tvl-depot/users/flokli/keyboards/dilemma/keymap.c

221 lines
10 KiB
C
Raw Normal View History

/**
* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
* Copyright 2023 casuanoob <casuanoob@hotmail.com> (@casuanoob)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum dilemma_keymap_layers {
LAYER_BASE = 0,
LAYER_NAVIGATION,
LAYER_MOUSE,
LAYER_MEDIA,
LAYER_NUMERAL,
LAYER_SYMBOLS,
LAYER_FUNCTION,
};
// Automatically enable sniping-mode on the pointer layer.
#define DILEMMA_AUTO_SNIPING_ON_LAYER LAYER_MOUSE
#define ESC_MED LT(LAYER_MEDIA, KC_ESC)
#define SPC_NAV LT(LAYER_NAVIGATION, KC_SPC)
#define TAB_MOU LT(LAYER_MOUSE, KC_TAB)
#define ENT_SYM LT(LAYER_SYMBOLS, KC_ENT)
#define BSP_NUM LT(LAYER_NUMERAL, KC_BSPC)
#define DEL_FUN LT(LAYER_FUNCTION, KC_DEL)
#ifndef POINTING_DEVICE_ENABLE
# define DRGSCRL KC_NO
# define DPI_MOD KC_NO
# define S_D_MOD KC_NO
# define SNIPING KC_NO
#endif // !POINTING_DEVICE_ENABLE
// clang-format off
/** \brief QWERTY layout (3 rows, 10 columns). */
#define LAYOUT_LAYER_BASE \
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, \
KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, \
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMMA, KC_DOT, KC_SLSH, \
ESC_MED, SPC_NAV, TAB_MOU, ENT_SYM, BSP_NUM, DEL_FUN
/** Convenience row shorthands. */
#define _______________DEAD_HALF_ROW_______________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define ______________HOME_ROW_GACS_L______________ KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX
#define ______________HOME_ROW_GACS_R______________ XXXXXXX, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI
/*
* Layers used on the Dilemma.
*
* These layers started off heavily inspired by the Miryoku layout, but trimmed
* down and tailored for a stock experience that is meant to be fundation for
* further personalization.
*
* See https://github.com/manna-harbour/miryoku for the original layout.
*/
/**
* \brief Navigation layer.
*
* Primary right-hand layer (left home thumb) is navigation and editing. Cursor
* keys are on the home position, line and page movement below, clipboard
* above, caps lock and insert on the inner column. Thumb keys are duplicated
* from the base layer to avoid having to layer change mid edit and to enable
* auto-repeat.
*/
#define LAYOUT_LAYER_NAVIGATION \
_______________DEAD_HALF_ROW_______________, KC_AGAIN,KC_PSTE, KC_COPY, KC_CUT, KC_UNDO, \
______________HOME_ROW_GACS_L______________, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, \
_______________DEAD_HALF_ROW_______________, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, \
XXXXXXX, _______, XXXXXXX, KC_ENT, KC_BSPC, KC_DEL
/**
* \brief Mouse layer
*
* Secondary right-hand layer is mouse emulation. Mouse movement mirrors cursor
* navigation on home and wheel mirrors line / page movement below. Mouse
* buttons are on the thumbs. Left, right, and middle mouse buttons are on the
* primary, secondary, and tertiary thumb keys, respectively. Mouse movement,
* click, and drag, with modifiers, can be performed from the home position.
* Clipboard keys are duplicated from the Nav layer.
*/
#define LAYOUT_LAYER_MOUSE \
_______________DEAD_HALF_ROW_______________, KC_AGAIN,KC_PSTE, KC_COPY, KC_CUT, KC_UNDO, \
______________HOME_ROW_GACS_L______________, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, \
_______________DEAD_HALF_ROW_______________, _______, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, \
XXXXXXX, XXXXXXX, _______, KC_BTN2, KC_BTN1, KC_BTN3
/**
* \brief Media layer
*
* Tertiary right-hand layer is media control, with volume up / volume down and
* next / prev mirroring the navigation keys. Pause, stop and mute are on the
* primary, secondary, and tertiary thumbs, respectively.
*
* Keyboard hardware controls are also present, and depend on hardware and
* firmware support.
*
* RGB control is on the top row. RGB Toggle is on the inner index column key.
* Combine with Shift for RGB Off. RGB Mode, RGB Hue, RGB Saturation, and RGB
* Value are on index, middle, ring, and pinkie column keys, respectively.
* Tapping will increase the corresponding value. Combine with Shift to
* decrease.
*/
#define LAYOUT_LAYER_MEDIA \
_______________DEAD_HALF_ROW_______________, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, \
______________HOME_ROW_GACS_L______________, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, \
_______________DEAD_HALF_ROW_______________, _______, _______, _______, _______, _______, \
_______, XXXXXXX, XXXXXXX, KC_MSTP, KC_MPLY, KC_MUTE
/**
* \brief Numeral layout.
*
* Primary left-hand layer (right home thumb) is numerals and symbols. Numerals
* are in the standard numpad locations with symbols in the remaining positions.
