qr.dgnum.eu/www/js/qrious.js

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2024-01-24 20:17:20 +01:00
/*
* QRious v4.0.2
* Copyright (C) 2017 Alasdair Mercer
* Copyright (C) 2010 Tom Zerucha
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.QRious = factory());
}(this, (function () { 'use strict';
/*
* Copyright (C) 2017 Alasdair Mercer, !ninja
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* A bare-bones constructor for surrogate prototype swapping.
*
* @private
* @constructor
*/
var Constructor = /* istanbul ignore next */ function() {};
/**
* A reference to <code>Object.prototype.hasOwnProperty</code>.
*
* @private
* @type {Function}
*/
var hasOwnProperty = Object.prototype.hasOwnProperty;
/**
* A reference to <code>Array.prototype.slice</code>.
*
* @private
* @type {Function}
*/
var slice = Array.prototype.slice;
/**
* Creates an object which inherits the given <code>prototype</code>.
*
* Optionally, the created object can be extended further with the specified <code>properties</code>.
*
* @param {Object} prototype - the prototype to be inherited by the created object
* @param {Object} [properties] - the optional properties to be extended by the created object
* @return {Object} The newly created object.
* @private
*/
function createObject(prototype, properties) {
var result;
/* istanbul ignore next */
if (typeof Object.create === 'function') {
result = Object.create(prototype);
} else {
Constructor.prototype = prototype;
result = new Constructor();
Constructor.prototype = null;
}
if (properties) {
extendObject(true, result, properties);
}
return result;
}
/**
* Extends the constructor to which this method is associated with the <code>prototype</code> and/or
* <code>statics</code> provided.
*
* If <code>name</code> is provided, it will be used as the class name and can be accessed via a special
* <code>class_</code> property on the child constructor, otherwise the class name of the super constructor will be used
* instead. The class name may also be used string representation for instances of the child constructor (via
* <code>toString</code>), but this is not applicable to the <i>lite</i> version of Nevis.
*
* If <code>constructor</code> is provided, it will be used as the constructor for the child, otherwise a simple
* constructor which only calls the super constructor will be used instead.
*
* The super constructor can be accessed via a special <code>super_</code> property on the child constructor.
*
* @param {string} [name=this.class_] - the class name to be used for the child constructor
* @param {Function} [constructor] - the constructor for the child
* @param {Object} [prototype] - the prototype properties to be defined for the child
* @param {Object} [statics] - the static properties to be defined for the child
* @return {Function} The child <code>constructor</code> provided or the one created if none was given.
* @public
*/
function extend(name, constructor, prototype, statics) {
var superConstructor = this;
if (typeof name !== 'string') {
statics = prototype;
prototype = constructor;
constructor = name;
name = null;
}
if (typeof constructor !== 'function') {
statics = prototype;
prototype = constructor;
constructor = function() {
return superConstructor.apply(this, arguments);
};
}
extendObject(false, constructor, superConstructor, statics);
constructor.prototype = createObject(superConstructor.prototype, prototype);
constructor.prototype.constructor = constructor;
constructor.class_ = name || superConstructor.class_;
constructor.super_ = superConstructor;
return constructor;
}
/**
* Extends the specified <code>target</code> object with the properties in each of the <code>sources</code> provided.
*
* if any source is <code>null</code> it will be ignored.
*
* @param {boolean} own - <code>true</code> to only copy <b>own</b> properties from <code>sources</code> onto
* <code>target</code>; otherwise <code>false</code>
* @param {Object} target - the target object which should be extended
* @param {...Object} [sources] - the source objects whose properties are to be copied onto <code>target</code>
* @return {void}
* @private
*/
function extendObject(own, target, sources) {
sources = slice.call(arguments, 2);
var property;
var source;
for (var i = 0, length = sources.length; i < length; i++) {
source = sources[i];
for (property in source) {
if (!own || hasOwnProperty.call(source, property)) {
target[property] = source[property];
}
}
}
}
var extend_1 = extend;
/**
* The base class from which all others should extend.
*
* @public
* @constructor
*/
function Nevis() {}
Nevis.class_ = 'Nevis';
Nevis.super_ = Object;
/**
* Extends the constructor to which this method is associated with the <code>prototype</code> and/or
* <code>statics</code> provided.
*
* If <code>name</code> is provided, it will be used as the class name and can be accessed via a special
* <code>class_</code> property on the child constructor, otherwise the class name of the super constructor will be used
* instead. The class name may also be used string representation for instances of the child constructor (via
* <code>toString</code>), but this is not applicable to the <i>lite</i> version of Nevis.
*
* If <code>constructor</code> is provided, it will be used as the constructor for the child, otherwise a simple
* constructor which only calls the super constructor will be used instead.
*
* The super constructor can be accessed via a special <code>super_</code> property on the child constructor.
*
* @param {string} [name=this.class_] - the class name to be used for the child constructor
* @param {Function} [constructor] - the constructor for the child
* @param {Object} [prototype] - the prototype properties to be defined for the child
* @param {Object} [statics] - the static properties to be defined for the child
* @return {Function} The child <code>constructor</code> provided or the one created if none was given.
* @public
* @static
* @memberof Nevis
*/
Nevis.extend = extend_1;
var nevis = Nevis;
var lite = nevis;
/**
* Responsible for rendering a QR code {@link Frame} on a specific type of element.
*
* A renderer may be dependant on the rendering of another element, so the ordering of their execution is important.
*
* The rendering of a element can be deferred by disabling the renderer initially, however, any attempt get the element
* from the renderer will result in it being immediately enabled and the element being rendered.
*
* @param {QRious} qrious - the {@link QRious} instance to be used
* @param {*} element - the element onto which the QR code is to be rendered
* @param {boolean} [enabled] - <code>true</code> this {@link Renderer} is enabled; otherwise <code>false</code>.
* @public
* @class
* @extends Nevis
*/
var Renderer = lite.extend(function(qrious, element, enabled) {
/**
* The {@link QRious} instance.
*
* @protected
* @type {QRious}
* @memberof Renderer#
*/
this.qrious = qrious;
/**
* The element onto which this {@link Renderer} is rendering the QR code.
*
* @protected
* @type {*}
* @memberof Renderer#
*/
this.element = element;
this.element.qrious = qrious;
/**
* Whether this {@link Renderer} is enabled.
*
* @protected
* @type {boolean}
* @memberof Renderer#
*/
this.enabled = Boolean(enabled);
}, {
/**
* Draws the specified QR code <code>frame</code> on the underlying element.
*
* Implementations of {@link Renderer} <b>must</b> override this method with their own specific logic.
