147 lines
6.3 KiB
TOML
147 lines
6.3 KiB
TOML
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version = 3
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# (Default:
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# max(
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# 1,
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# min(
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# if( is_windows,
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# (cpus / 1.6 - 2),
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# (cpus / 1.2 - 2)
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# ),
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# if( is_j9vm,
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# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.5 ),
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# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 1.2 )
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# )
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# ) - if(is_client, 2, 0)
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# )
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# )
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# The expression for the default value of global executor parallelism.
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# This is used when the parallelism isn't overridden.
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# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
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#
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defaultGlobalExecutorParallelismExpression = "default"
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# (Default: 2) Configures the parallelism of global executor
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globalExecutorParallelism = "default"
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[fixes]
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# (Default: true)
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# Whether to disable the shutdown hook of log4j2 on dedicated servers.
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# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
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# This option have no effect on client-side.
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# We has historically been doing this, and this config option allows you to disable this behavior.
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#
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disableLoggingShutdownHook = "default"
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# (Default: true) Enforces safe world random access.
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# This feature detects unsafe off-thread world random access, helping to find the causes
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# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
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# The default behavior is to fail hard when such bad things happens.
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# Disabling this option will replace this behavior with a warning.
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#
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# It is generally not recommended to disable this settings unless you know what you are doing
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#
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#
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enforceSafeWorldRandomAccess = "default"
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[clientSideConfig]
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[clientSideConfig.modifyMaxVDConfig]
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# (Default: true) Whether to modify maximum view distance
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# Set to false for the following reasons:
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# Incompatible with bobby@5.0.1 (*) (defined in c2me)
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enabled = "default"
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# (Default: 53) Max render distance allowed in game options
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maxViewDistance = "default"
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[noTickViewDistance]
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# (Default: true) Whether to use compatibility mode to send chunks
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# This may fix some mod compatibility issues
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compatibilityMode = "default"
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# (Default: 3) No-tick view distance max concurrent chunk loads
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# Lower this for a better latency and higher this for a faster loading
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maxConcurrentChunkLoads = "default"
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# (Default: false) Whether to ensure correct chunks within normal render distance
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# This will send chunks twice increasing network load
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ensureChunkCorrectness = "default"
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# (Default: true) Whether to enable no-tick view distance
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enabled = "default"
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[generalOptimizations]
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# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
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# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
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# to speed up chunk loading and generation
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# This helps chunks loading and generating under high MSPT but may raise
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# MSPT when chunks are loading or generating
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#
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# It is generally not recommended to adjust this value unless you know
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# what you are doing
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#
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# Incompatible with Dimensional Threading (dimthread)
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#
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midTickChunkTasksInterval = "default"
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# (Default: true) Whether to let async chunk request no longer block server thread
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# (may cause incompatibility with other mods)
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optimizeAsyncChunkRequest = "default"
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[generalOptimizations.autoSave]
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# (Default: ENHANCED) Defines how auto save should be handled
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# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
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# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
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# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
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#
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# Please preserve quotes so this config don't break
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#
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mode = "default"
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# (Default: 20000) Defines the delay in milliseconds between performing auto-save for a chunk
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# This is only used when mode is set to ENHANCED
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#
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delay = "default"
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[ioSystem]
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# (Default: true) Whether to use async chunk loading & unloading
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async = "default"
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# (Default: -1) Defines which chunk compression should be used
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# -1 for Vanilla default
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# 1 for GZip (RFC1952) (Vanilla compatible)
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# 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible)
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# 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible)
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#
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# Original chunk data will still readable after modifying this option
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# as this option only affects newly stored chunks
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# Invalid values will fall back to vanilla default
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#
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chunkStreamVersion = "default"
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# (Default: false) EXPERIMENTAL FEATURE
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# This replaces the way your chunks are saved.
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# Please keep regular backups of your world if you are using this feature,
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# and report any world issues you encounter with this feature to our GitHub.
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#
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# Whether to use the fast reduced allocation chunk serializer
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# (may cause incompatibility with other mods)
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#
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# Set to false for the following reasons:
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# Incompatible with architectury@9.2.14 (*) (defined in c2me)
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gcFreeChunkSerializer = "default"
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# (Default: true) Whether to use the optimized implementation of IO system
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replaceImpl = "default"
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# (Default: 8192) Soft limit for io worker nbt cache
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chunkDataCacheSoftLimit = "default"
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# (Default: 32678) Hard limit for io worker nbt cache
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chunkDataCacheLimit = "default"
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[threadedWorldGen]
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# (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
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# (may cause incompatibility with other mods)
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allowThreadedFeatures = "default"
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# (Default: true) Whether to allow reducing lock radius
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# (may cause incompatibility with other mods)
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reduceLockRadius = "default"
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# (Default: true) Whether to enable async and parallel scheduling
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# This will reduce server thread load
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# (may cause incompatibility with other mods)
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#
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asyncScheduling = "default"
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# (Default: false) Whether to enable this feature
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enabled = "default"
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[vanillaWorldGenOptimizations]
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# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
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# (may cause incompatibility with other mods)
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optimizeAquifer = "default"
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# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
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# This is no longer included in lithium-fabric
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# (may cause incompatibility with other mods)
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#
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useEndBiomeCache = "default"
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