2019-06-21 22:11:42 +02:00
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// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// -----------------------------------------------------------------------------
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// File: uniform_int_distribution.h
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// -----------------------------------------------------------------------------
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//
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// This header defines a class for representing a uniform integer distribution
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// over the closed (inclusive) interval [a,b]. You use this distribution in
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// combination with an Abseil random bit generator to produce random values
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// according to the rules of the distribution.
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//
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// `absl::uniform_int_distribution` is a drop-in replacement for the C++11
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// `std::uniform_int_distribution` [rand.dist.uni.int] but is considerably
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// faster than the libstdc++ implementation.
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#ifndef ABSL_RANDOM_UNIFORM_INT_DISTRIBUTION_H_
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#define ABSL_RANDOM_UNIFORM_INT_DISTRIBUTION_H_
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#include <cassert>
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#include <istream>
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#include <limits>
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#include <type_traits>
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#include "absl/base/optimization.h"
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#include "absl/random/internal/fast_uniform_bits.h"
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#include "absl/random/internal/iostream_state_saver.h"
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#include "absl/random/internal/traits.h"
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2019-10-17 00:51:11 +02:00
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#include "absl/random/internal/wide_multiply.h"
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2019-06-21 22:11:42 +02:00
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namespace absl {
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// absl::uniform_int_distribution<T>
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//
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// This distribution produces random integer values uniformly distributed in the
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// closed (inclusive) interval [a, b].
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//
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// Example:
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//
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// absl::BitGen gen;
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//
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// // Use the distribution to produce a value between 1 and 6, inclusive.
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// int die_roll = absl::uniform_int_distribution<int>(1, 6)(gen);
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//
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template <typename IntType = int>
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class uniform_int_distribution {
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private:
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using unsigned_type =
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typename random_internal::make_unsigned_bits<IntType>::type;
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public:
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using result_type = IntType;
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class param_type {
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public:
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using distribution_type = uniform_int_distribution;
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explicit param_type(
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result_type lo = 0,
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result_type hi = (std::numeric_limits<result_type>::max)())
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: lo_(lo),
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range_(static_cast<unsigned_type>(hi) -
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static_cast<unsigned_type>(lo)) {
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// [rand.dist.uni.int] precondition 2
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assert(lo <= hi);
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}
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result_type a() const { return lo_; }
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result_type b() const {
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return static_cast<result_type>(static_cast<unsigned_type>(lo_) + range_);
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}
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friend bool operator==(const param_type& a, const param_type& b) {
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return a.lo_ == b.lo_ && a.range_ == b.range_;
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}
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friend bool operator!=(const param_type& a, const param_type& b) {
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return !(a == b);
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}
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private:
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friend class uniform_int_distribution;
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unsigned_type range() const { return range_; }
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result_type lo_;
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unsigned_type range_;
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static_assert(std::is_integral<result_type>::value,
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"Class-template absl::uniform_int_distribution<> must be "
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"parameterized using an integral type.");
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}; // param_type
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uniform_int_distribution() : uniform_int_distribution(0) {}
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explicit uniform_int_distribution(
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result_type lo,
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result_type hi = (std::numeric_limits<result_type>::max)())
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: param_(lo, hi) {}
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explicit uniform_int_distribution(const param_type& param) : param_(param) {}
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// uniform_int_distribution<T>::reset()
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//
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// Resets the uniform int distribution. Note that this function has no effect
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// because the distribution already produces independent values.