*
* @param {Frame} frame - the {@link Frame} to be drawn
* @return {void}
* @protected
* @abstract
* @memberof Renderer#
*/
draw: function(frame) {},
/**
* Returns the element onto which this {@link Renderer} is rendering the QR code.
*
* If this method is called while this {@link Renderer} is disabled, it will be immediately enabled and rendered
* before the element is returned.
*
* @return {*} The element.
* @public
* @memberof Renderer#
*/
getElement: function() {
if (!this.enabled) {
this.enabled = true;
this.render();
}
return this.element;
},
/**
* Calculates the size (in pixel units) to represent an individual module within the QR code based on the
* <code>frame</code> provided.
*
* Any configured padding will be excluded from the returned size.
*
* The returned value will be at least one, even in cases where the size of the QR code does not fit its contents.
* This is done so that the inevitable clipping is handled more gracefully since this way at least something is
* displayed instead of just a blank space filled by the background color.
*
* @param {Frame} frame - the {@link Frame} from which the module size is to be derived
* @return {number} The pixel size for each module in the QR code which will be no less than one.
* @protected
* @memberof Renderer#
*/
getModuleSize: function(frame) {
var qrious = this.qrious;
var padding = qrious.padding || 0;
var pixels = Math.floor((qrious.size - (padding * 2)) / frame.width);
return Math.max(1, pixels);
},
/**
* Calculates the offset/padding (in pixel units) to be inserted before the QR code based on the <code>frame</code>
* provided.
*
* The returned value will be zero if there is no available offset or if the size of the QR code does not fit its
* contents. It will never be a negative value. This is done so that the inevitable clipping appears more naturally
* and it is not clipped from all directions.
*
* @param {Frame} frame - the {@link Frame} from which the offset is to be derived
* @return {number} The pixel offset for the QR code which will be no less than zero.
* @protected
* @memberof Renderer#
*/
getOffset: function(frame) {
var qrious = this.qrious;
var padding = qrious.padding;
if (padding != null) {
return padding;
}
var moduleSize = this.getModuleSize(frame);
var offset = Math.floor((qrious.size - (moduleSize * frame.width)) / 2);
return Math.max(0, offset);
},
/**
* Renders a QR code on the underlying element based on the <code>frame</code> provided.
*
* @param {Frame} frame - the {@link Frame} to be rendered
* @return {void}
* @public
* @memberof Renderer#
*/
render: function(frame) {
if (this.enabled) {
this.reset();
this.draw(frame);
}
},
/**
* Resets the underlying element, effectively clearing any previously rendered QR code.
*
* Implementations of {@link Renderer} <b>must</b> override this method with their own specific logic.
*
* @return {void}
* @protected
* @abstract
* @memberof Renderer#
*/
reset: function() {},
/**
* Ensures that the size of the underlying element matches that defined on the associated {@link QRious} instance.
*
* Implementations of {@link Renderer} <b>must</b> override this method with their own specific logic.
*
* @return {void}
* @protected
* @abstract
* @memberof Renderer#
*/
resize: function() {}
});
var Renderer_1 = Renderer;
/**
* An implementation of {@link Renderer} for working with <code>canvas</code> elements.
*
* @public
* @class
* @extends Renderer
*/
var CanvasRenderer = Renderer_1.extend({
/**
* @override
*/
draw: function(frame) {
var i, j;
var qrious = this.qrious;
var moduleSize = this.getModuleSize(frame);
var offset = this.getOffset(frame);
var context = this.element.getContext('2d');
context.fillStyle = qrious.foreground;
context.globalAlpha = qrious.foregroundAlpha;
for (i = 0; i < frame.width; i++) {
for (j = 0; j < frame.width; j++) {
if (frame.buffer[(j * frame.width) + i]) {
context.fillRect((moduleSize * i) + offset, (moduleSize * j) + offset, moduleSize, moduleSize);
}
}
}
},
/**
* @override
*/
reset: function() {
var qrious = this.qrious;
var context = this.element.getContext('2d');
var size = qrious.size;
context.lineWidth = 1;
context.clearRect(0, 0, size, size);
context.fillStyle = qrious.background;
context.globalAlpha = qrious.backgroundAlpha;
context.fillRect(0, 0, size, size);
},
/**
* @override
*/
resize: function() {
var element = this.element;
element.width = element.height = this.qrious.size;
}
});
var CanvasRenderer_1 = CanvasRenderer;
/* eslint no-multi-spaces: "off" */
/**
* Contains alignment pattern information.
*
* @public
* @class
* @extends Nevis
*/
var Alignment = lite.extend(null, {
/**
* The alignment pattern block.
*
* @public
* @static
* @type {number[]}
* @memberof Alignment
*/
BLOCK: [
0, 11, 15, 19, 23, 27, 31,
16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
]
});
var Alignment_1 = Alignment;
/* eslint no-multi-spaces: "off" */
/**
* Contains error correction information.
*
* @public
* @class
* @extends Nevis
*/
var ErrorCorrection = lite.extend(null, {
/**
* The error correction blocks.
*
* There are four elements per version. The first two indicate the number of blocks, then the data width, and finally
* the ECC width.
*
* @public
* @static
* @type {number[]}
* @memberof ErrorCorrection
*/
BLOCKS: [
1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
],
/**
* The final format bits with mask (level << 3 | mask).
*
* @public
* @static
* @type {number[]}
* @memberof ErrorCorrection
*/
FINAL_FORMAT: [
// L
0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976,
// M
0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0,
// Q
0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed,
// H
0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b
],
/**
* A map of human-readable ECC levels.
*
* @public
* @static
* @type {Object.<string, number>}
* @memberof ErrorCorrection
*/
LEVELS: {
L: 1,
M: 2,
Q: 3,
H: 4
}
});
var ErrorCorrection_1 = ErrorCorrection;
/**
* Contains Galois field information.
*
* @public
* @class
* @extends Nevis
*/
var Galois = lite.extend(null, {
/**
* The Galois field exponent table.
*
* @public
* @static
* @type {number[]}
* @memberof Galois
*/
EXPONENT: [
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
],
/**
* The Galois field log table.
*
* @public
* @static
* @type {number[]}
* @memberof Galois
*/
LOG: [
0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
]
});
var Galois_1 = Galois;
/**
* Contains version pattern information.
*
* @public
* @class
* @extends Nevis
*/
var Version = lite.extend(null, {
/**
* The version pattern block.
*
* @public
* @static
* @type {number[]}
* @memberof Version
*/
BLOCK: [
0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d, 0x928, 0xb78, 0x45d, 0xa17, 0x532,
0x9a6, 0x683, 0x8c9, 0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75, 0x250, 0x9d5,
0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64, 0x541, 0xc69
]
});
var Version_1 = Version;
/**
* Generates information for a QR code frame based on a specific value to be encoded.
