forked from DGNum/gestioCOF
9f307c1bd0
bda.algorithm - use iterator to find max_groups, instead of a db request bda.views.do_tirage - select_related() are now focused on some relationships (they were taking useless relationships) - bda-revente filling takes 1 request (each save and add was issuing 1 request)
106 lines
4.1 KiB
Python
106 lines
4.1 KiB
Python
# -*- coding: utf-8 -*-
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from __future__ import division
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from __future__ import print_function
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from __future__ import unicode_literals
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from django.db.models import Max
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import random
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class Algorithm(object):
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shows = None
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ranks = None
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origranks = None
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double = None
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def __init__(self, shows, members, choices):
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"""Initialisation :
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- on aggrège toutes les demandes pour chaque spectacle dans
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show.requests
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- on crée des tables de demandes pour chaque personne, afin de
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pouvoir modifier les rankings"""
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self.max_group = 2*max(choice.priority for choice in choices)
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self.shows = []
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showdict = {}
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for show in shows:
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show.nrequests = 0
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showdict[show] = show
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show.requests = []
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self.shows.append(show)
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self.ranks = {}
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self.origranks = {}
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self.choices = {}
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next_rank = {}
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member_shows = {}
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for member in members:
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self.ranks[member] = {}
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self.choices[member] = {}
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next_rank[member] = 1
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member_shows[member] = {}
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for choice in choices:
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member = choice.participant
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if choice.spectacle in member_shows[member]:
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continue
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else:
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member_shows[member][choice.spectacle] = True
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showdict[choice.spectacle].requests.append(member)
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showdict[choice.spectacle].nrequests += 2 if choice.double else 1
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self.ranks[member][choice.spectacle] = next_rank[member]
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next_rank[member] += 2 if choice.double else 1
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self.choices[member][choice.spectacle] = choice
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for member in members:
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self.origranks[member] = dict(self.ranks[member])
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def IncrementRanks(self, member, currank, increment=1):
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for show in self.ranks[member]:
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if self.ranks[member][show] > currank:
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self.ranks[member][show] -= increment
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def appendResult(self, l, member, show):
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l.append((member,
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self.ranks[member][show],
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self.origranks[member][show],
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self.choices[member][show].double))
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def __call__(self, seed):
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random.seed(seed)
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results = []
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shows = sorted(self.shows, key=lambda x: x.nrequests / x.slots,
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reverse=True)
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for show in shows:
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# On regroupe tous les gens ayant le même rang
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groups = dict([(i, []) for i in range(1, self.max_group + 1)])
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for member in show.requests:
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if self.ranks[member][show] == 0:
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raise RuntimeError(member, show.title)
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groups[self.ranks[member][show]].append(member)
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# On passe à l'attribution
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winners = []
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losers = []
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for i in range(1, self.max_group + 1):
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group = list(groups[i])
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random.shuffle(group)
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for member in group:
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if self.choices[member][show].double: # double
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if len(winners) + 1 < show.slots:
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self.appendResult(winners, member, show)
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self.appendResult(winners, member, show)
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elif not self.choices[member][show].autoquit \
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and len(winners) < show.slots:
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self.appendResult(winners, member, show)
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self.appendResult(losers, member, show)
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else:
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self.appendResult(losers, member, show)
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self.appendResult(losers, member, show)
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self.IncrementRanks(member, i, 2)
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else: # simple
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if len(winners) < show.slots:
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self.appendResult(winners, member, show)
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else:
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self.appendResult(losers, member, show)
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self.IncrementRanks(member, i)
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results.append((show, winners, losers))
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return results
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