.
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<a name="quickstart"></a>
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## Quickstart
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If you want to just get started, make sure you at least run through the
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[Abseil Quickstart](https://abseil.io/docs/cpp/quickstart). The Quickstart
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contains information about setting up your development environment, downloading
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the Abseil code, running tests, and getting a simple binary working.
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<a name="build"></a>
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## Building Abseil
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[Bazel](http://bazel.build) is the official build system for Abseil,
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which is supported on most major platforms (Linux, Windows, MacOS, for example)
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and compilers. See the [quickstart](https://abseil.io/docs/cpp/quickstart) for
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more information on building Abseil using the Bazel build system.
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<a name="cmake"></a>
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If you require CMake support, please check the
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[CMake build instructions](CMake/README.md).
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## Codemap
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Abseil contains the following C++ library components:
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@ -85,8 +106,3 @@ For more information about Abseil:
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* Peruse our
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[Abseil Compatibility Guarantees](http://abseil.io/about/compatibility) to
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understand both what we promise to you, and what we expect of you in return.
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<a name="cmake"></a>
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## Build with CMake
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Please check the [CMake build instructions](CMake/README.md)
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@ -80,8 +80,8 @@ namespace absl {
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// // converted to float.
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//
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// absl::uint128 v;
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// absl::uint64_t i = v; // Error
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// absl::uint64_t i = static_cast<uint64_t>(v); // OK
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// uint64_t i = v; // Error
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// uint64_t i = static_cast<uint64_t>(v); // OK
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//
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class
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#if defined(ABSL_HAVE_INTRINSIC_INT128)
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