*
* @param {Frame~Options} options - the options to be used
* @public
* @class
* @extends Nevis
*/
var Frame = lite.extend(function(options) {
var dataBlock, eccBlock, index, neccBlock1, neccBlock2;
var valueLength = options.value.length;
this._badness = [];
this._level = ErrorCorrection_1.LEVELS[options.level];
this._polynomial = [];
this._value = options.value;
this._version = 0;
this._stringBuffer = [];
while (this._version < 40) {
this._version++;
index = ((this._level - 1) * 4) + ((this._version - 1) * 16);
neccBlock1 = ErrorCorrection_1.BLOCKS[index++];
neccBlock2 = ErrorCorrection_1.BLOCKS[index++];
dataBlock = ErrorCorrection_1.BLOCKS[index++];
eccBlock = ErrorCorrection_1.BLOCKS[index];
index = (dataBlock * (neccBlock1 + neccBlock2)) + neccBlock2 - 3 + (this._version <= 9);
if (valueLength <= index) {
break;
}
}
this._dataBlock = dataBlock;
this._eccBlock = eccBlock;
this._neccBlock1 = neccBlock1;
this._neccBlock2 = neccBlock2;
/**
* The data width is based on version.
*
* @public
* @type {number}
* @memberof Frame#
*/
// FIXME: Ensure that it fits instead of being truncated.
var width = this.width = 17 + (4 * this._version);
/**
* The image buffer.
*
* @public
* @type {number[]}
* @memberof Frame#
*/
this.buffer = Frame._createArray(width * width);
this._ecc = Frame._createArray(dataBlock + ((dataBlock + eccBlock) * (neccBlock1 + neccBlock2)) + neccBlock2);
this._mask = Frame._createArray(((width * (width + 1)) + 1) / 2);
this._insertFinders();
this._insertAlignments();
// Insert single foreground cell.
this.buffer[8 + (width * (width - 8))] = 1;
this._insertTimingGap();
this._reverseMask();
this._insertTimingRowAndColumn();
this._insertVersion();
this._syncMask();
this._convertBitStream(valueLength);
this._calculatePolynomial();
this._appendEccToData();
this._interleaveBlocks();
this._pack();
this._finish();
}, {
_addAlignment: function(x, y) {
var i;
var buffer = this.buffer;
var width = this.width;
buffer[x + (width * y)] = 1;
for (i = -2; i < 2; i++) {
buffer[x + i + (width * (y - 2))] = 1;
buffer[x - 2 + (width * (y + i + 1))] = 1;
buffer[x + 2 + (width * (y + i))] = 1;
buffer[x + i + 1 + (width * (y + 2))] = 1;
}
for (i = 0; i < 2; i++) {
this._setMask(x - 1, y + i);
this._setMask(x + 1, y - i);
this._setMask(x - i, y - 1);
this._setMask(x + i, y + 1);
}
},
_appendData: function(data, dataLength, ecc, eccLength) {
var bit, i, j;
var polynomial = this._polynomial;
var stringBuffer = this._stringBuffer;
for (i = 0; i < eccLength; i++) {
stringBuffer[ecc + i] = 0;
}
for (i = 0; i < dataLength; i++) {
bit = Galois_1.LOG[stringBuffer[data + i] ^ stringBuffer[ecc]];
if (bit !== 255) {
for (j = 1; j < eccLength; j++) {
stringBuffer[ecc + j - 1] = stringBuffer[ecc + j] ^
Galois_1.EXPONENT[Frame._modN(bit + polynomial[eccLength - j])];
}
} else {
for (j = ecc; j < ecc + eccLength; j++) {
stringBuffer[j] = stringBuffer[j + 1];
}
}
stringBuffer[ecc + eccLength - 1] = bit === 255 ? 0 : Galois_1.EXPONENT[Frame._modN(bit + polynomial[0])];
}
},
_appendEccToData: function() {
var i;
var data = 0;
var dataBlock = this._dataBlock;
var ecc = this._calculateMaxLength();
var eccBlock = this._eccBlock;
for (i = 0; i < this._neccBlock1; i++) {
this._appendData(data, dataBlock, ecc, eccBlock);
data += dataBlock;
ecc += eccBlock;
}
for (i = 0; i < this._neccBlock2; i++) {
this._appendData(data, dataBlock + 1, ecc, eccBlock);
data += dataBlock + 1;
ecc += eccBlock;
}
},
_applyMask: function(mask) {
var r3x, r3y, x, y;
var buffer = this.buffer;
var width = this.width;
switch (mask) {
case 0:
for (y = 0; y < width; y++) {
for (x = 0; x < width; x++) {
if (!((x + y) & 1) && !this._isMasked(x, y)) {
buffer[x + (y * width)] ^= 1;
}
}
}
break;
case 1:
for (y = 0; y < width; y++) {
for (x = 0; x < width; x++) {
if (!(y & 1) && !this._isMasked(x, y)) {
buffer[x + (y * width)] ^= 1;
}
}
}
break;
case 2:
for (y = 0; y < width; y++) {
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) {
r3x = 0;
}
if (!r3x && !this._isMasked(x, y)) {
buffer[x + (y * width)] ^= 1;
}
}
}
break;
case 3:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) {
r3y = 0;
}
for (r3x = r3y, x = 0; x < width; x++, r3x++) {
if (r3x === 3) {
r3x = 0;
}
if (!r3x && !this._isMasked(x, y)) {
buffer[x + (y * width)] ^= 1;
}
}
}
break;
case 4:
for (y = 0; y < width; y++) {
for (r3x = 0, r3y = (y >> 1) & 1, x = 0; x < width; x++, r3x++) {
if (r3x === 3) {
r3x = 0;
r3y = !r3y;
}
if (!r3y && !this._isMasked(x, y)) {
buffer[x + (y * width)] ^= 1;
}
}
}
break;
case 5:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) {
r3y = 0;
}
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) {
r3x = 0;
}
if (!((x & y & 1) + !(!r3x | !r3y)) && !this._isMasked(x, y)) {
buffer[x + (y * width)] ^= 1;
}
}
}
break;
case 6:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) {
r3y = 0;
}
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) {
r3x = 0;
}
if (!((x & y & 1) + (r3x && r3x === r3y) & 1) && !this._isMasked(x, y)) {
buffer[x + (y * width)] ^= 1;
}
}
}
break;
case 7:
for (r3y = 0, y = 0; y < width; y++, r3y++) {
if (r3y === 3) {
r3y = 0;
}
for (r3x = 0, x = 0; x < width; x++, r3x++) {
if (r3x === 3) {
r3x = 0;
}
if (!((r3x && r3x === r3y) + (x + y & 1) & 1) && !this._isMasked(x, y)) {
buffer[x + (y * width)] ^= 1;
}
}
}
break;
}
},
_calculateMaxLength: function() {
return (this._dataBlock * (this._neccBlock1 + this._neccBlock2)) + this._neccBlock2;
},
_calculatePolynomial: function() {
var i, j;
var eccBlock = this._eccBlock;
var polynomial = this._polynomial;
polynomial[0] = 1;
for (i = 0; i < eccBlock; i++) {
polynomial[i + 1] = 1;
for (j = i; j > 0; j--) {
polynomial[j] = polynomial[j] ? polynomial[j - 1] ^
Galois_1.EXPONENT[Frame._modN(Galois_1.LOG[polynomial[j]] + i)] : polynomial[j - 1];
}
polynomial[0] = Galois_1.EXPONENT[Frame._modN(Galois_1.LOG[polynomial[0]] + i)];
}
// Use logs for generator polynomial to save calculation step.