*/
#define LAYOUT_LAYER_NUMERAL \
KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, _______________DEAD_HALF_ROW_______________, \
KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, ______________HOME_ROW_GACS_R______________, \
KC_DOT, KC_1, KC_2, KC_3, KC_BSLS, _______________DEAD_HALF_ROW_______________, \
KC_DOT, KC_0, KC_MINS, XXXXXXX, _______, XXXXXXX
/**
* \brief Symbols layer.
*
* Secondary left-hand layer has shifted symbols in the same locations to reduce
* chording when using mods with shifted symbols. `KC_LPRN` is duplicated next to
* `KC_RPRN`.
*/
#define LAYOUT_LAYER_SYMBOLS \
KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, _______________DEAD_HALF_ROW_______________, \
KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, ______________HOME_ROW_GACS_R______________, \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, _______________DEAD_HALF_ROW_______________, \
KC_LPRN, KC_RPRN, KC_UNDS, _______, XXXXXXX, XXXXXXX
/**
* \brief Function layer.
*
* Secondary right-hand layer has function keys mirroring the numerals on the
* primary layer with extras on the pinkie column, plus system keys on the inner
* column. App is on the tertiary thumb key and other thumb keys are duplicated
* from the base layer to enable auto-repeat.
*/
#define LAYOUT_LAYER_FUNCTION \
KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, _______________DEAD_HALF_ROW_______________, \
KC_F11, KC_F4, KC_F5, KC_F6, KC_SCRL, ______________HOME_ROW_GACS_R______________, \
KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, _______________DEAD_HALF_ROW_______________, \
KC_APP, KC_SPC, KC_TAB, XXXXXXX, XXXXXXX, _______
/**
* \brief Add Home Row mod to a layout.
*
* Expects a 10-key per row layout. Adds support for GACS (Gui, Alt, Ctl, Shift)
* home row. The layout passed in parameter must contain at least 20 keycodes.
*
* This is meant to be used with `LAYER_BASE` defined above, eg.:
*
* HOME_ROW_MOD_GACS(LAYER_BASE)
*/
#define _HOME_ROW_MOD_GACS( \
L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
...) \
L00, L01, L02, L03, L04, \
R05, R06, R07, R08, R09, \
LGUI_T(L10), LALT_T(L11), LCTL_T(L12), LSFT_T(L13), L14, \
R15, RSFT_T(R16), RCTL_T(R17), LALT_T(R18), RGUI_T(R19), \
__VA_ARGS__
#define HOME_ROW_MOD_GACS(...) _HOME_ROW_MOD_GACS(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT_split_3x5_3(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[LAYER_BASE] = LAYOUT_wrapper(
HOME_ROW_MOD_GACS(LAYOUT_LAYER_BASE)
),
[LAYER_NAVIGATION] = LAYOUT_wrapper(LAYOUT_LAYER_NAVIGATION),
[LAYER_MOUSE] = LAYOUT_wrapper(LAYOUT_LAYER_MOUSE),
[LAYER_MEDIA] = LAYOUT_wrapper(LAYOUT_LAYER_MEDIA),
[LAYER_NUMERAL] = LAYOUT_wrapper(LAYOUT_LAYER_NUMERAL),
[LAYER_SYMBOLS] = LAYOUT_wrapper(LAYOUT_LAYER_SYMBOLS),
[LAYER_FUNCTION] = LAYOUT_wrapper(LAYOUT_LAYER_FUNCTION),
};
// clang-format on
#ifdef POINTING_DEVICE_ENABLE
# ifdef DILEMMA_AUTO_SNIPING_ON_LAYER
layer_state_t layer_state_set_user(layer_state_t state) {
dilemma_set_pointer_sniping_enabled(layer_state_cmp(state, DILEMMA_AUTO_SNIPING_ON_LAYER));
return state;
}
# endif // DILEMMA_AUTO_SNIPING_ON_LAYER
#endif // POINTING_DEVICE_ENABLE
#ifdef ENCODER_MAP_ENABLE
// clang-format off
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[LAYER_BASE] = {ENCODER_CCW_CW(KC_WH_D, KC_WH_U), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)},
[LAYER_NAVIGATION] = {ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLU, KC_VOLD)},
[LAYER_MOUSE] = {ENCODER_CCW_CW(RGB_HUD, RGB_HUI), ENCODER_CCW_CW(RGB_SAD, RGB_SAI)},
[LAYER_MEDIA] = {ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLU, KC_VOLD)},
[LAYER_NUMERAL] = {ENCODER_CCW_CW(RGB_VAD, RGB_VAI), ENCODER_CCW_CW(RGB_SPD, RGB_SPI)},
[LAYER_SYMBOLS] = {ENCODER_CCW_CW(RGB_RMOD, RGB_MOD), ENCODER_CCW_CW(KC_LEFT, KC_RGHT)},
[LAYER_FUNCTION] = {ENCODER_CCW_CW(KC_DOWN, KC_UP), ENCODER_CCW_CW(KC_LEFT, KC_RGHT)},
};
// clang-format on
#endif // ENCODER_MAP_ENABLE