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void reset() {}
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template <typename URBG>
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result_type operator()(URBG& gen) { // NOLINT(runtime/references)
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return (*this)(gen, param());
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}
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template <typename URBG>
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result_type operator()(
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URBG& gen, const param_type& param) { // NOLINT(runtime/references)
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return param.a() + Generate(gen, param.range());
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}
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result_type a() const { return param_.a(); }
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result_type b() const { return param_.b(); }
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param_type param() const { return param_; }
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void param(const param_type& params) { param_ = params; }
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result_type(min)() const { return a(); }
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result_type(max)() const { return b(); }
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friend bool operator==(const uniform_int_distribution& a,
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const uniform_int_distribution& b) {
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return a.param_ == b.param_;
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}
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friend bool operator!=(const uniform_int_distribution& a,
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const uniform_int_distribution& b) {
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return !(a == b);
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}
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private:
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// Generates a value in the *closed* interval [0, R]
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template <typename URBG>
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unsigned_type Generate(URBG& g, // NOLINT(runtime/references)
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unsigned_type R);
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param_type param_;
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};
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// -----------------------------------------------------------------------------
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// Implementation details follow
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// -----------------------------------------------------------------------------
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template <typename CharT, typename Traits, typename IntType>
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std::basic_ostream<CharT, Traits>& operator<<(
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std::basic_ostream<CharT, Traits>& os,
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const uniform_int_distribution<IntType>& x) {
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using stream_type =
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typename random_internal::stream_format_type<IntType>::type;
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auto saver = random_internal::make_ostream_state_saver(os);
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os << static_cast<stream_type>(x.a()) << os.fill()
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<< static_cast<stream_type>(x.b());
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return os;
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}
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template <typename CharT, typename Traits, typename IntType>
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std::basic_istream<CharT, Traits>& operator>>(
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std::basic_istream<CharT, Traits>& is,
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uniform_int_distribution<IntType>& x) {
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using param_type = typename uniform_int_distribution<IntType>::param_type;
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using result_type = typename uniform_int_distribution<IntType>::result_type;
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using stream_type =
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typename random_internal::stream_format_type<IntType>::type;
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stream_type a;
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stream_type b;
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auto saver = random_internal::make_istream_state_saver(is);
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is >> a >> b;
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if (!is.fail()) {
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x.param(
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param_type(static_cast<result_type>(a), static_cast<result_type>(b)));
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}
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return is;
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}
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template <typename IntType>
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template <typename URBG>
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typename random_internal::make_unsigned_bits<IntType>::type
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uniform_int_distribution<IntType>::Generate(
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URBG& g, // NOLINT(runtime/references)
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typename random_internal::make_unsigned_bits<IntType>::type R) {
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random_internal::FastUniformBits<unsigned_type> fast_bits;
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unsigned_type bits = fast_bits(g);
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const unsigned_type Lim = R + 1;
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if ((R & Lim) == 0) {
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// If the interval's length is a power of two range, just take the low bits.
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return bits & R;
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}
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// Generates a uniform variate on [0, Lim) using fixed-point multiplication.
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// The above fast-path guarantees that Lim is representable in unsigned_type.
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//
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// Algorithm adapted from
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// http://lemire.me/blog/2016/06/30/fast-random-shuffling/, with added
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// explanation.
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//
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// The algorithm creates a uniform variate `bits` in the interval [0, 2^N),
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// and treats it as the fractional part of a fixed-point real value in [0, 1),
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// multiplied by 2^N. For example, 0.25 would be represented as 2^(N - 2),
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// because 2^N * 0.25 == 2^(N - 2).
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//
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// Next, `bits` and `Lim` are multiplied with a wide-multiply to bring the
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// value into the range [0, Lim). The integral part (the high word of the
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// multiplication result) is then very nearly the desired result. However,
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// this is not quite accurate; viewing the multiplication result as one
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// double-width integer, the resulting values for the sample are mapped as
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// follows:
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//
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// If the result lies in this interval: Return this value:
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// [0, 2^N) 0
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// [2^N, 2 * 2^N) 1
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// ... ...
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// [K * 2^N, (K + 1) * 2^N) K
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// ... ...
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// [(Lim - 1) * 2^N, Lim * 2^N) Lim - 1
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//
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// While all of these intervals have the same size, the result of `bits * Lim`
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// must be a multiple of `Lim`, and not all of these intervals contain the
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// same number of multiples of `Lim`. In particular, some contain
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// `F = floor(2^N / Lim)` and some contain `F + 1 = ceil(2^N / Lim)`. This
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// difference produces a small nonuniformity, which is corrected by applying
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// rejection sampling to one of the values in the "larger intervals" (i.e.,
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// the intervals containing `F + 1` multiples of `Lim`.
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//
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// An interval contains `F + 1` multiples of `Lim` if and only if its smallest
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// value modulo 2^N is less than `2^N % Lim`. The unique value satisfying
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// this property is used as the one for rejection. That is, a value of
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// `bits * Lim` is rejected if `(bit * Lim) % 2^N < (2^N % Lim)`.
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using helper = random_internal::wide_multiply<unsigned_type>;
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auto product = helper::multiply(bits, Lim);
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// Two optimizations here:
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// * Rejection occurs with some probability less than 1/2, and for reasonable
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// ranges considerably less (in particular, less than 1/(F+1)), so
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// ABSL_PREDICT_FALSE is apt.
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// * `Lim` is an overestimate of `threshold`, and doesn't require a divide.
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if (ABSL_PREDICT_FALSE(helper::lo(product) < Lim)) {
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// This quantity is exactly equal to `2^N % Lim`, but does not require high
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// precision calculations: `2^N % Lim` is congruent to `(2^N - Lim) % Lim`.
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// Ideally this could be expressed simply as `-X` rather than `2^N - X`, but
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// for types smaller than int, this calculation is incorrect due to integer
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// promotion rules.
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const unsigned_type threshold =
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((std::numeric_limits<unsigned_type>::max)() - Lim + 1) % Lim;
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while (helper::lo(product) < threshold) {
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bits = fast_bits(g);
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product = helper::multiply(bits, Lim);
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}
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}
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return helper::hi(product);
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}
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} // namespace absl
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#endif // ABSL_RANDOM_UNIFORM_INT_DISTRIBUTION_H_
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