for (i = 0; i <= eccBlock; i++) {
polynomial[i] = Galois_1.LOG[polynomial[i]];
}
},
_checkBadness: function() {
var b, b1, h, x, y;
var bad = 0;
var badness = this._badness;
var buffer = this.buffer;
var width = this.width;
// Blocks of same colour.
for (y = 0; y < width - 1; y++) {
for (x = 0; x < width - 1; x++) {
// All foreground colour.
if ((buffer[x + (width * y)] &&
buffer[x + 1 + (width * y)] &&
buffer[x + (width * (y + 1))] &&
buffer[x + 1 + (width * (y + 1))]) ||
// All background colour.
!(buffer[x + (width * y)] ||
buffer[x + 1 + (width * y)] ||
buffer[x + (width * (y + 1))] ||
buffer[x + 1 + (width * (y + 1))])) {
bad += Frame.N2;
}
}
}
var bw = 0;
// X runs.
for (y = 0; y < width; y++) {
h = 0;
badness[0] = 0;
for (b = 0, x = 0; x < width; x++) {
b1 = buffer[x + (width * y)];
if (b === b1) {
badness[h]++;
} else {
badness[++h] = 1;
}
b = b1;
bw += b ? 1 : -1;
}
bad += this._getBadness(h);
}
if (bw < 0) {
bw = -bw;
}
var count = 0;
var big = bw;
big += big << 2;
big <<= 1;
while (big > width * width) {
big -= width * width;
count++;
}
bad += count * Frame.N4;
// Y runs.
for (x = 0; x < width; x++) {
h = 0;
badness[0] = 0;
for (b = 0, y = 0; y < width; y++) {
b1 = buffer[x + (width * y)];
if (b === b1) {
badness[h]++;
} else {
badness[++h] = 1;
}
b = b1;
}
bad += this._getBadness(h);
}
return bad;
},
_convertBitStream: function(length) {
var bit, i;
var ecc = this._ecc;
var version = this._version;
// Convert string to bit stream. 8-bit data to QR-coded 8-bit data (numeric, alphanumeric, or kanji not supported).
for (i = 0; i < length; i++) {
ecc[i] = this._value.charCodeAt(i);
}
var stringBuffer = this._stringBuffer = ecc.slice();
var maxLength = this._calculateMaxLength();
if (length >= maxLength - 2) {
length = maxLength - 2;
if (version > 9) {
length--;
}
}
// Shift and re-pack to insert length prefix.
var index = length;
if (version > 9) {
stringBuffer[index + 2] = 0;
stringBuffer[index + 3] = 0;
while (index--) {
bit = stringBuffer[index];
stringBuffer[index + 3] |= 255 & (bit << 4);
stringBuffer[index + 2] = bit >> 4;
}
stringBuffer[2] |= 255 & (length << 4);
stringBuffer[1] = length >> 4;
stringBuffer[0] = 0x40 | (length >> 12);
} else {
stringBuffer[index + 1] = 0;
stringBuffer[index + 2] = 0;
while (index--) {
bit = stringBuffer[index];
stringBuffer[index + 2] |= 255 & (bit << 4);
stringBuffer[index + 1] = bit >> 4;
}
stringBuffer[1] |= 255 & (length << 4);
stringBuffer[0] = 0x40 | (length >> 4);
}
// Fill to end with pad pattern.
index = length + 3 - (version < 10);
while (index < maxLength) {
stringBuffer[index++] = 0xec;
stringBuffer[index++] = 0x11;
}
},
_getBadness: function(length) {
var i;
var badRuns = 0;
var badness = this._badness;
for (i = 0; i <= length; i++) {
if (badness[i] >= 5) {
badRuns += Frame.N1 + badness[i] - 5;
}
}
// FBFFFBF as in finder.
for (i = 3; i < length - 1; i += 2) {
if (badness[i - 2] === badness[i + 2] &&
badness[i + 2] === badness[i - 1] &&
badness[i - 1] === badness[i + 1] &&
badness[i - 1] * 3 === badness[i] &&
// Background around the foreground pattern? Not part of the specs.
(badness[i - 3] === 0 || i + 3 > length ||
badness[i - 3] * 3 >= badness[i] * 4 ||
badness[i + 3] * 3 >= badness[i] * 4)) {
badRuns += Frame.N3;
}
}
return badRuns;
},
_finish: function() {
// Save pre-mask copy of frame.
this._stringBuffer = this.buffer.slice();
var currentMask, i;
var bit = 0;
var mask = 30000;
/*
* Using for instead of while since in original Arduino code if an early mask was "good enough" it wouldn't try for
* a better one since they get more complex and take longer.
*/
for (i = 0; i < 8; i++) {
// Returns foreground-background imbalance.
this._applyMask(i);
currentMask = this._checkBadness();
// Is current mask better than previous best?
if (currentMask < mask) {
mask = currentMask;
bit = i;
}
// Don't increment "i" to a void redoing mask.
if (bit === 7) {
break;
}
// Reset for next pass.
this.buffer = this._stringBuffer.slice();
}
// Redo best mask as none were "good enough" (i.e. last wasn't bit).
if (bit !== i) {
this._applyMask(bit);
}
// Add in final mask/ECC level bytes.
mask = ErrorCorrection_1.FINAL_FORMAT[bit + (this._level - 1 << 3)];
var buffer = this.buffer;
var width = this.width;
// Low byte.
for (i = 0; i < 8; i++, mask >>= 1) {
if (mask & 1) {
buffer[width - 1 - i + (width * 8)] = 1;
if (i < 6) {
buffer[8 + (width * i)] = 1;
} else {
buffer[8 + (width * (i + 1))] = 1;
}
}
}
// High byte.
