* new(UseGC) is inexplicably slower than GC_MALLOC, so prefer the
latter.
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e11e6fb1c6
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1 changed files with 4 additions and 4 deletions
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@ -259,7 +259,8 @@ void mkString(Value & v, const string & s, const PathSet & context)
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mkString(v, s.c_str());
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if (!context.empty()) {
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unsigned int n = 0;
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v.string.context = NEW const char *[context.size() + 1];
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v.string.context = (const char * *)
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GC_MALLOC((context.size() + 1) * sizeof(char *));
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foreach (PathSet::const_iterator, i, context)
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v.string.context[n++] = GC_STRDUP(i->c_str());
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v.string.context[n] = 0;
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@ -304,7 +305,7 @@ Value * EvalState::lookupVar(Env * env, const VarRef & var)
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Value * EvalState::allocValue()
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{
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nrValues++;
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return NEW Value;
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return (Value *) GC_MALLOC(sizeof(Value));
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}
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@ -313,7 +314,6 @@ Env & EvalState::allocEnv(unsigned int size)
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nrEnvs++;
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nrValuesInEnvs += size;
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Env * env = (Env *) GC_MALLOC(sizeof(Env) + size * sizeof(Value *));
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if (!env) throw std::bad_alloc();
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/* Clear the values because maybeThunk() expects this. */
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for (unsigned i = 0; i < size; ++i)
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@ -335,7 +335,7 @@ void EvalState::mkList(Value & v, unsigned int length)
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{
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v.type = tList;
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v.list.length = length;
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v.list.elems = NEW Value *[length];
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v.list.elems = (Value * *) GC_MALLOC(length * sizeof(Value *));
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nrListElems += length;
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}
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