Adding 'shortlink' functions which will allow URLs like http://osm.org/go/XXXX suitable for use in twitter, etc...
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9 changed files with 213 additions and 2 deletions
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@ -1,5 +1,5 @@
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class SiteController < ApplicationController
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layout 'site',:except => [:key]
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layout 'site', :except => [:key, :permalink]
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before_filter :authorize_web
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before_filter :set_locale
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@ -9,6 +9,24 @@ class SiteController < ApplicationController
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render :action => 'index'
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end
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def permalink
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lon, lat, zoom = ShortLink::decode(params[:code])
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new_params = params.clone
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new_params.delete :code
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if new_params.has_key? :m
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new_params.delete :m
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new_params[:mlat] = lat
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new_params[:mlon] = lon
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else
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new_params[:lat] = lat
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new_params[:lon] = lon
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end
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new_params[:zoom] = zoom
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new_params[:controller] = 'site'
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new_params[:action] = 'index'
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redirect_to new_params
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end
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def key
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expires_in 7.days, :public => true
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end
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@ -17,7 +17,10 @@
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</noscript>
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<div id="map">
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<div id="permalink"><a href="/" id="permalinkanchor"><%= t 'site.index.permalink' %></a></div>
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<div id="permalink">
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<a href="/" id="permalinkanchor"><%= t 'site.index.permalink' %></a><br/>
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<a href="/" id="shortlinkanchor"><%= t 'site.index.shortlink' %></a>
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</div>
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</div>
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<div id="attribution">
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@ -541,6 +541,7 @@ en:
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js_2: "OpenStreetMap uses javascript for its slippy map."
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js_3: 'You may want to try the <a href="http://tah.openstreetmap.org/Browse/">Tiles@Home static tile browser</a> if you are unable to enable javascript.'
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permalink: Permalink
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shortlink: Shortlink
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license:
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notice: "Licensed under the {{license_name}} license by the {{project_name}} and its contributors."
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license_name: "Creative Commons Attribution-Share Alike 2.0"
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@ -114,6 +114,9 @@ ActionController::Routing::Routes.draw do |map|
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map.connect '/create-account.html', :controller => 'user', :action => 'new'
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map.connect '/forgot-password.html', :controller => 'user', :action => 'lost_password'
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# permalink
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map.connect '/go/:code', :controller => 'site', :action => 'permalink', :code => /[a-zA-Z0-9_@]+=*/
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# traces
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map.connect '/traces', :controller => 'trace', :action => 'list'
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map.connect '/traces/page/:page', :controller => 'trace', :action => 'list'
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79
lib/short_link.rb
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79
lib/short_link.rb
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@ -0,0 +1,79 @@
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##
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# Encodes and decodes locations from Morton-coded "quad tile" strings. Each
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# variable-length string encodes to a precision of one pixel per tile (roughly,
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# since this computation is done in lat/lon coordinates, not mercator).
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# Each character encodes 3 bits of x and 3 of y, so there are extra characters
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# tacked on the end to make the zoom levels "work".
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module ShortLink
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# array of 64 chars to encode 6 bits. this is almost like base64 encoding, but
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# the symbolic chars are different, as base64's + and / aren't very
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# URL-friendly.
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ARRAY = ('A'..'Z').to_a + ('a'..'z').to_a + ('0'..'9').to_a + ['_','@']
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##
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# Given a string encoding a location, returns the [lon, lat, z] tuple of that
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# location.
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def self.decode(str)
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x = 0
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y = 0
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z = 0
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z_offset = 0
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str.each_char do |c|
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t = ARRAY.index c
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if t.nil?
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z_offset -= 1
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else
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3.times do
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x <<= 1; x = x | 1 unless (t & 32).zero?; t <<= 1
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y <<= 1; y = y | 1 unless (t & 32).zero?; t <<= 1
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end
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z += 3
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end
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end
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# pack the coordinates out to their original 32 bits.
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x <<= (32 - z)
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y <<= (32 - z)
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# project the parameters back to their coordinate ranges.
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[(x * 360.0 / 2**32) - 180.0,
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(y * 180.0 / 2**32) - 90.0,
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z - 8 - (z_offset % 3)]
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end
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##
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# given a location and zoom, return a short string representing it.
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def self.encode(lon, lat, z)
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code = interleave_bits(((lon + 180.0) * 2**32 / 360.0).to_i,
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((lat + 90.0) * 2**32 / 180.0).to_i)
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str = ""
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# add eight to the zoom level, which approximates an accuracy of
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# one pixel in a tile.
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((z + 8)/3.0).ceil.times do |i|
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digit = (code >> (58 - 6 * i)) & 0x3f
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str << ARRAY[digit]
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end
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# append characters onto the end of the string to represent
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# partial zoom levels (characters themselves have a granularity
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# of 3 zoom levels).
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((z + 8) % 3).times { str << "=" }
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return str
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end
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private
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##
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# interleaves the bits of two 32-bit numbers. the result is known
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# as a Morton code.