for (i = 0; i < 7; i++, mask >>= 1) {
if (mask & 1) {
buffer[8 + (width * (width - 7 + i))] = 1;
if (i) {
buffer[6 - i + (width * 8)] = 1;
} else {
buffer[7 + (width * 8)] = 1;
}
}
}
},
_interleaveBlocks: function() {
var i, j;
var dataBlock = this._dataBlock;
var ecc = this._ecc;
var eccBlock = this._eccBlock;
var k = 0;
var maxLength = this._calculateMaxLength();
var neccBlock1 = this._neccBlock1;
var neccBlock2 = this._neccBlock2;
var stringBuffer = this._stringBuffer;
for (i = 0; i < dataBlock; i++) {
for (j = 0; j < neccBlock1; j++) {
ecc[k++] = stringBuffer[i + (j * dataBlock)];
}
for (j = 0; j < neccBlock2; j++) {
ecc[k++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];
}
}
for (j = 0; j < neccBlock2; j++) {
ecc[k++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];
}
for (i = 0; i < eccBlock; i++) {
for (j = 0; j < neccBlock1 + neccBlock2; j++) {
ecc[k++] = stringBuffer[maxLength + i + (j * eccBlock)];
}
}
this._stringBuffer = ecc;
},
_insertAlignments: function() {
var i, x, y;
var version = this._version;
var width = this.width;
if (version > 1) {
i = Alignment_1.BLOCK[version];
y = width - 7;
for (;;) {
x = width - 7;
while (x > i - 3) {
this._addAlignment(x, y);
if (x < i) {
break;
}
x -= i;
}
if (y <= i + 9) {
break;
}
y -= i;
this._addAlignment(6, y);
this._addAlignment(y, 6);
}
}
},
_insertFinders: function() {
var i, j, x, y;
var buffer = this.buffer;
var width = this.width;
for (i = 0; i < 3; i++) {
j = 0;
y = 0;
if (i === 1) {
j = width - 7;
}
if (i === 2) {
y = width - 7;
}
buffer[y + 3 + (width * (j + 3))] = 1;
for (x = 0; x < 6; x++) {
buffer[y + x + (width * j)] = 1;
buffer[y + (width * (j + x + 1))] = 1;
buffer[y + 6 + (width * (j + x))] = 1;
buffer[y + x + 1 + (width * (j + 6))] = 1;
}
for (x = 1; x < 5; x++) {
this._setMask(y + x, j + 1);
this._setMask(y + 1, j + x + 1);
this._setMask(y + 5, j + x);
this._setMask(y + x + 1, j + 5);
}
for (x = 2; x < 4; x++) {
buffer[y + x + (width * (j + 2))] = 1;
buffer[y + 2 + (width * (j + x + 1))] = 1;
buffer[y + 4 + (width * (j + x))] = 1;
buffer[y + x + 1 + (width * (j + 4))] = 1;
}
}
},
_insertTimingGap: function() {
var x, y;
var width = this.width;
for (y = 0; y < 7; y++) {
this._setMask(7, y);
this._setMask(width - 8, y);
this._setMask(7, y + width - 7);
}
for (x = 0; x < 8; x++) {
this._setMask(x, 7);
this._setMask(x + width - 8, 7);
this._setMask(x, width - 8);
}
},
_insertTimingRowAndColumn: function() {
var x;
var buffer = this.buffer;
var width = this.width;
for (x = 0; x < width - 14; x++) {
if (x & 1) {
this._setMask(8 + x, 6);
this._setMask(6, 8 + x);
} else {
buffer[8 + x + (width * 6)] = 1;
buffer[6 + (width * (8 + x))] = 1;
}
}
},
_insertVersion: function() {
var i, j, x, y;
var buffer = this.buffer;
var version = this._version;
var width = this.width;
if (version > 6) {
i = Version_1.BLOCK[version - 7];
j = 17;
for (x = 0; x < 6; x++) {
for (y = 0; y < 3; y++, j--) {
if (1 & (j > 11 ? version >> j - 12 : i >> j)) {
buffer[5 - x + (width * (2 - y + width - 11))] = 1;
buffer[2 - y + width - 11 + (width * (5 - x))] = 1;
} else {
this._setMask(5 - x, 2 - y + width - 11);
this._setMask(2 - y + width - 11, 5 - x);
}
}
}
}
},
_isMasked: function(x, y) {
var bit = Frame._getMaskBit(x, y);
return this._mask[bit] === 1;
},
_pack: function() {
var bit, i, j;
var k = 1;
var v = 1;
var width = this.width;
var x = width - 1;
var y = width - 1;
// Interleaved data and ECC codes.
var length = ((this._dataBlock + this._eccBlock) * (this._neccBlock1 + this._neccBlock2)) + this._neccBlock2;
for (i = 0; i < length; i++) {
bit = this._stringBuffer[i];
for (j = 0; j < 8; j++, bit <<= 1) {
if (0x80 & bit) {
this.buffer[x + (width * y)] = 1;
}
// Find next fill position.
do {
if (v) {
x--;
} else {
x++;
if (k) {
if (y !== 0) {
y--;
} else {
x -= 2;
k = !k;
if (x === 6) {
x--;
y = 9;
}
}
} else if (y !== width - 1) {
y++;
} else {
x -= 2;
k = !k;
if (x === 6) {
x--;
y -= 8;
}
}
}
v = !v;
} while (this._isMasked(x, y));
}
}
},
_reverseMask: function() {
var x, y;
var width = this.width;
for (x = 0; x < 9; x++) {
this._setMask(x, 8);
}
for (x = 0; x < 8; x++) {
this._setMask(x + width - 8, 8);
this._setMask(8, x);
}
for (y = 0; y < 7; y++) {
this._setMask(8, y + width - 7);
}
},
_setMask: function(x, y) {
var bit = Frame._getMaskBit(x, y);
this._mask[bit] = 1;
},
_syncMask: function() {
var x, y;
var width = this.width;
for (y = 0; y < width; y++) {
for (x = 0; x <= y; x++) {
if (this.buffer[x + (width * y)]) {
this._setMask(x, y);
}
}
}
}
}, {
_createArray: function(length) {
var i;
var array = [];
for (i = 0; i < length; i++) {
array[i] = 0;
}
return array;
},
_getMaskBit: function(x, y) {
var bit;
if (x > y) {
bit = x;
x = y;
y = bit;
}
bit = y;
bit += y * y;
bit >>= 1;
bit += x;
return bit;
},
_modN: function(x) {
while (x >= 255) {
x -= 255;
x = (x >> 8) + (x & 255);
}
return x;
},
// *Badness* coefficients.
N1: 3,
N2: 3,
N3: 40,
N4: 10
});
var Frame_1 = Frame;
/**
* The options used by {@link Frame}.
