2024-08-16 01:24:12 +02:00
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use crate::{B3Digest, Directory, Node};
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2023-09-21 21:32:44 +02:00
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use lazy_static::lazy_static;
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pub const HELLOWORLD_BLOB_CONTENTS: &[u8] = b"Hello World!";
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pub const EMPTY_BLOB_CONTENTS: &[u8] = b"";
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lazy_static! {
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pub static ref DUMMY_DIGEST: B3Digest = {
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2023-10-27 03:12:26 +02:00
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let u = [0u8; 32];
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(&u).into()
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2023-09-21 21:32:44 +02:00
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};
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pub static ref DUMMY_DIGEST_2: B3Digest = {
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2023-10-27 03:12:26 +02:00
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let mut u = [0u8; 32];
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u[0] = 0x10;
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(&u).into()
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2023-09-21 21:32:44 +02:00
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};
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pub static ref DUMMY_DATA_1: bytes::Bytes = vec![0x01, 0x02, 0x03].into();
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pub static ref DUMMY_DATA_2: bytes::Bytes = vec![0x04, 0x05].into();
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pub static ref HELLOWORLD_BLOB_DIGEST: B3Digest =
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blake3::hash(HELLOWORLD_BLOB_CONTENTS).as_bytes().into();
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pub static ref EMPTY_BLOB_DIGEST: B3Digest =
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blake3::hash(EMPTY_BLOB_CONTENTS).as_bytes().into();
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// 2 bytes
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pub static ref BLOB_A: bytes::Bytes = vec![0x00, 0x01].into();
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pub static ref BLOB_A_DIGEST: B3Digest = blake3::hash(&BLOB_A).as_bytes().into();
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// 1MB
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pub static ref BLOB_B: bytes::Bytes = (0..255).collect::<Vec<u8>>().repeat(4 * 1024).into();
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pub static ref BLOB_B_DIGEST: B3Digest = blake3::hash(&BLOB_B).as_bytes().into();
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// Directories
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refactor(tvix/castore): use Directory struct separate from proto one
This uses our own data type to deal with Directories in the castore model.
It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:
- In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
- In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.
Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
2024-07-29 14:34:50 +02:00
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pub static ref DIRECTORY_WITH_KEEP: Directory = {
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let mut dir = Directory::new();
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refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
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dir.add(
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".keep".into(),
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2024-08-16 01:24:12 +02:00
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Node::File{
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digest: EMPTY_BLOB_DIGEST.clone(),
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size: 0,
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executable: false
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}).unwrap();
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refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
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|
refactor(tvix/castore): use Directory struct separate from proto one
This uses our own data type to deal with Directories in the castore model.
It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:
- In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
- In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.
Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
2024-07-29 14:34:50 +02:00
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dir
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2023-09-21 21:32:44 +02:00
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};
|
refactor(tvix/castore): use Directory struct separate from proto one
This uses our own data type to deal with Directories in the castore model.
It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:
- In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
- In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.
Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
2024-07-29 14:34:50 +02:00
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pub static ref DIRECTORY_COMPLICATED: Directory = {
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let mut dir = Directory::new();
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refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
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dir.add(
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"keep".into(),
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2024-08-16 01:24:12 +02:00
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Node::Directory{
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digest: DIRECTORY_WITH_KEEP.digest(),
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size: DIRECTORY_WITH_KEEP.size()
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}).unwrap();
|
refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
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dir.add(
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".keep".into(),
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2024-08-16 01:24:12 +02:00
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Node::File{
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digest: EMPTY_BLOB_DIGEST.clone(),
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size: 0,
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executable: false
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}).unwrap();
|
refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
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dir.add(
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"aa".into(),
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2024-08-16 01:24:12 +02:00
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Node::Symlink{
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target: "/nix/store/somewhereelse".try_into().unwrap()
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}).unwrap();
|
refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
|
|
|
|
refactor(tvix/castore): use Directory struct separate from proto one
This uses our own data type to deal with Directories in the castore model.
