fix #20
This commit is contained in:
parent
1341fde11b
commit
8ad2b18413
4 changed files with 86 additions and 83 deletions
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@ -34,7 +34,7 @@
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.vieux { color: DarkOrchid; }
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.vieux { color: DarkOrchid; }
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.tableFixHead { overflow: auto; height: 40%; }
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.tableFixHead { overflow: auto; height: 60%; }
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.tableFixHead thead th { position: sticky; top: 0; z-index: 1; }
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.tableFixHead thead th { position: sticky; top: 0; z-index: 1; }
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table { border-collapse: collapse; width: 100%; }
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table { border-collapse: collapse; width: 100%; }
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th, td { padding: 8px 16px; }
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th, td { padding: 8px 16px; }
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@ -52,9 +52,11 @@
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<table>
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<table>
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<thead><tr>
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<thead><tr>
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<th>ID</th>
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<th>ID</th>
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<th>Visible</th>
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<th>Invisible</th>
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<th>Brouillé</th>
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<th>Brouillé</th>
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<th>Tracker</th>
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<th>Tracker</th>
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<th>Code Invisibilité</th>
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<th>Code Broulliage</th>
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<th>Npc</th>
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<th>Npc</th>
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<th>Last Update</th>
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<th>Last Update</th>
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</tr></thead>
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</tr></thead>
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@ -64,21 +66,11 @@
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</div>
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</div>
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<input id="popup"/><button id="sendPopup">Send popup to all clients</button><br/>
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<input id="popup"/><button id="sendPopup">Send popup to all clients</button><br/>
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<button id="genCode">Generate invisibility code</button><div id="code"></div>
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</div>
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</div>
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<script type="text/javascript">
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<script type="text/javascript">
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// SETUP MAP
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// SETUP MAP
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function makeCode() {
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var result = '';
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var characters = 'abcdefghijklmnopqrstuvwxyz0123456789';
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var charactersLength = characters.length;
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for ( var i = 0; i < 10; i++ ) {
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result += characters.charAt(Math.floor(Math.random() * charactersLength));
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}
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return result;
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}
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setup_map();
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setup_map();
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map.on("dblclick", function(data){
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map.on("dblclick", function(data){
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@ -100,7 +92,7 @@
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function sendUpdate(id){
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function sendUpdate(id){
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var state = {};
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var state = {};
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state.shown = document.getElementById(`${id}.shown`).checked;
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state.invisibility = document.getElementById(`${id}.invisibility`).checked;
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state.blurred = document.getElementById(`${id}.blurred`).checked;
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state.blurred = document.getElementById(`${id}.blurred`).checked;
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state.tracker = document.getElementById(`${id}.tracker`).checked;
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state.tracker = document.getElementById(`${id}.tracker`).checked;
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state.npc = document.getElementById(`${id}.npc`).value;
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state.npc = document.getElementById(`${id}.npc`).value;
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@ -112,7 +104,7 @@
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if(!(id in equipes)){
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if(!(id in equipes)){
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var row = `<td class="${data.vieux?"vieux":"conscrit"}">${id}</td>`;
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var row = `<td class="${data.vieux?"vieux":"conscrit"}">${id}</td>`;
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row += `<td><input type="checkbox"
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row += `<td><input type="checkbox"
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id="${id}.shown"
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id="${id}.invisibility"
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onchange="sendUpdate('${id}')" /></td>`
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onchange="sendUpdate('${id}')" /></td>`
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row += `<td><input type="checkbox"
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row += `<td><input type="checkbox"
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id="${id}.blurred"
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id="${id}.blurred"
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@ -120,23 +112,35 @@
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row += `<td><input type="checkbox"
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row += `<td><input type="checkbox"
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id="${id}.tracker"
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id="${id}.tracker"
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onchange="sendUpdate('${id}')" /></td>`
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onchange="sendUpdate('${id}')" /></td>`
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row += `<td><input type="number" min=0 max=3
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row += `<td><div id="${id}.code.invisi"></div>
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<button onclick="socket.emit('newCode', {id:'${id}', code:'invisibility'})">
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Add
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</button>
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</td>`;
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row += `<td><div id="${id}.code.blurred"></div>
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<button onclick="socket.emit('newCode', {id:'${id}', code:'blurred'})">
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Add
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</button>
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</td>`;
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row += `<td><input type="number" min=0 max=3 style="width: 40px"
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id="${id}.npc"
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id="${id}.npc"