*
* @typedef {Object} Frame~Options
* @property {string} level - The ECC level to be used.
* @property {string} value - The value to be encoded.
*/
/**
* An implementation of {@link Renderer} for working with <code>img</code> elements.
*
* This depends on {@link CanvasRenderer} being executed first as this implementation simply applies the data URL from
* the rendered <code>canvas</code> element as the <code>src</code> for the <code>img</code> element being rendered.
*
* @public
* @class
* @extends Renderer
*/
var ImageRenderer = Renderer_1.extend({
/**
* @override
*/
draw: function() {
this.element.src = this.qrious.toDataURL();
},
/**
* @override
*/
reset: function() {
this.element.src = '';
},
/**
* @override
*/
resize: function() {
var element = this.element;
element.width = element.height = this.qrious.size;
}
});
var ImageRenderer_1 = ImageRenderer;
/**
* Defines an available option while also configuring how values are applied to the target object.
*
* Optionally, a default value can be specified as well a value transformer for greater control over how the option
* value is applied.
*
* If no value transformer is specified, then any specified option will be applied directly. All values are maintained
* on the target object itself as a field using the option name prefixed with a single underscore.
*
* When an option is specified as modifiable, the {@link OptionManager} will be required to include a setter for the
* property that is defined on the target object that uses the option name.
*
* @param {string} name - the name to be used
* @param {boolean} [modifiable] - <code>true</code> if the property defined on target objects should include a setter;
* otherwise <code>false</code>
* @param {*} [defaultValue] - the default value to be used
* @param {Option~ValueTransformer} [valueTransformer] - the value transformer to be used
* @public
* @class
* @extends Nevis
*/
var Option = lite.extend(function(name, modifiable, defaultValue, valueTransformer) {
/**
* The name for this {@link Option}.
*
* @public
* @type {string}
* @memberof Option#
*/
this.name = name;
/**
* Whether a setter should be included on the property defined on target objects for this {@link Option}.
*
* @public
* @type {boolean}
* @memberof Option#
*/
this.modifiable = Boolean(modifiable);
/**
* The default value for this {@link Option}.
*
* @public
* @type {*}
* @memberof Option#
*/
this.defaultValue = defaultValue;
this._valueTransformer = valueTransformer;
}, {
/**
* Transforms the specified <code>value</code> so that it can be applied for this {@link Option}.
*
* If a value transformer has been specified for this {@link Option}, it will be called upon to transform
* <code>value</code>. Otherwise, <code>value</code> will be returned directly.
*
* @param {*} value - the value to be transformed
* @return {*} The transformed value or <code>value</code> if no value transformer is specified.
* @public
* @memberof Option#
*/
transform: function(value) {
var transformer = this._valueTransformer;
if (typeof transformer === 'function') {
return transformer(value, this);
}
return value;
}
});
var Option_1 = Option;
/**
* Returns a transformed value for the specified <code>value</code> to be applied for the <code>option</code> provided.
*
* @callback Option~ValueTransformer
* @param {*} value - the value to be transformed
* @param {Option} option - the {@link Option} for which <code>value</code> is being transformed
* @return {*} The transform value.
*/
/**
* Contains utility methods that are useful throughout the library.
*
* @public
* @class
* @extends Nevis
*/
var Utilities = lite.extend(null, {
/**
* Returns the absolute value of a given number.
*
* This method is simply a convenient shorthand for <code>Math.abs</code> while ensuring that nulls are returned as
* <code>null</code> instead of zero.
*
* @param {number} value - the number whose absolute value is to be returned
* @return {number} The absolute value of <code>value</code> or <code>null</code> if <code>value</code> is
* <code>null</code>.
* @public
* @static
* @memberof Utilities
*/
abs: function(value) {
return value != null ? Math.abs(value) : null;
},
/**
* Returns whether the specified <code>object</code> has a property with the specified <code>name</code> as an own
* (not inherited) property.
*
* @param {Object} object - the object on which the property is to be checked
* @param {string} name - the name of the property to be checked
* @return {boolean} <code>true</code> if <code>object</code> has an own property with <code>name</code>.
* @public
* @static
* @memberof Utilities
*/
hasOwn: function(object, name) {
return Object.prototype.hasOwnProperty.call(object, name);
},
/**
* A non-operation method that does absolutely nothing.
*
* @return {void}
* @public
* @static
* @memberof Utilities
*/
noop: function() {},
/**
* Transforms the specified <code>string</code> to upper case while remaining null-safe.
*
* @param {string} string - the string to be transformed to upper case
* @return {string} <code>string</code> transformed to upper case if <code>string</code> is not <code>null</code>.
* @public
* @static
* @memberof Utilities
*/
toUpperCase: function(string) {
return string != null ? string.toUpperCase() : null;
}
});
var Utilities_1 = Utilities;
/**
* Manages multiple {@link Option} instances that are intended to be used by multiple implementations.
*
* Although the option definitions are shared between targets, the values are maintained on the targets themselves.
*
* @param {Option[]} options - the options to be used
* @public
* @class
* @extends Nevis
*/
var OptionManager = lite.extend(function(options) {
/**
* The available options for this {@link OptionManager}.
*
* @public
* @type {Object.<string, Option>}
* @memberof OptionManager#
*/
this.options = {};
options.forEach(function(option) {
this.options[option.name] = option;
}, this);
}, {
/**
* Returns whether an option with the specified <code>name</code> is available.
*
* @param {string} name - the name of the {@link Option} whose existence is to be checked
* @return {boolean} <code>true</code> if an {@link Option} exists with <code>name</code>; otherwise
* <code>false</code>.
* @public
* @memberof OptionManager#
*/
exists: function(name) {
return this.options[name] != null;
},
/**
* Returns the value of the option with the specified <code>name</code> on the <code>target</code> object provided.
*
* @param {string} name - the name of the {@link Option} whose value on <code>target</code> is to be returned
* @param {Object} target - the object from which the value of the named {@link Option} is to be returned
* @return {*} The value of the {@link Option} with <code>name</code> on <code>target</code>.
* @public
* @memberof OptionManager#
*/
get: function(name, target) {
return OptionManager._get(this.options[name], target);
},
/**
* Returns a copy of all of the available options on the <code>target</code> object provided.
*
* @param {Object} target - the object from which the option name/value pairs are to be returned
* @return {Object.<string, *>} A hash containing the name/value pairs of all options on <code>target</code>.
* @public
* @memberof OptionManager#
*/
getAll: function(target) {
var name;
var options = this.options;
var result = {};
for (name in options) {
if (Utilities_1.hasOwn(options, name)) {
result[name] = OptionManager._get(options[name], target);
}
}
return result;
},
/**
* Initializes the available options for the <code>target</code> object provided and then applies the initial values
* within the speciifed <code>options</code>.
