2021-06-18 22:07:39 +02:00
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{-# OPTIONS_GHC -Wno-type-defaults #-}
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--------------------------------------------------------------------------------
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module Xanthous.Entities.CharacterSpec (main, test) where
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--------------------------------------------------------------------------------
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import Test.Prelude
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feat(xanthous): Describe *where* the item is in the inventory
When describing items in the inventory, both in detail and when
producing menus from those items, describe not just the item itself but
also *where* in the inventory the item is (either in the backpack, or
wielded in either or both of the hands). This uses a new
InventoryPosition datatype, and a method to get a list of items in the
inventory associated with their inventory position. When *removing*
items from the inventory (to wield, drop, or eat them), we want to make
sure we remove from the right position, so this also introduces
a `removeItemAtPosition` method to make that happen correctly.
Finally, some of the tests for this stuff was getting really slow - I
narrowed this down to runaway arbitrary generation for message
Templates, so I've tweaked the Arbitrary instance for that type to
generate smaller values.
Change-Id: I24e9948adae24b0ca9bf13955602108ca9079dcc
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3228
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-20 21:35:08 +02:00
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import Data.Vector.Lens (toVectorOf)
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2021-06-18 22:07:39 +02:00
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--------------------------------------------------------------------------------
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import Xanthous.Entities.Character
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import Xanthous.Util (endoTimes)
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--------------------------------------------------------------------------------
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main :: IO ()
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main = defaultMain test
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test :: TestTree
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test = testGroup "Xanthous.Entities.CharacterSpec"
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[ testGroup "Knuckles"
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[ testBatch $ monoid @Knuckles mempty
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, testGroup "damageKnuckles"
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[ testCase "caps at 5" $
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let knuckles' = endoTimes 6 damageKnuckles mempty
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in _knuckleDamage knuckles' @?= 5
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]
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]
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feat(xanthous): Describe *where* the item is in the inventory
When describing items in the inventory, both in detail and when
producing menus from those items, describe not just the item itself but
also *where* in the inventory the item is (either in the backpack, or
wielded in either or both of the hands). This uses a new
InventoryPosition datatype, and a method to get a list of items in the
inventory associated with their inventory position. When *removing*
items from the inventory (to wield, drop, or eat them), we want to make
sure we remove from the right position, so this also introduces
a `removeItemAtPosition` method to make that happen correctly.
Finally, some of the tests for this stuff was getting really slow - I
narrowed this down to runaway arbitrary generation for message
Templates, so I've tweaked the Arbitrary instance for that type to
generate smaller values.
Change-Id: I24e9948adae24b0ca9bf13955602108ca9079dcc
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3228
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-20 21:35:08 +02:00
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, testGroup "Inventory"
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[ testProperty "items === itemsWithPosition . _2" $ \inv ->
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inv ^.. items === inv ^.. itemsWithPosition . _2
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, testGroup "removeItemFromPosition" $
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let rewield w inv =
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let (old, inv') = inv & wielded <<.~ w
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in inv' & backpack <>~ toVectorOf (wieldedItems . wieldedItem) old
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in [ (Backpack, \item -> backpack %~ (item ^. wieldedItem <|))
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, (LeftHand, rewield . inLeftHand)
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, (RightHand, rewield . inRightHand)
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, (BothHands, rewield . review doubleHanded)
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] <&> \(pos, addItem) ->
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testProperty (show pos) $ \inv item ->
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let inv' = addItem item inv
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inv'' = removeItemFromPosition pos (item ^. wieldedItem) inv'
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in inv'' ^.. items === inv ^.. items
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]
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]
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