refactor(xanthous): Generators -> Generators.Level
I'm going to start adding generators for things like text soon, so it makes sense to specifically sequester level generators as their own thing Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
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11 changed files with 40 additions and 39 deletions
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@ -4,7 +4,7 @@ cabal-version: 1.12
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--
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-- see: https://github.com/sol/hpack
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--
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-- hash: f642cb264ff0785d5883884fa8db14adb92ce3d897cfc22e69555089dbc8dfd2
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-- hash: bba18b2b297d73ddcb0a2c365e597a183e6b612ad336e97ca06d9ce87b989656
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name: xanthous
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version: 0.1.0.0
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@ -65,12 +65,12 @@ library
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Xanthous.Game.Memo
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Xanthous.Game.Prompt
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Xanthous.Game.State
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Xanthous.Generators
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Xanthous.Generators.CaveAutomata
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Xanthous.Generators.Dungeon
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Xanthous.Generators.LevelContents
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Xanthous.Generators.Util
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Xanthous.Generators.Village
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Xanthous.Generators.Level
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Xanthous.Generators.Level.CaveAutomata
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Xanthous.Generators.Level.Dungeon
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Xanthous.Generators.Level.LevelContents
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Xanthous.Generators.Level.Util
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Xanthous.Generators.Level.Village
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Xanthous.Messages
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Xanthous.Messages.Template
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Xanthous.Monad
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@ -221,12 +221,12 @@ executable xanthous
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Xanthous.Game.Memo
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Xanthous.Game.Prompt
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Xanthous.Game.State
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Xanthous.Generators
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Xanthous.Generators.CaveAutomata
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Xanthous.Generators.Dungeon
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Xanthous.Generators.LevelContents
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Xanthous.Generators.Util
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Xanthous.Generators.Village
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Xanthous.Generators.Level
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Xanthous.Generators.Level.CaveAutomata
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Xanthous.Generators.Level.Dungeon
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Xanthous.Generators.Level.LevelContents
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Xanthous.Generators.Level.Util
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Xanthous.Generators.Level.Village
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Xanthous.Messages
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Xanthous.Messages.Template
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Xanthous.Monad
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@ -353,7 +353,7 @@ test-suite test
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Xanthous.DataSpec
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Xanthous.Entities.RawsSpec
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Xanthous.GameSpec
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Xanthous.Generators.UtilSpec
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Xanthous.Generators.Level.UtilSpec
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Xanthous.Messages.TemplateSpec
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Xanthous.MessageSpec
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Xanthous.OrphansSpec
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