*
* This method will throw an error if any of the names within <code>options</code> does not match an available option.
*
* This involves setting the default values and defining properties for all of the available options on
* <code>target</code> before finally calling {@link OptionMananger#setAll} with <code>options</code> and
* <code>target</code>. Any options that are configured to be modifiable will have a setter included in their defined
* property that will allow its corresponding value to be modified.
*
* If a change handler is specified, it will be called whenever the value changes on <code>target</code> for a
* modifiable option, but only when done so via the defined property's setter.
*
* @param {Object.<string, *>} options - the name/value pairs of the initial options to be set
* @param {Object} target - the object on which the options are to be initialized
* @param {Function} [changeHandler] - the function to be called whenever the value of an modifiable option changes on
* <code>target</code>
* @return {void}
* @throws {Error} If <code>options</code> contains an invalid option name.
* @public
* @memberof OptionManager#
*/
init: function(options, target, changeHandler) {
if (typeof changeHandler !== 'function') {
changeHandler = Utilities_1.noop;
}
var name, option;
for (name in this.options) {
if (Utilities_1.hasOwn(this.options, name)) {
option = this.options[name];
OptionManager._set(option, option.defaultValue, target);
OptionManager._createAccessor(option, target, changeHandler);
}
}
this._setAll(options, target, true);
},
/**
* Sets the value of the option with the specified <code>name</code> on the <code>target</code> object provided to
* <code>value</code>.
*
* This method will throw an error if <code>name</code> does not match an available option or matches an option that
* cannot be modified.
*
* If <code>value</code> is <code>null</code> and the {@link Option} has a default value configured, then that default
* value will be used instead. If the {@link Option} also has a value transformer configured, it will be used to
* transform whichever value was determined to be used.
*
* This method returns whether the value of the underlying field on <code>target</code> was changed as a result.
*
* @param {string} name - the name of the {@link Option} whose value is to be set
* @param {*} value - the value to be set for the named {@link Option} on <code>target</code>
* @param {Object} target - the object on which <code>value</code> is to be set for the named {@link Option}
* @return {boolean} <code>true</code> if the underlying field on <code>target</code> was changed; otherwise
* <code>false</code>.
* @throws {Error} If <code>name</code> is invalid or is for an option that cannot be modified.
* @public
* @memberof OptionManager#
*/
set: function(name, value, target) {
return this._set(name, value, target);
},
/**
* Sets all of the specified <code>options</code> on the <code>target</code> object provided to their corresponding
* values.
*
* This method will throw an error if any of the names within <code>options</code> does not match an available option
* or matches an option that cannot be modified.
*
* If any value within <code>options</code> is <code>null</code> and the corresponding {@link Option} has a default
* value configured, then that default value will be used instead. If an {@link Option} also has a value transformer
* configured, it will be used to transform whichever value was determined to be used.
*
* This method returns whether the value for any of the underlying fields on <code>target</code> were changed as a
* result.
*
* @param {Object.<string, *>} options - the name/value pairs of options to be set
* @param {Object} target - the object on which the options are to be set
* @return {boolean} <code>true</code> if any of the underlying fields on <code>target</code> were changed; otherwise
* <code>false</code>.
* @throws {Error} If <code>options</code> contains an invalid option name or an option that cannot be modiifed.
* @public
* @memberof OptionManager#
*/
setAll: function(options, target) {
return this._setAll(options, target);
},
_set: function(name, value, target, allowUnmodifiable) {
var option = this.options[name];
if (!option) {
throw new Error('Invalid option: ' + name);
}
if (!option.modifiable && !allowUnmodifiable) {
throw new Error('Option cannot be modified: ' + name);
}
return OptionManager._set(option, value, target);
},
_setAll: function(options, target, allowUnmodifiable) {
if (!options) {
return false;
}
var name;
var changed = false;
for (name in options) {
if (Utilities_1.hasOwn(options, name) && this._set(name, options[name], target, allowUnmodifiable)) {
changed = true;
}
}
return changed;
}
}, {
_createAccessor: function(option, target, changeHandler) {
var descriptor = {
get: function() {
return OptionManager._get(option, target);
}
};
if (option.modifiable) {
descriptor.set = function(value) {
if (OptionManager._set(option, value, target)) {
changeHandler(value, option);
}
};
}
Object.defineProperty(target, option.name, descriptor);
},
_get: function(option, target) {
return target['_' + option.name];
},
_set: function(option, value, target) {
var fieldName = '_' + option.name;
var oldValue = target[fieldName];
var newValue = option.transform(value != null ? value : option.defaultValue);
target[fieldName] = newValue;
return newValue !== oldValue;
}
});
var OptionManager_1 = OptionManager;
/**
* Called whenever the value of a modifiable {@link Option} is changed on a target object via the defined property's
* setter.
*
* @callback OptionManager~ChangeHandler
* @param {*} value - the new value for <code>option</code> on the target object
* @param {Option} option - the modifable {@link Option} whose value has changed on the target object.
* @return {void}
*/
/**
* A basic manager for {@link Service} implementations that are mapped to simple names.
*
* @public
* @class
* @extends Nevis
*/
var ServiceManager = lite.extend(function() {
this._services = {};
}, {
/**
* Returns the {@link Service} being managed with the specified <code>name</code>.
*
* @param {string} name - the name of the {@link Service} to be returned
* @return {Service} The {@link Service} is being managed with <code>name</code>.
* @throws {Error} If no {@link Service} is being managed with <code>name</code>.
* @public
* @memberof ServiceManager#
*/
getService: function(name) {
var service = this._services[name];
if (!service) {
throw new Error('Service is not being managed with name: ' + name);
}
return service;
},
/**
* Sets the {@link Service} implementation to be managed for the specified <code>name</code> to the
* <code>service</code> provided.
*
* @param {string} name - the name of the {@link Service} to be managed with <code>name</code>
* @param {Service} service - the {@link Service} implementation to be managed
* @return {void}
* @throws {Error} If a {@link Service} is already being managed with the same <code>name</code>.
* @public
* @memberof ServiceManager#
*/
setService: function(name, service) {
if (this._services[name]) {
throw new Error('Service is already managed with name: ' + name);
}
if (service) {
this._services[name] = service;
}
}
});
var ServiceManager_1 = ServiceManager;
var optionManager = new OptionManager_1([
new Option_1('background', true, 'white'),
new Option_1('backgroundAlpha', true, 1, Utilities_1.abs),
new Option_1('element'),
new Option_1('foreground', true, 'black'),
new Option_1('foregroundAlpha', true, 1, Utilities_1.abs),
new Option_1('level', true, 'L', Utilities_1.toUpperCase),
new Option_1('mime', true, 'image/png'),
new Option_1('padding', true, null, Utilities_1.abs),
new Option_1('size', true, 100, Utilities_1.abs),
new Option_1('value', true, '')
]);
var serviceManager = new ServiceManager_1();
/**
* Enables configuration of a QR code generator which uses HTML5 <code>canvas</code> for rendering.
