134 lines
5.2 KiB
EmacsLisp
134 lines
5.2 KiB
EmacsLisp
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;;; evil-collection-indium.el --- Bindings for `indium'. -*- lexical-binding: t -*-
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;; Copyright (C) 2017 James Nguyen
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;; Author: James Nguyen <james@jojojames.com>
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;; Maintainer: James Nguyen <james@jojojames.com>
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;; Pierre Neidhardt <ambrevar@gmail.com>
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;; URL: https://github.com/emacs-evil/evil-collection
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;; Version: 0.0.1
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;; Package-Requires: ((emacs "25.1"))
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;; Keywords: emacs, indium, javascript, tools
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;; This program is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <http://www.gnu.org/licenses/>.
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;;; Commentary:
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;; Bindings for `indium'.
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;;; Code:
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(require 'evil-collection)
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(require 'evil-collection-settings)
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(require 'indium nil t)
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(defconst evil-collection-indium-maps '(indium-debugger-mode-map
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indium-inspector-mode-map
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indium-debugger-locals-mode-map
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indium-debugger-frames-mode-map
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indium-interaction-mode-map
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indium-repl-mode-map))
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(defun evil-collection-indium-setup ()
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"Set up `evil' bindings for `indium'."
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(when evil-collection-settings-setup-debugger-keys
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(evil-collection-define-key 'normal 'indium-debugger-mode-map
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"n" 'indium-debugger-step-over
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"i" 'indium-debugger-step-into
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"o" 'indium-debugger-step-out
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"c" 'indium-debugger-resume
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"L" 'indium-debugger-locals
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"s" 'indium-debugger-stack-frames
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"q" 'indium-debugger-resume
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"H" 'indium-debugger-here
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"e" 'indium-debugger-evaluate
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">" 'indium-debugger-next-frame
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"<" 'indium-debugger-previous-frame)
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(add-hook 'indium-debugger-mode-hook #'evil-normalize-keymaps))
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(evil-collection-define-key 'normal 'indium-inspector-mode-map
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"q" 'quit-window
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(kbd "RET") 'indium-follow-link
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[mouse-1] 'indium-follow-link
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"L" 'indium-inspector-pop
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"gr" 'indium-inspector-refresh
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"gj" 'indium-inspector-next-reference
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"gk" 'indium-inspector-previous-reference
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(kbd "C-j") 'indium-inspector-next-reference
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(kbd "C-k") 'indium-inspector-previous-reference
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[tab] 'indium-inspector-next-reference
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[backtab] 'indium-inspector-previous-reference)
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(evil-collection-define-key 'normal 'indium-debugger-locals-mode-map
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"q" 'quit-window
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"L" nil
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"gr" nil)
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(evil-collection-define-key 'normal 'indium-debugger-frames-mode-map
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"q" 'quit-window
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[return] 'indium-follow-link
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(kbd "RET") 'indium-follow-link
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(kbd "gj") 'indium-debugger-frames-next-frame
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(kbd "gk") 'indium-debugger-frames-previous-frame
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(kbd "C-j") 'indium-debugger-frames-next-frame
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(kbd "C-k") 'indium-debugger-frames-previous-frame
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[tab] 'indium-debugger-frames-next-frame
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[backtab] 'indium-debugger-frames-previous-frame)
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(evil-collection-define-key 'normal 'indium-interaction-mode-map
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"gr" 'indium-update-script-source
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"gz" 'indium-switch-to-repl-buffer)
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(when evil-collection-settings-setup-debugger-keys
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(evil-collection-define-key 'normal 'indium-interaction-mode-map
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[left-fringe mouse-1] 'evil-collection-indium-debugger-mouse-toggle-breakpoint
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[left-margin mouse-1] 'evil-collection-indium-debugger-mouse-toggle-breakpoint
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[f5] 'indium-debugger-resume
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[S-f5] 'indium-debugger-resume
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[f9] 'evil-collection-indium-debugger-toggle-breakpoint
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[f10] 'indium-debugger-step-over
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[f11] 'indium-debugger-step-into
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[S-f11] 'indium-debugger-step-out))
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(evil-collection-define-key 'normal 'indium-repl-mode-map
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(kbd "gj") 'indium-repl-next-input
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(kbd "gk") 'indium-repl-previous-input
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(kbd "C-j") 'indium-repl-next-input
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(kbd "C-k") 'indium-repl-previous-input))
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;; FIXME: It would be better for these to go upstream.
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(declare-function indium-breakpoint-on-current-line-p "indium-breakpoint")
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(declare-function indium-remove-breakpoint "indium-interaction")
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(declare-function indium-add-breakpoint "indium-interaction")
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(defun evil-collection-indium-debugger-toggle-breakpoint ()
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"Toggle breakpoint at point."
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(interactive)
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(if (indium-breakpoint-on-current-line-p)
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(call-interactively #'indium-remove-breakpoint)
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(call-interactively #'indium-add-breakpoint)))
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(defun evil-collection-indium-debugger-mouse-toggle-breakpoint (event)
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"Toggle breakpoint at mouse EVENT click point."
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(interactive "e")
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(let* ((posn (event-end event))
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(pos (posn-point posn)))
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(when (numberp pos)
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(with-current-buffer (window-buffer (posn-window posn))
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(save-excursion
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(goto-char pos)
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(call-interactively #'evil-collection-indium-debugger-toggle-breakpoint))))))
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(provide 'evil-collection-indium)
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;;; evil-collection-indium.el ends here
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