Make the layer attribute a bit less fragile - base layers and overlays are
now treated separately so that adding a new base laser doesn't break things.
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de5e96585b
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1 changed files with 25 additions and 21 deletions
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@ -124,34 +124,38 @@ function getEventPosition(event) {
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}
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function getMapLayers() {
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var layers = "";
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var layerConfig = "";
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for (var i=0; i< this.map.layers.length; i++) {
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var layer = this.map.layers[i];
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for (var layers = map.getLayersBy("isBaseLayer", true), i = 0; i < layers.length; i++) {
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layerConfig += layers[i] == map.baseLayer ? "B" : "0";
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}
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if (layer.isBaseLayer) {
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layers += (layer == this.map.baseLayer) ? "B" : "0";
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} else {
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layers += (layer.getVisibility()) ? "T" : "F";
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for (var layers = map.getLayersBy("isBaseLayer", false), i = 0; i < layers.length; i++) {
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layerConfig += layers[i].getVisibility() ? "T" : "F";
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}
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return layerConfig;
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}
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function setMapLayers(layerConfig) {
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var l = 0;
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for (var layers = map.getLayersBy("isBaseLayer", true), i = 0; i < layers.length; i++) {
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var c = layerConfig.charAt(l++);
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if (c == "B") {
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map.setBaseLayer(layers[i]);
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}
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}
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return layers;
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}
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while (layerConfig.charAt(l) == "B" || layerConfig.charAt(l) == "0") {
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l++;
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}
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function setMapLayers(layers) {
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for (var i=0; i < layers.length; i++) {
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var layer = map.layers[i];
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for (var layers = map.getLayersBy("isBaseLayer", false), i = 0; i < layers.length; i++) {
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var c = layerConfig.charAt(l++);
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if (layer) {
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var c = layers.charAt(i);
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if (c == "B") {
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map.setBaseLayer(layer);
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} else if ( (c == "T") || (c == "F") ) {
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layer.setVisibility(c == "T");
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}
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}
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layers[i].setVisibility(c == "T");
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}
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}
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