*
* @param {QRious~Options} [options] - the options to be used
* @throws {Error} If any <code>options</code> are invalid.
* @public
* @class
* @extends Nevis
*/
var QRious = lite.extend(function(options) {
optionManager.init(options, this, this.update.bind(this));
var element = optionManager.get('element', this);
var elementService = serviceManager.getService('element');
var canvas = element && elementService.isCanvas(element) ? element : elementService.createCanvas();
var image = element && elementService.isImage(element) ? element : elementService.createImage();
this._canvasRenderer = new CanvasRenderer_1(this, canvas, true);
this._imageRenderer = new ImageRenderer_1(this, image, image === element);
this.update();
}, {
/**
* Returns all of the options configured for this {@link QRious}.
*
* Any changes made to the returned object will not be reflected in the options themselves or their corresponding
* underlying fields.
*
* @return {Object.<string, *>} A copy of the applied options.
* @public
* @memberof QRious#
*/
get: function() {
return optionManager.getAll(this);
},
/**
* Sets all of the specified <code>options</code> and automatically updates this {@link QRious} if any of the
* underlying fields are changed as a result.
*
* This is the preferred method for updating multiple options at one time to avoid unnecessary updates between
* changes.
*
* @param {QRious~Options} options - the options to be set
* @return {void}
* @throws {Error} If any <code>options</code> are invalid or cannot be modified.
* @public
* @memberof QRious#
*/
set: function(options) {
if (optionManager.setAll(options, this)) {
this.update();
}
},
/**
* Returns the image data URI for the generated QR code using the <code>mime</code> provided.
*
* @param {string} [mime] - the MIME type for the image
* @return {string} The image data URI for the QR code.
* @public
* @memberof QRious#
*/
toDataURL: function(mime) {
return this.canvas.toDataURL(mime || this.mime);
},
/**
* Updates this {@link QRious} by generating a new {@link Frame} and re-rendering the QR code.
*
* @return {void}
* @protected
* @memberof QRious#
*/
update: function() {
var frame = new Frame_1({
level: this.level,
value: this.value
});
this._canvasRenderer.render(frame);
this._imageRenderer.render(frame);
}
}, {
/**
* Configures the <code>service</code> provided to be used by all {@link QRious} instances.
*
* @param {Service} service - the {@link Service} to be configured
* @return {void}
* @throws {Error} If a {@link Service} has already been configured with the same name.
* @public
* @static
* @memberof QRious
*/
use: function(service) {
serviceManager.setService(service.getName(), service);
}
});
Object.defineProperties(QRious.prototype, {
canvas: {
/**
* Returns the <code>canvas</code> element being used to render the QR code for this {@link QRious}.
*
* @return {*} The <code>canvas</code> element.
* @public
* @memberof QRious#
* @alias canvas
*/
get: function() {
return this._canvasRenderer.getElement();
}
},
image: {
/**
* Returns the <code>img</code> element being used to render the QR code for this {@link QRious}.
*
* @return {*} The <code>img</code> element.
* @public
* @memberof QRious#
* @alias image
*/
get: function() {
return this._imageRenderer.getElement();
}
}
});
var QRious_1$2 = QRious;
/**
* The options used by {@link QRious}.
*
* @typedef {Object} QRious~Options
* @property {string} [background="white"] - The background color to be applied to the QR code.
* @property {number} [backgroundAlpha=1] - The background alpha to be applied to the QR code.
* @property {*} [element] - The element to be used to render the QR code which may either be an <code>canvas</code> or
* <code>img</code>. The element(s) will be created if needed.
* @property {string} [foreground="black"] - The foreground color to be applied to the QR code.
* @property {number} [foregroundAlpha=1] - The foreground alpha to be applied to the QR code.
* @property {string} [level="L"] - The error correction level to be applied to the QR code.
* @property {string} [mime="image/png"] - The MIME type to be used to render the image for the QR code.
* @property {number} [padding] - The padding for the QR code in pixels.
* @property {number} [size=100] - The size of the QR code in pixels.
* @property {string} [value=""] - The value to be encoded within the QR code.
*/
var index = QRious_1$2;
/**
* Defines a service contract that must be met by all implementations.
*
* @public
* @class
* @extends Nevis
*/
var Service = lite.extend({
/**
* Returns the name of this {@link Service}.
*
* @return {string} The service name.
* @public
* @abstract
* @memberof Service#
*/
getName: function() {}
});
var Service_1 = Service;
/**
* A service for working with elements.
*
* @public
* @class
* @extends Service
*/
var ElementService = Service_1.extend({
/**
* Creates an instance of a canvas element.
*
* Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.
*
* @return {*} The newly created canvas element.
* @public
* @abstract
* @memberof ElementService#
*/
createCanvas: function() {},
/**
* Creates an instance of a image element.
*
* Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.
*
* @return {*} The newly created image element.
* @public
* @abstract
* @memberof ElementService#
*/
createImage: function() {},
/**
* @override
*/
getName: function() {
return 'element';
},
/**
* Returns whether the specified <code>element</code> is a canvas.
*
* Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.
*
* @param {*} element - the element to be checked
* @return {boolean} <code>true</code> if <code>element</code> is a canvas; otherwise <code>false</code>.
* @public
* @abstract
* @memberof ElementService#
*/
isCanvas: function(element) {},
/**
* Returns whether the specified <code>element</code> is an image.
*
* Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.
*
* @param {*} element - the element to be checked
* @return {boolean} <code>true</code> if <code>element</code> is an image; otherwise <code>false</code>.
* @public
* @abstract
* @memberof ElementService#
*/
isImage: function(element) {}
});
var ElementService_1 = ElementService;
/**
* An implementation of {@link ElementService} intended for use within a browser environment.
*
* @public
* @class
* @extends ElementService
*/
var BrowserElementService = ElementService_1.extend({
/**
* @override
*/
createCanvas: function() {
return document.createElement('canvas');
},
/**
* @override
*/
createImage: function() {
return document.createElement('img');
},
/**
* @override
*/
isCanvas: function(element) {
return element instanceof HTMLCanvasElement;
},
/**
* @override
*/
isImage: function(element) {
return element instanceof HTMLImageElement;
}
});
var BrowserElementService_1 = BrowserElementService;
index.use(new BrowserElementService_1());
var QRious_1 = index;
return QRious_1;
})));