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def self.interleave_bits(x, y)
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c = 0
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31.downto(0) do |i|
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c = (c << 1) | ((x >> i) & 1)
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c = (c << 1) | ((y >> i) & 1)
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end
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c
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end
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end
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@ -84,6 +84,20 @@ function updatelinks(lon,lat,zoom,layers,minlon,minlat,maxlon,maxlat) {
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node.style.fontStyle = 'italic';
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}
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}
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node = document.getElementById("shortlinkanchor");
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if (node) {
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var args = getArgs(node.href);
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var code = makeShortCode(lat, lon, zoom);
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// little hack. may the gods of hardcoding please forgive me, or
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// show me the Right way to do it.
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if (layers && (layers != "B000FTF")) {
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args["layers"] = layers;
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node.href = setArgs("/go/" + code, args);
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} else {
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node.href = "/go/" + code;
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}
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}
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}
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function getArgs(url) {
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@ -158,3 +172,34 @@ function i18n(string, keys) {
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return string;
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}
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function makeShortCode(lat, lon, zoom) {
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char_array = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_@";
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var x = Math.round((lon + 180.0) * ((1 << 30) / 90.0));
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var y = Math.round((lat + 90.0) * ((1 << 30) / 45.0));
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// hack around the fact that JS apparently only allows 53-bit integers?!?
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// note that, although this reduces the accuracy of the process, it's fine for
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// z18 so we don't need to care for now.
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var c1 = 0, c2 = 0;
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for (var i = 31; i > 16; --i) {
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c1 = (c1 << 1) | ((x >> i) & 1);
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c1 = (c1 << 1) | ((y >> i) & 1);
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}
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for (var i = 16; i > 1; --i) {
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c2 = (c2 << 1) | ((x >> i) & 1);
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c2 = (c2 << 1) | ((y >> i) & 1);
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}
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var str = "";
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for (var i = 0; i < Math.ceil((zoom + 8) / 3.0) && i < 5; ++i) {
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digit = (c1 >> (24 - 6 * i)) & 0x3f;
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str += char_array.charAt(digit);
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}
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for (var i = 5; i < Math.ceil((zoom + 8) / 3.0); ++i) {
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digit = (c2 >> (24 - 6 * (i - 5))) & 0x3f;
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str += char_array.charAt(digit);
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}
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for (var i = 0; i < ((zoom + 8) % 3); ++i) {
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str += "=";
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}
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return str;
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}
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@ -617,6 +617,7 @@ input[type="submit"] {
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bottom:15px;
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right:15px;
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font-size:smaller;
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text-align: right;
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}
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#attribution {
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35
test/integration/short_link_test.rb
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35
test/integration/short_link_test.rb
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require File.dirname(__FILE__) + '/../test_helper'
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class ShortLinkTest < ActionController::IntegrationTest
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##
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# test the short link with various parameters and ensure they're
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# kept in the redirect.
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def test_short_link_params
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assert_short_link_redirect('1N8H@P_5W')
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assert_short_link_redirect('euu4oTas==')
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end
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##
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# utility method to test short links
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def assert_short_link_redirect(short_link)
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lon, lat, zoom = ShortLink::decode(short_link)
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# test without marker
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get '/go/' + short_link
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assert_redirected_to :controller => 'site', :action => 'index', :lat => lat, :lon => lon, :zoom => zoom
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# test with marker
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get '/go/' + short_link + "?m"
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assert_redirected_to :controller => 'site', :action => 'index', :mlat => lat, :mlon => lon, :zoom => zoom
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# test with layers and a marker
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get '/go/' + short_link + "?m&layers=B000FTF"
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assert_redirected_to :controller => 'site', :action => 'index', :mlat => lat, :mlon => lon, :zoom => zoom, :layers => "B000FTF"
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get '/go/' + short_link + "?layers=B000FTF&m"
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assert_redirected_to :controller => 'site', :action => 'index', :mlat => lat, :mlon => lon, :zoom => zoom, :layers => "B000FTF"
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# test with some random query parameters we haven't even implemented yet
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get '/go/' + short_link + "?foobar=yes"
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assert_redirected_to :controller => 'site', :action => 'index', :lat => lat, :lon => lon, :zoom => zoom, :foobar => "yes"
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end
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end
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26
test/unit/short_link_test.rb
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26
test/unit/short_link_test.rb
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require File.dirname(__FILE__) + '/../test_helper'
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class ShortLinkTest < ActiveSupport::TestCase
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##
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# tests that encoding and decoding are working to within
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# the acceptable quantisation range.
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def test_encode_decode
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cases = Array.new
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1000.times do
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cases << [ 180.0 * rand - 90.0, 360.0 * rand - 180.0, (18 * rand).to_i ]
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end
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cases.each do |lat, lon, zoom|
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lon2, lat2, zoom2 = ShortLink.decode(ShortLink.encode(lon, lat, zoom))
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# zooms should be identical
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assert_equal zoom, zoom2, "Decoding a encoded short link gives different zoom for (#{lat}, #{lon}, #{zoom})."
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# but the location has a quantisation error introduced at roughly
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# one pixel (i.e: zoom + 8). the sqrt(5) is because each position
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# has an extra bit of accuracy in the lat coordinate, due to the
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# smaller range.
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distance = Math.sqrt((lat - lat2) ** 2 + (lon - lon2) ** 2)
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max_distance = 360.0 / (1 << (zoom + 8)) * 0.5 * Math.sqrt(5)
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assert max_distance > distance, "Maximum expected error exceeded: #{max_distance} <= #{distance} for (#{lat}, #{lon}, #{zoom})."
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end
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end
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end
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