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onchange="sendUpdate('${id}')" /></td>`
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onchange="sendUpdate('${id}')" /></td>`
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row += `<td id="${id}.time"></td>`
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row += `<td id="${id}.time"></td>`
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info_table.innerHTML += `<tr>${row}</tr>`
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info_table.innerHTML += `<tr>${row}</tr>`
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for(i in equipes){
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for(i in equipes){
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var equipe = equipes[i];
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var equipe = equipes[i];
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document.getElementById(`${i}.shown`).checked = equipe.state.shown;
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document.getElementById(`${i}.invisibility`).checked = equipe.state.invisibility;
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document.getElementById(`${i}.blurred`).checked = equipe.state.blurred;
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document.getElementById(`${i}.blurred`).checked = equipe.state.blurred;
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document.getElementById(`${i}.tracker`).checked = equipe.state.tracker;
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document.getElementById(`${i}.tracker`).checked = equipe.state.tracker;
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document.getElementById(`${i}.npc`).value = equipe.state.npc;
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document.getElementById(`${i}.npc`).value = equipe.state.npc;
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}
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}
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}
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}
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equipes[id] = data;
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equipes[id] = data;
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document.getElementById(`${id}.shown`).checked = data.state.shown;
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document.getElementById(`${id}.invisibility`).checked = data.state.invisibility;
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document.getElementById(`${id}.blurred`).checked = data.state.blurred;
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document.getElementById(`${id}.blurred`).checked = data.state.blurred;
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document.getElementById(`${id}.tracker`).checked = data.state.tracker;
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document.getElementById(`${id}.tracker`).checked = data.state.tracker;
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document.getElementById(`${id}.code.invisi`).innerHTML = data.codes.invisibility;
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document.getElementById(`${id}.code.blurred`).innerHTML = data.codes.blurred;
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document.getElementById(`${id}.npc`).value = data.state.npc;
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document.getElementById(`${id}.npc`).value = data.state.npc;
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var now = new Date();
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var now = new Date();
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document.getElementById(`${id}.time`).innerHTML =
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document.getElementById(`${id}.time`).innerHTML =
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@ -147,13 +151,6 @@
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const input = document.querySelector('#popup');
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const input = document.querySelector('#popup');
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socket.emit("popup", {"content": input.value});
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socket.emit("popup", {"content": input.value});
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});
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});
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document.querySelector('#genCode').addEventListener('click', function(){
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var code = makeCode();
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socket.emit('newCode', {"code":code});
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document.getElementById("code").innerHTML = code;
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});
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</script>
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</script>
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</body>
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</body>
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</html>
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</html>
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@ -18,7 +18,7 @@
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<style type="text/css">
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<style type="text/css">
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#map { height: 600px; }
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#map { height: 600px; }
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#below {
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#codes {
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position: fixed;
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position: fixed;
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bottom: 0px;
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bottom: 0px;
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z-index: 10000;
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z-index: 10000;
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@ -32,9 +32,7 @@
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<body>
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<body>
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<div id="map"></div><br/>
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<div id="map"></div><br/>
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<div id="below">
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<div id="codes"></div>
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<input id="message"/><button id="sendMessage">Enter code</button><br/>
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</div>
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<script type="text/javascript">
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<script type="text/javascript">
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@ -52,10 +50,17 @@
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// SETTINGS -- CODE
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// SETTINGS -- CODE
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document.querySelector('#sendMessage').addEventListener('click', function(){
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socket.on('setCodes', function(codes){
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const input = document.querySelector('#message');
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var code_buttons = "";
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if(codes.invisibility > 0)
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socket.emit("code", {"code": input.value});
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code_buttons += `<button onclick="socket.emit('useCode', 'invisibility')">
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Invisibilité
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</button>`;
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if(codes.blurred > 0)
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code_buttons += `<button onclick="socket.emit('useCode', 'blurred')">
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Brouillage
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</button>`;
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document.getElementById(`codes`).innerHTML = code_buttons;
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});
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});
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@ -34,11 +34,11 @@
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<div id="below">
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<div id="below">
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<form id="state">
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<form id="state">
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<input type="checkbox" id="shown" name="shown" onclick='sendState()' />
