Don't move creatures when they're attacking
This may have resulted in a double-attack per turn
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1 changed files with 1 additions and 1 deletions
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@ -36,7 +36,7 @@ stepGormlak pe@(Positioned pos creature) = do
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then do
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charPos <- use characterPosition
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if isUnit (pos `diffPositions` charPos)
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then attackCharacter $> charPos
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then attackCharacter $> pos
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else pure $ pos `stepTowards` charPos
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else do
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lines <- uses entities $ linesOfSight pos (Creature.visionRadius creature)
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