2019-05-07 21:56:42 +02:00
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//
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// Copyright 2019 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// -----------------------------------------------------------------------------
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// File: flag.h
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// -----------------------------------------------------------------------------
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//
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// This header file defines the `absl::Flag<T>` type for holding command-line
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// flag data, and abstractions to create, get and set such flag data.
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//
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// It is important to note that this type is **unspecified** (an implementation
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// detail) and you do not construct or manipulate actual `absl::Flag<T>`
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// instances. Instead, you define and declare flags using the
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// `ABSL_FLAG()` and `ABSL_DECLARE_FLAG()` macros, and get and set flag values
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// using the `absl::GetFlag()` and `absl::SetFlag()` functions.
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#ifndef ABSL_FLAGS_FLAG_H_
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#define ABSL_FLAGS_FLAG_H_
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#include "absl/base/attributes.h"
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#include "absl/base/casts.h"
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#include "absl/flags/config.h"
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#include "absl/flags/declare.h"
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#include "absl/flags/internal/commandlineflag.h"
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#include "absl/flags/internal/flag.h"
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#include "absl/flags/marshalling.h"
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namespace absl {
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// Flag
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//
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// An `absl::Flag` holds a command-line flag value, providing a runtime
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// parameter to a binary. Such flags should be defined in the global namespace
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// and (preferably) in the module containing the binary's `main()` function.
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//
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// You should not construct and cannot use the `absl::Flag` type directly;
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// instead, you should declare flags using the `ABSL_DECLARE_FLAG()` macro
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// within a header file, and define your flag using `ABSL_FLAG()` within your
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// header's associated `.cc` file. Such flags will be named `FLAGS_name`.
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//
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// Example:
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//
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// .h file
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//
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// // Declares usage of a flag named "FLAGS_count"
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// ABSL_DECLARE_FLAG(int, count);
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//
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// .cc file
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//
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// // Defines a flag named "FLAGS_count" with a default `int` value of 0.
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// ABSL_FLAG(int, count, 0, "Count of items to process");
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//
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// No public methods of `absl::Flag<T>` are part of the Abseil Flags API.
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2019-08-23 20:38:04 +02:00
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#if !defined(_MSC_VER)
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2019-05-07 21:56:42 +02:00
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template <typename T>
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using Flag = flags_internal::Flag<T>;
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2019-08-23 20:38:04 +02:00
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#else
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// MSVC debug builds do not implement constexpr correctly for classes with
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// virtual methods. To work around this we adding level of indirection, so that
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// the class `absl::Flag` contains an `internal::Flag*` (instead of being an
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// alias to that class) and dynamically allocates an instance when necessary.
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// We also forward all calls to internal::Flag methods via trampoline methods.
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// In this setup the `absl::Flag` class does not have virtual methods and thus
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// MSVC is able to initialize it at link time. To deal with multiple threads
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// accessing the flag for the first time concurrently we use an atomic boolean
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// indicating if flag object is constructed. We also employ the double-checked
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// locking pattern where the second level of protection is a global Mutex, so
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// if two threads attempt to construct the flag concurrently only one wins.