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<input type="checkbox" id="invisibility" name="invisibility" checked onclick='sendState()' />
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<label for="shown">Visible</label>
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<label for="invisibility">Invisible</label>
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<input type="checkbox" id="blurred" name="blurred" onclick='sendState()' />
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<input type="checkbox" id="blurred" name="blurred" onclick='sendState()' />
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<label for="shown">Brouillé</label></br>
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<label for="blurred">Brouillé</label></br>
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<input type="radio" id="npc0" name="npc" value=0 onclick='sendState()' />
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<input type="radio" id="npc0" name="npc" value=0 onclick='sendState()' />
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<label for="npc0">Traqueur</label>
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<label for="npc0">Traqueur</label>
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@ -76,14 +76,14 @@
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var nState = {};
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var nState = {};
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for(entry of data)
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for(entry of data)
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nState[entry[0]] = entry[1];
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nState[entry[0]] = entry[1];
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nState.shown = "shown" in nState;
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nState.invisibility = "invisibility" in nState;
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nState.blurred = "blurred" in nState;
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nState.blurred = "blurred" in nState;
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nState.tracker = nState.npc == 0;
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nState.tracker = nState.npc == 0;
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socket.emit('changeState', nState);
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socket.emit('changeState', nState);
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}
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}
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socket.on('newState', function(state){
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socket.on('newState', function(state){
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document.querySelector("#shown").checked = state.shown;
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document.querySelector("#invisibility").checked = state.invisibility;
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document.querySelector("#blurred").checked = state.blurred;
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document.querySelector("#blurred").checked = state.blurred;
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document.querySelector("#npc0").checked = state.npc == 0;
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document.querySelector("#npc0").checked = state.npc == 0;
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document.querySelector("#npc1").checked = state.npc == 1;
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document.querySelector("#npc1").checked = state.npc == 1;
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83
traque.js
83
traque.js
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@ -4,19 +4,24 @@
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"pos" : [lat : float, long : float],
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"pos" : [lat : float, long : float],
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"vieux": bool,
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"vieux": bool,
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"state" : {
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"state" : {
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"shown" : bool,
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"invisibilty" : bool,
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"blurred": bool,
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"blurred": bool,
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"tracker" : bool,
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"tracker" : bool,
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"npc" : int
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"npc" : int
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},
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"codes" : {
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"invisiblity" : int,
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"blurred" : int
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}
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}
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}
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}
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Les messages à transmettre par le client :
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Les messages à transmettre par le client :
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- position, HTTP "/log?id=%ID&lat=%LAT&lon=%LON"
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- position, HTTP "/log?id=%ID&lat=%LAT&lon=%LON"
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- code(code)
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- use(code)
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- (vieux) changeState (state)
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- (vieux) changeState (state)
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Les messages à transmettre par le serveur :
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Les messages à transmettre par le serveur :
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- moving(id, color, position)
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- moving(id, color, position)
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- setCodes(codes)
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- (vieux) newState(state)
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- (vieux) newState(state)
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*/
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*/
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var config = require('./config.js');
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var config = require('./config.js');
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// Textes d'interaction avec les conscrits
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// Textes d'interaction avec les conscrits
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var PWD_TRACKED = "tracked";
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const MSG_BAD = "Code Incorrect";
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var PWD_TRACKER = "tracker";
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const MSG_TRACKED = "Vous êtes maintenant traqué.e.s !"
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var PWD_INVISIBLE = "invisible";
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const MSG_TRACKER = "Vous pouvez maintenant traquer !";
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var MSG_BAD = "Code Incorrect";
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const MSG_CODES = {
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var MSG_TRACKED = "Vous êtes maintenant traqué.e.s !"
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blurred: "Votre positions est maintenant brouillée !",
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var MSG_TRACKER = "Vous pouvez maintenant traquer !";
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invisibility: "Les autres équipes ne peuvent plus vous voir !"
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var MSG_INVISIBLE = "Les autres équipes ne peuvent plus vous voir !";
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};
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var invisible_delay = 10000;// 3*60*1000;
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const bonus_delay = 10000;// 3*60*1000;
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var equipes = {};
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var equipes = {};
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var invisi = {};
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console.log("Setup http server");
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console.log("Setup http server");
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// visible color of a team
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// visible color of a team
