modpack-mon-artisanat-modif.../config/refurbished_furniture.server.toml
2025-01-13 00:13:50 +01:00

145 lines
7.3 KiB
TOML

# Toilet related properties
[toilet]
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
# Valid values: true, false
dispenseWater = true
# The storage capacity of the fluid tank contained in this block. If you're using Forge,
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 81000
# Kitchen Sink related properties
[kitchenSink]
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
# Valid values: true, false
dispenseWater = true
# The storage capacity of the fluid tank contained in this block. If you're using Forge,
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 243000
# Electricity related properties
[electricity]
# The maximum amount of links that can be connected to a single electricity node.
# Valid range: 1 to 64 (inclusive)
maximumLinksPerElectricityNode = 6
# The maximum amount of nodes in a network that can be powered by an electricity
# source, like the electricity generator.
# Valid range: 1 to 512 (inclusive)
maximumNodesInNetwork = 64
# The maximum area radius determines the size of the area which electricity nodes must
# be inside of to be powered by a source node (like the Electricity Generator). The
# radius is represented as blocks. The center of the area is the source node providing
# the power, and area radius expands in each cardinal direction, including up and down.
# For example, if we have an area radius of 16 blocks, a source node can provide power
# to other electricity nodes from (x-16,y-16,z-16) to (x+16,y+16,z+16) with x,y,z being
# the block position of the source. Electricity nodes still must be connected with
# links to be powered, this config value just determines the acceptable area.
# Valid range: 1 to 256 (inclusive)
powerableAreaRadius = 80
# The maximum amount of links that can be connected to an Electricity Generator.
# Valid range: 1 to 64 (inclusive)
maximumLinksPerElectricityGenerator = 12
# The amount of power that is generated by the electricity generator per fuel tick.
# For example, coal has 1600 ticks of fuel, and at a ratio of 4, it would produce
# 6400 units of power. The default value of 8 means that the electricity generator
# would consume almost 2 coal per in-game day.
# Valid range: 1 to 128 (inclusive)
fuelToPowerRatio = 16
# Cheats for electricity. Free power, etc.
[electricity.cheats]
# Makes all blocks that require electricity always be powered without them being
# connected to an Electricity Generator. Warning, some blocks may no longer work as
# expected. Use at your own risk of a downgraded experience.
# Valid values: true, false
everythingIsPowered = false
# Electricity Generators will now output free power, and stay on forever.
# Valid values: true, false
freeGeneratorPower = false
# Trampoline related properties
[trampoline]
# The maximum height that can be achieved from bouncing on the trampoline. The maximum
# height is affected the shape of the trampoline, the center trampoline in a 3x3 will
# be able to reach the maximum bounce height, while a single trampoline will only reach
# half.
# Valid range: 0 to 64 (inclusive)
maxBounceHeight = 8.0
# Basin related properties
[basin]
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
# Valid values: true, false
dispenseWater = true
# The storage capacity of the fluid tank contained in this block. If you're using Forge,
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 81000
# Mailing related properties
[mailing]
# The maximum amount of items that can be queued for delivery to a mailbox. Items become
# queued when the receiving mailbox's inventory is full. This is to prevent infinite storage.
# Valid range: 0 to 256 (inclusive)
deliveryQueueSize = 32
# If enabled, this will ban items with an inventory (like a Shulker Box) being sent through
# a Post Box. This prevents players from creating massive NBT on a single item, which can
# cause issues for your server/world save.
# Valid values: true, false
banSendingItemsWithInventories = true
# The amount of inventory rows in a mailbox. If you change this value from a larger to
# a smaller value, items contained in the removed rows will be deleted. Use caution
# when changing this value to avoid inconvenience and backup your saves.
# Valid range: 1 to 6 (inclusive)
mailboxInventoryRows = 1
# The maximum amount of mailboxes a player is allowed to register/own.
# Valid range: 1 to 2147483647 (inclusive)
maxMailboxesPerPlayer = 16
# Prevents items contained in this list from being sent through a Post Box.
# An example of how the list is defined:
# bannedItems = [
# "minecraft:water_bucket",
# "minecraft:diamond",
# "refurbished_furniture:mailbox"
# ...
# ]
# ^ Note: This is just an example. Write your list below.
bannedItems = []
# A list of dimensions you are allowed to place mailboxes. An empty list means that
# mailboxes can be placed in any dimension.
# An example of how the list is defined:
# allowedDimensions = [
# "minecraft:overworld",
# "minecraft:the_nether",
# ...
# ]
# ^ Note: This is just an example. Write your list below.
allowedDimensions = []
# Bath related properties
[bath]
# If enabled, when interacting with this block it will dispense free water into
# it's fluid tank, assuming the tank is empty or contains water but has not reached it's
# capacity.
# Valid values: true, false
dispenseWater = true
# The storage capacity of the fluid tank contained in this block. If you're using Forge,
# 1000 units represents the capacity of a bucket, while it's 81000 on Fabric. So if you
# want 3 buckets worth of storage, it will be 3000 (Forge) or 243000 (Fabric)
# Valid range: 1 to 9223372036854775807 (inclusive)
fluidCapacity = 810000
# Recycle Bin related properties
[recycleBin]
# The maximum amount of experience levels that the recycling bin can hold. Recycling stops once it reaches that level.
# Valid range: 1 to 100 (inclusive)
maximumExperienceLevels = 5
# The amount of experience to add when recycling an item.
# Valid range: 0 to 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 (inclusive)
experiencePerItem = 0.05
# The amount of time in ticks that it takes to perform one cycle of recycling
# Valid range: 1 to 2147483647 (inclusive)
processingTime = 10