docs(tvix/TODO): drop PathInfo including references by content idea
This is not gonna work out as-is, as we still key PathInfos by their store path digest, and how to handle thing if we encounter a Frankenbuild. For now, let's keep the PathInfoService data as it is, we can record this information (and more) in the builder structures. Change-Id: Ic38fc3ecd8096a5fe002e681bdc812a9dbeaa7d2 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12607 Tested-by: BuildkiteCI Autosubmit: flokli <flokli@flokli.de> Reviewed-by: edef <edef@edef.eu>
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@ -136,33 +136,6 @@ Similarly, we also don't properly populate the build environment for
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`fetchClosure` yet. (Note there already is `ExportedPathInfo`, so once
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`structuredAttrs` is there this should be easy.
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### PathInfo: include references by content
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In the PathInfo struct, we currently only store references by their names and
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store path hash. Getting the castore node for the content at that store path
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requires another lookup to the PathInfoService.
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Due to this information missing, this also means we currently cannot preserve
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information necessary to detect/prevent
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[Frankenbuilds](https://tvl.fyi/blog/tvix-update-february-24#builder-protocol-drv-builder).
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We should extend/change the `PathInfo` type to maintain references in a
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`BTreeMap` from store path basename to castore node. Should probably be done
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after PathInfo uses its own data type.
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The `NixHTTPPathInfoService` needs to get some more logic to populate the ca
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bits of the references:
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- If the referenced store path if not present in our PathInfoService hierarchy,
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it needs to be ingested too, and persisted.
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- If the referenced store path is present, we can use the castore root from there.
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In an optional mode, we should parse the .narinfo file for the reference, and
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compare the nar hash with our local one, to detect Frankenbuilds in a binary
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cache.
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As `NixHTTPPathInfoService` now needs to interact with "the PathInfoService"
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hierarchy, we need to accept a pointer to a PathInfoService (hierarchy) that's
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used to check for presence, and PathInfos are inserted into.
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### Builders
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Once builds are proven to work with real-world builds, and the corner cases
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there are ruled out, adding other types of builders might be interesting.
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