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namespace flags_internal {
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void LockGlobalConstructionGuard();
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void UnlockGlobalConstructionGuard();
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} // namespace flags_internal
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template <typename T>
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class Flag {
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public:
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constexpr Flag(const char* name, const flags_internal::HelpGenFunc help_gen,
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const char* filename,
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const flags_internal::FlagMarshallingOpFn marshalling_op,
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const flags_internal::InitialValGenFunc initial_value_gen)
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: name_(name),
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help_gen_(help_gen),
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filename_(filename),
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marshalling_op_(marshalling_op),
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initial_value_gen_(initial_value_gen),
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inited_(false) {}
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flags_internal::Flag<T>* GetImpl() const {
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if (!inited_.load(std::memory_order_acquire)) {
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flags_internal::LockGlobalConstructionGuard();
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if (inited_.load(std::memory_order_acquire)) {
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return impl_;
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}
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impl_ = new flags_internal::Flag<T>(name_, help_gen_, filename_,
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marshalling_op_, initial_value_gen_);
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inited_.store(true, std::memory_order_release);
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flags_internal::UnlockGlobalConstructionGuard();
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}
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return impl_;
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}
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// absl::Flag API
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bool IsRetired() const { return GetImpl()->IsRetired(); }
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bool IsAbseilFlag() const { return GetImpl()->IsAbseilFlag(); }
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absl::string_view Name() const { return GetImpl()->Name(); }
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std::string Help() const { return GetImpl()->Help(); }
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bool IsModified() const { return GetImpl()->IsModified(); }
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void SetModified(bool is_modified) { GetImpl()->SetModified(is_modified); }
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bool IsSpecifiedOnCommandLine() const {
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GetImpl()->IsSpecifiedOnCommandLine();
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}
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absl::string_view Typename() const { return GetImpl()->Typename(); }
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std::string Filename() const { return GetImpl()->Filename(); }
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std::string DefaultValue() const { return GetImpl()->DefaultValue(); }
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std::string CurrentValue() const { return GetImpl()->CurrentValue(); }
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bool HasValidatorFn() const { return GetImpl()->HasValidatorFn(); }
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bool InvokeValidator(const void* value) const {
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return GetImpl()->InvokeValidator(value);
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}
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template <typename T>
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inline bool IsOfType() const {
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return GetImpl()->IsOftype<T>();
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}
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T Get() const { return GetImpl()->Get(); }
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bool AtomicGet(T* v) const { return GetImpl()->AtomicGet(v); }
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void Set(const T& v) { GetImpl()->Set(v); }
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void SetCallback(const flags_internal::FlagCallback mutation_callback) {
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GetImpl()->SetCallback(mutation_callback);
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}
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void InvokeCallback() { GetImpl()->InvokeCallback(); }
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private:
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const char* name_;
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const flags_internal::HelpGenFunc help_gen_;
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const char* filename_;
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const flags_internal::FlagMarshallingOpFn marshalling_op_;
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const flags_internal::InitialValGenFunc initial_value_gen_;
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mutable std::atomic<bool> inited_;
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mutable flags_internal::Flag<T>* impl_ = nullptr;
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};
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#endif
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2019-05-07 21:56:42 +02:00
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// GetFlag()
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//
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// Returns the value (of type `T`) of an `absl::Flag<T>` instance, by value. Do
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// not construct an `absl::Flag<T>` directly and call `absl::GetFlag()`;
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// instead, refer to flag's constructed variable name (e.g. `FLAGS_name`).
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// Because this function returns by value and not by reference, it is
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// thread-safe, but note that the operation may be expensive; as a result, avoid
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// `absl::GetFlag()` within any tight loops.
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//
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// Example:
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//
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// // FLAGS_count is a Flag of type `int`
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// int my_count = absl::GetFlag(FLAGS_count);
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//
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// // FLAGS_firstname is a Flag of type `std::string`
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// std::string first_name = absl::GetFlag(FLAGS_firstname);
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template <typename T>
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ABSL_MUST_USE_RESULT T GetFlag(const absl::Flag<T>& flag) {
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#define ABSL_FLAGS_INTERNAL_LOCK_FREE_VALIDATE(BIT) \
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static_assert( \
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!std::is_same<T, BIT>::value, \
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"Do not specify explicit template parameters to absl::GetFlag");
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ABSL_FLAGS_INTERNAL_FOR_EACH_LOCK_FREE(ABSL_FLAGS_INTERNAL_LOCK_FREE_VALIDATE)
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#undef ABSL_FLAGS_INTERNAL_LOCK_FREE_VALIDATE
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2019-07-17 22:35:47 +02:00
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return flag.Get();
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}
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// Overload for `GetFlag()` for types that support lock-free reads.
