tvl-depot/absl/debugging/internal/stacktrace_win32-inl.inc

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// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
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//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Produces a stack trace for Windows. Normally, one could use
// stacktrace_x86-inl.h or stacktrace_x86_64-inl.h -- and indeed, that
// should work for binaries compiled using MSVC in "debug" mode.
// However, in "release" mode, Windows uses frame-pointer
// optimization, which makes getting a stack trace very difficult.
//
// There are several approaches one can take. One is to use Windows
// intrinsics like StackWalk64. These can work, but have restrictions
// on how successful they can be. Another attempt is to write a
// version of stacktrace_x86-inl.h that has heuristic support for
// dealing with FPO, similar to what WinDbg does (see
// http://www.nynaeve.net/?p=97). There are (non-working) examples of
// these approaches, complete with TODOs, in stacktrace_win32-inl.h#1
//
// The solution we've ended up doing is to call the undocumented
// windows function RtlCaptureStackBackTrace, which probably doesn't
// work with FPO but at least is fast, and doesn't require a symbol
// server.
//
// This code is inspired by a patch from David Vitek:
// https://code.google.com/p/google-perftools/issues/detail?id=83
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#ifndef ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
#define ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_
#include <windows.h> // for GetProcAddress and GetModuleHandle
#include <cassert>
typedef USHORT NTAPI RtlCaptureStackBackTrace_Function(
IN ULONG frames_to_skip,
IN ULONG frames_to_capture,
OUT PVOID *backtrace,
OUT PULONG backtrace_hash);
// Load the function we need at static init time, where we don't have
// to worry about someone else holding the loader's lock.
static RtlCaptureStackBackTrace_Function* const RtlCaptureStackBackTrace_fn =
(RtlCaptureStackBackTrace_Function*)
GetProcAddress(GetModuleHandleA("ntdll.dll"), "RtlCaptureStackBackTrace");
template <bool IS_STACK_FRAMES, bool IS_WITH_CONTEXT>
static int UnwindImpl(void** result, int* sizes, int max_depth, int skip_count,
const void *ucp, int *min_dropped_frames) {
int n = 0;
if (!RtlCaptureStackBackTrace_fn) {
// can't find a stacktrace with no function to call
} else {
n = (int)RtlCaptureStackBackTrace_fn(skip_count + 2, max_depth, result, 0);
}
if (IS_STACK_FRAMES) {
// No implementation for finding out the stack frame sizes yet.
memset(sizes, 0, sizeof(*sizes) * n);
}
if (min_dropped_frames != nullptr) {
// Not implemented.
*min_dropped_frames = 0;
}
return n;
}
namespace absl {
namespace debugging_internal {
bool StackTraceWorksForTest() {
return false;
}
} // namespace debugging_internal
} // namespace absl
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#endif // ABSL_DEBUGGING_INTERNAL_STACKTRACE_WIN32_INL_H_