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function color(team){
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function color(team){
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if(!team.state.shown) return 2;
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if(team.state.invisibility) return 2;
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if(team.state.tracker) return 1;
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if(team.state.tracker) return 1;
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if(team.state.npc != 0) return team.state.npc - 0 + 2;
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if(team.state.npc != 0) return team.state.npc - 0 + 2;
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return 0;
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return 0;
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// apparent information of a team, for other only
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// apparent information of a team, for other only
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function apparent_info(equipe){
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function apparent_info(equipe){
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if(equipe.state.shown){
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if(equipe.state.invisibility)
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return {"id": equipe.id, "color": color(equipe), "position": [0,0]};
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if(equipe.state.blurred)
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if(equipe.state.blurred)
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return {"id": equipe.id, "color": color(equipe),
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return {"id": equipe.id, "color": color(equipe),
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"position": [parseFloat(equipe.pos[0])+config.lat_ofs*(Math.random()*2-1),
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"position": [parseFloat(equipe.pos[0])+config.lat_ofs*(Math.random()*2-1),
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parseFloat(equipe.pos[1])+config.long_ofs*(Math.random()*2-1)]};
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parseFloat(equipe.pos[1])+config.long_ofs*(Math.random()*2-1)]};
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else
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return {"id": equipe.id, "color": color(equipe), "position": equipe.pos};
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return {"id": equipe.id, "color": color(equipe), "position": equipe.pos};
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} else {
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return {"id": equipe.id, "color": color(equipe), "position": [0,0]};
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}
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}
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}
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function emit_update(team_id) {
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function emit_update(team_id) {
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// produces a team object populated with default values
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// produces a team object populated with default values
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function default_team(team_id, valid) {
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function default_team(team_id, valid) {
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var equipe = {};
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var state = {};
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var state = {};
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state.shown = valid == 0;
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state.invisibility = valid != 0;
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state.blurred = false;
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state.blurred = false;
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state.tracker = false;
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state.tracker = false;
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state.npc = valid;
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state.npc = valid;
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var codes = {};
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codes.blurred = 0;
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codes.invisibility = 0;
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var equipe = {};
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equipe.state = state;
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equipe.state = state;
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equipe.codes = codes;
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equipe.vieux = valid == 1;
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equipe.vieux = valid == 1;
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equipe.pos = [0,0];
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equipe.pos = [0,0];
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equipe.id = team_id;
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equipe.id = team_id;
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@ -209,33 +216,23 @@ function team_join(team, socket){
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console.log("Setup handlers");
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console.log("Setup handlers");
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io.on('connection', function(socket){
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io.on('connection', function(socket){
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if(socket.handshake.auth.type == "conscrit" ||
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if(socket.handshake.auth.type == "conscrit") {
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socket.handshake.auth.type == "vieux") {
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var id = socket.handshake.auth.id;
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var id = socket.handshake.auth.id;
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console.log("connection of " + id + " !");
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socket.join("Tracking");
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var equipe = equipes[id]
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var equipe = equipes[id]
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socket.join("Tracking");
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team_join(equipe, socket);
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team_join(equipe, socket);
|
||||||
|
|
||||||
socket.on("code", function(d){
|
socket.on("useCode", function(code){
|
||||||
var code = d.code;
|
if(code in equipe.codes && equipe.codes[code] > 0){
|
||||||
if(code == PWD_TRACKER){
|
equipe.codes[code] -= 1;
|
||||||
equipe.state.tracker = true;
|
equipe.state[code] = true;
|
||||||
io.to(id).emit('popup', {"content": MSG_TRACKER});
|
io.to(id).emit('popup', {content: MSG_CODES[code]});
|
||||||
|
io.to(id).emit('setCodes', equipe.codes);
|
||||||
emit_update(id);
|
emit_update(id);
|
||||||
} else if((code in invisi) && invisi[code]){
|
setTimeout(function(eq, c){
|
||||||
invisi[code] = false;
|
eq.state[c] = false;
|
||||||
equipe.state.shown = false;
|
|
||||||
io.to(id).emit('popup', {"content": MSG_INVISIBLE});
|
|
||||||
emit_update(id);
|
|
||||||
setTimeout(function(eq){
|
|
||||||
eq.state.shown = true;
|
|
||||||
emit_update(eq.id);
|
emit_update(eq.id);
|
||||||
}, invisible_delay, equipe);
|
}, bonus_delay, equipe, code);
|
||||||
} else {
|
|
||||||
socket.emit('popup', {"content": MSG_BAD});
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -243,6 +240,8 @@ io.on('connection', function(socket){
|
||||||
if(socket.handshake.auth.type == "vieux"){
|
if(socket.handshake.auth.type == "vieux"){
|
||||||
var id = socket.handshake.auth.id;
|
var id = socket.handshake.auth.id;
|
||||||
var equipe = equipes[id]
|
var equipe = equipes[id]
|
||||||
|
socket.join("Tracking");
|
||||||
|
team_join(equipe, socket);
|
||||||
|
|
||||||
socket.on('changeState', function(d){
|
socket.on('changeState', function(d){
|
||||||
equipe.state = d;
|
equipe.state = d;
|
||||||
|
@ -257,7 +256,9 @@ io.on('connection', function(socket){
|
||||||
socket.join("Admin");
|
socket.join("Admin");
|
||||||
|
|
||||||
socket.on('newCode', function(d){
|
socket.on('newCode', function(d){
|
||||||
invisi[d.code] = true;
|
equipes[d.id].codes[d.code] += 1;
|
||||||
|
io.to(d.id).emit('setCodes', equipes[d.id].codes);
|
||||||
|
admin.emit('update', equipes[d.id]);
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on('popup', function(d){
|
socket.on('popup', function(d){
|
||||||
|
|
Loading…
Reference in a new issue