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#define ABSL_FLAGS_INTERNAL_LOCK_FREE_EXPORT(T) \
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ABSL_MUST_USE_RESULT T GetFlag(const absl::Flag<T>& flag);
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ABSL_FLAGS_INTERNAL_FOR_EACH_LOCK_FREE(ABSL_FLAGS_INTERNAL_LOCK_FREE_EXPORT)
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#undef ABSL_FLAGS_INTERNAL_LOCK_FREE_EXPORT
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// SetFlag()
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//
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// Sets the value of an `absl::Flag` to the value `v`. Do not construct an
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// `absl::Flag<T>` directly and call `absl::SetFlag()`; instead, use the
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// flag's variable name (e.g. `FLAGS_name`). This function is
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// thread-safe, but is potentially expensive. Avoid setting flags in general,
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// but especially within performance-critical code.
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template <typename T>
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void SetFlag(absl::Flag<T>* flag, const T& v) {
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flag->Set(v);
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}
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// Overload of `SetFlag()` to allow callers to pass in a value that is
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// convertible to `T`. E.g., use this overload to pass a "const char*" when `T`
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// is `std::string`.
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template <typename T, typename V>
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void SetFlag(absl::Flag<T>* flag, const V& v) {
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T value(v);
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flag->Set(value);
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}
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} // namespace absl
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// ABSL_FLAG()
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//
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// This macro defines an `absl::Flag<T>` instance of a specified type `T`:
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//
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// ABSL_FLAG(T, name, default_value, help);
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//
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// where:
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//
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// * `T` is a supported flag type (see the list of types in `marshalling.h`),
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// * `name` designates the name of the flag (as a global variable
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// `FLAGS_name`),
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// * `default_value` is an expression holding the default value for this flag
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// (which must be implicitly convertible to `T`),
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// * `help` is the help text, which can also be an expression.
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//
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// This macro expands to a flag named 'FLAGS_name' of type 'T':
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//
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// absl::Flag<T> FLAGS_name = ...;
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//
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// Note that all such instances are created as global variables.
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//
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// For `ABSL_FLAG()` values that you wish to expose to other translation units,
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// it is recommended to define those flags within the `.cc` file associated with
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// the header where the flag is declared.
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//
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// Note: do not construct objects of type `absl::Flag<T>` directly. Only use the
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// `ABSL_FLAG()` macro for such construction.
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#define ABSL_FLAG(Type, name, default_value, help) \
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ABSL_FLAG_IMPL(Type, name, default_value, help)
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// ABSL_FLAG().OnUpdate()
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//
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// Defines a flag of type `T` with a callback attached:
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//
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// ABSL_FLAG(T, name, default_value, help).OnUpdate(callback);
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//
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// After any setting of the flag value, the callback will be called at least
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// once. A rapid sequence of changes may be merged together into the same
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// callback. No concurrent calls to the callback will be made for the same
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// flag. Callbacks are allowed to read the current value of the flag but must
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// not mutate that flag.
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//
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// The update mechanism guarantees "eventual consistency"; if the callback
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// derives an auxiliary data structure from the flag value, it is guaranteed
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// that eventually the flag value and the derived data structure will be
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// consistent.
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//
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// Note: ABSL_FLAG.OnUpdate() does not have a public definition. Hence, this
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// comment serves as its API documentation.
