tvl-depot/tvix/castore/src/fixtures.rs

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use crate::{B3Digest, Directory, Node};
use lazy_static::lazy_static;
pub const HELLOWORLD_BLOB_CONTENTS: &[u8] = b"Hello World!";
pub const EMPTY_BLOB_CONTENTS: &[u8] = b"";
lazy_static! {
pub static ref DUMMY_DIGEST: B3Digest = {
let u = [0u8; 32];
(&u).into()
};
pub static ref DUMMY_DIGEST_2: B3Digest = {
let mut u = [0u8; 32];
u[0] = 0x10;
(&u).into()
};
pub static ref DUMMY_DATA_1: bytes::Bytes = vec![0x01, 0x02, 0x03].into();
pub static ref DUMMY_DATA_2: bytes::Bytes = vec![0x04, 0x05].into();
pub static ref HELLOWORLD_BLOB_DIGEST: B3Digest =
blake3::hash(HELLOWORLD_BLOB_CONTENTS).as_bytes().into();
pub static ref EMPTY_BLOB_DIGEST: B3Digest =
blake3::hash(EMPTY_BLOB_CONTENTS).as_bytes().into();
// 2 bytes
pub static ref BLOB_A: bytes::Bytes = vec![0x00, 0x01].into();
pub static ref BLOB_A_DIGEST: B3Digest = blake3::hash(&BLOB_A).as_bytes().into();
// 1MB
pub static ref BLOB_B: bytes::Bytes = (0..255).collect::<Vec<u8>>().repeat(4 * 1024).into();
pub static ref BLOB_B_DIGEST: B3Digest = blake3::hash(&BLOB_B).as_bytes().into();
// Directories
pub static ref DIRECTORY_WITH_KEEP: Directory = {
let mut dir = Directory::new();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir.add(
".keep".into(),
Node::File{
digest: EMPTY_BLOB_DIGEST.clone(),
size: 0,
executable: false
}).unwrap();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir
};
pub static ref DIRECTORY_COMPLICATED: Directory = {
let mut dir = Directory::new();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir.add(
"keep".into(),
Node::Directory{
digest: DIRECTORY_WITH_KEEP.digest(),
size: DIRECTORY_WITH_KEEP.size()
}).unwrap();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir.add(
".keep".into(),
Node::File{
digest: EMPTY_BLOB_DIGEST.clone(),
size: 0,
executable: false
}).unwrap();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir.add(
"aa".into(),
Node::Symlink{
target: "/nix/store/somewhereelse".try_into().unwrap()
}).unwrap();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir
};
pub static ref DIRECTORY_A: Directory = Directory::new();
pub static ref DIRECTORY_B: Directory = {
let mut dir = Directory::new();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir.add(
"a".into(),
Node::Directory{
digest: DIRECTORY_A.digest(),
size: DIRECTORY_A.size(),
}).unwrap();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir
};
pub static ref DIRECTORY_C: Directory = {
let mut dir = Directory::new();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir.add(
"a".into(),
Node::Directory{
digest: DIRECTORY_A.digest(),
size: DIRECTORY_A.size(),
}).unwrap();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir.add(
"a'".into(),
Node::Directory{
digest: DIRECTORY_A.digest(),
size: DIRECTORY_A.size(),
}).unwrap();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir
};
pub static ref DIRECTORY_D: Directory = {
let mut dir = Directory::new();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir.add(
"a".into(),
Node::Directory{
digest: DIRECTORY_A.digest(),
size: DIRECTORY_A.size(),
}).unwrap();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir.add(
"b".into(),
Node::Directory{
digest: DIRECTORY_B.digest(),
size: DIRECTORY_B.size(),
}).unwrap();
refactor(tvix/castore): remove `name` from Nodes Nodes only have names if they're contained inside a Directory, or if they're a root node and have something else possibly giving them a name externally. This removes all `name` fields in the three different Nodes, and instead maintains it inside a BTreeMap inside the Directory. It also removes the NamedNode trait (they don't have a get_name()), as well as Node::rename(self, name), and all [Partial]Ord implementations for Node (as they don't have names to use for sorting). The `nodes()`, `directories()`, `files()` iterators inside a `Directory` now return a tuple of Name and Node, as does the RootNodesProvider. The different {Directory,File,Symlink}Node struct constructors got simpler, and the {Directory,File}Node ones became infallible - as there's no more possibility to represent invalid state. The proto structs stayed the same - there's now from_name_and_node and into_name_and_node to convert back and forth between the two `Node` structs. Some further cleanups: The error types for Node validation were renamed. Everything related to names is now in the DirectoryError (not yet happy about the naming) There's some leftover cleanups to do: - There should be a from_(sorted_)iter and into_iter in Directory, so we can construct and deconstruct in one go. That should also enable us to implement conversions from and to the proto representation that moves, rather than clones. - The BuildRequest and PathInfo structs are still proto-based, so we still do a bunch of conversions back and forth there (and have some ugly expect there). There's not much point for error handling here, this will be moved to stricter types in a followup CL. Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205 Tested-by: BuildkiteCI Reviewed-by: yuka <yuka@yuka.dev> Autosubmit: flokli <flokli@flokli.de> Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com> Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
dir
};
}