It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:
- In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
- In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.
Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
2024-07-29 14:34:50 +02:00
|
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dir
|
2023-09-21 21:32:44 +02:00
|
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};
|
refactor(tvix/castore): use Directory struct separate from proto one
This uses our own data type to deal with Directories in the castore model.
It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:
- In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
- In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.
Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
2024-07-29 14:34:50 +02:00
|
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pub static ref DIRECTORY_A: Directory = Directory::new();
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pub static ref DIRECTORY_B: Directory = {
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let mut dir = Directory::new();
|
refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
|
|
|
dir.add(
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"a".into(),
|
2024-08-16 01:24:12 +02:00
|
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|
Node::Directory{
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digest: DIRECTORY_A.digest(),
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size: DIRECTORY_A.size(),
|
|
|
|
}).unwrap();
|
refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
|
|
|
|
refactor(tvix/castore): use Directory struct separate from proto one
This uses our own data type to deal with Directories in the castore model.
It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:
- In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
- In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.
Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
2024-07-29 14:34:50 +02:00
|
|
|
dir
|
2023-09-21 21:32:44 +02:00
|
|
|
};
|
refactor(tvix/castore): use Directory struct separate from proto one
This uses our own data type to deal with Directories in the castore model.
It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:
- In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
- In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.
Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
2024-07-29 14:34:50 +02:00
|
|
|
pub static ref DIRECTORY_C: Directory = {
|
|
|
|
let mut dir = Directory::new();
|
refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
|
|
|
dir.add(
|
|
|
|
"a".into(),
|
2024-08-16 01:24:12 +02:00
|
|
|
Node::Directory{
|
|
|
|
digest: DIRECTORY_A.digest(),
|
|
|
|
size: DIRECTORY_A.size(),
|
|
|
|
}).unwrap();
|
refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
|
|
|
dir.add(
|
|
|
|
"a'".into(),
|
2024-08-16 01:24:12 +02:00
|
|
|
Node::Directory{
|
|
|
|
digest: DIRECTORY_A.digest(),
|
|
|
|
size: DIRECTORY_A.size(),
|
|
|
|
}).unwrap();
|
refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
|
|
|
|
refactor(tvix/castore): use Directory struct separate from proto one
This uses our own data type to deal with Directories in the castore model.
It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:
- In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
- In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.
Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
2024-07-29 14:34:50 +02:00
|
|
|
dir
|
2023-09-21 21:32:44 +02:00
|
|
|
};
|
refactor(tvix/castore): use Directory struct separate from proto one
This uses our own data type to deal with Directories in the castore model.
It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:
- In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
- In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.
Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
2024-07-29 14:34:50 +02:00
|
|
|
pub static ref DIRECTORY_D: Directory = {
|
|
|
|
let mut dir = Directory::new();
|
refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
|
|
|
dir.add(
|
|
|
|
"a".into(),
|
2024-08-16 01:24:12 +02:00
|
|
|
Node::Directory{
|
|
|
|
digest: DIRECTORY_A.digest(),
|
|
|
|
size: DIRECTORY_A.size(),
|
|
|
|
}).unwrap();
|
refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
|
|
|
dir.add(
|
|
|
|
"b".into(),
|
2024-08-16 01:24:12 +02:00
|
|
|
Node::Directory{
|
|
|
|
digest: DIRECTORY_B.digest(),
|
|
|
|
size: DIRECTORY_B.size(),
|
|
|
|
}).unwrap();
|
refactor(tvix/castore): use Directory struct separate from proto one
This uses our own data type to deal with Directories in the castore model.
It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:
- In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
- In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.
Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
2024-07-29 14:34:50 +02:00
|
|
|
|
refactor(tvix/castore): remove `name` from Nodes
Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
2024-08-14 21:00:12 +02:00
|
|
|
dir
|
2024-07-24 20:50:44 +02:00
|
|
|
};
|
2023-09-21 21:32:44 +02:00
|
|
|
}
|