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// -----------------------------------------------------------------------------
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// Implementation details below this section
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// -----------------------------------------------------------------------------
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// ABSL_FLAG_IMPL macro definition conditional on ABSL_FLAGS_STRIP_NAMES
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#if ABSL_FLAGS_STRIP_NAMES
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#define ABSL_FLAG_IMPL_FLAGNAME(txt) ""
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#define ABSL_FLAG_IMPL_FILENAME() ""
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#if !defined(_MSC_VER)
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#define ABSL_FLAG_IMPL_REGISTRAR(T, flag) \
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absl::flags_internal::FlagRegistrar<T, false>(&flag)
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#else
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#define ABSL_FLAG_IMPL_REGISTRAR(T, flag) \
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absl::flags_internal::FlagRegistrar<T, false>(flag.GetImpl())
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#endif
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#else
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#define ABSL_FLAG_IMPL_FLAGNAME(txt) txt
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#define ABSL_FLAG_IMPL_FILENAME() __FILE__
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#if !defined(_MSC_VER)
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#define ABSL_FLAG_IMPL_REGISTRAR(T, flag) \
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absl::flags_internal::FlagRegistrar<T, true>(&flag)
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#else
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#define ABSL_FLAG_IMPL_REGISTRAR(T, flag) \
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absl::flags_internal::FlagRegistrar<T, true>(flag.GetImpl())
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#endif
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2019-05-07 21:56:42 +02:00
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#endif
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// ABSL_FLAG_IMPL macro definition conditional on ABSL_FLAGS_STRIP_HELP
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#if ABSL_FLAGS_STRIP_HELP
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#define ABSL_FLAG_IMPL_FLAGHELP(txt) absl::flags_internal::kStrippedFlagHelp
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#else
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#define ABSL_FLAG_IMPL_FLAGHELP(txt) txt
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#endif
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#define ABSL_FLAG_IMPL_DECLARE_HELP_WRAPPER(name, txt) \
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static std::string AbslFlagsWrapHelp##name() { \
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return ABSL_FLAG_IMPL_FLAGHELP(txt); \
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}
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#define ABSL_FLAG_IMPL_DECLARE_DEF_VAL_WRAPPER(name, Type, default_value) \
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static void* AbslFlagsInitFlag##name() { \
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return absl::flags_internal::MakeFromDefaultValue<Type>(default_value); \
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}
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// ABSL_FLAG_IMPL
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//
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// Note: Name of registrar object is not arbitrary. It is used to "grab"
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// global name for FLAGS_no<flag_name> symbol, thus preventing the possibility
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// of defining two flags with names foo and nofoo.
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#define ABSL_FLAG_IMPL(Type, name, default_value, help) \
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namespace absl /* block flags in namespaces */ {} \
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ABSL_FLAG_IMPL_DECLARE_DEF_VAL_WRAPPER(name, Type, default_value) \
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ABSL_FLAG_IMPL_DECLARE_HELP_WRAPPER(name, help) \
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ABSL_CONST_INIT absl::Flag<Type> FLAGS_##name( \
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ABSL_FLAG_IMPL_FLAGNAME(#name), &AbslFlagsWrapHelp##name, \
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ABSL_FLAG_IMPL_FILENAME(), \
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&absl::flags_internal::FlagMarshallingOps<Type>, \
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&AbslFlagsInitFlag##name); \
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extern bool FLAGS_no##name; \
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2019-05-07 21:56:42 +02:00
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bool FLAGS_no##name = ABSL_FLAG_IMPL_REGISTRAR(Type, FLAGS_##name)
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// ABSL_RETIRED_FLAG
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//
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// Designates the flag (which is usually pre-existing) as "retired." A retired
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// flag is a flag that is now unused by the program, but may still be passed on
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// the command line, usually by production scripts. A retired flag is ignored
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// and code can't access it at runtime.
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//
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// This macro registers a retired flag with given name and type, with a name
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// identical to the name of the original flag you are retiring. The retired
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// flag's type can change over time, so that you can retire code to support a
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// custom flag type.
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//
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// This macro has the same signature as `ABSL_FLAG`. To retire a flag, simply
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// replace an `ABSL_FLAG` definition with `ABSL_RETIRED_FLAG`, leaving the
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// arguments unchanged (unless of course you actually want to retire the flag
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// type at this time as well).
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//
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// `default_value` is only used as a double check on the type. `explanation` is
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// unused.
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// TODO(rogeeff): Return an anonymous struct instead of bool, and place it into
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// the unnamed namespace.
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#define ABSL_RETIRED_FLAG(type, flagname, default_value, explanation) \
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ABSL_ATTRIBUTE_UNUSED static const bool ignored_##flagname = \
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([] { return type(default_value); }, \
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absl::flags_internal::RetiredFlag<type>(#flagname))
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#endif // ABSL_FLAGS_FLAG_H_
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