lua/uloop: fd_add: use absolute indices for arguments
Instead of having to adjust the index repeatedly as the stack is manipulated, use absolute addressing for the function arguments, so they stay the same throughout the call. Zero functional change, just subjectively easier to follow variables. Signed-off-by: Karl Palsson <karlp@etactica.com>
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1 changed files with 5 additions and 6 deletions
11
lua/uloop.c
11
lua/uloop.c
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@ -233,24 +233,23 @@ static int ul_ufd_add(lua_State *L)
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int ref;
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int ref;
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int fd_ref;
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int fd_ref;
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flags = luaL_checkinteger(L, -1);
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flags = luaL_checkinteger(L, 3);
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if (!flags) {
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if (!flags) {
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lua_pushstring(L, "flags cannot be zero");
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lua_pushstring(L, "flags cannot be zero");
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lua_error(L);
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lua_error(L);
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}
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}
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lua_pop(L, 1);
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luaL_checktype(L, -1, LUA_TFUNCTION);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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fd = get_sock_fd(L, -2);
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fd = get_sock_fd(L, 1);
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lua_getglobal(L, "__uloop_cb");
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lua_getglobal(L, "__uloop_cb");
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lua_pushvalue(L, -2);
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lua_pushvalue(L, 2);
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ref = luaL_ref(L, -2);
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ref = luaL_ref(L, -2);
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lua_pop(L, 1);
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lua_pop(L, 1);
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lua_getglobal(L, "__uloop_fds");
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lua_getglobal(L, "__uloop_fds");
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lua_pushvalue(L, -3);
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lua_pushvalue(L, 1);
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fd_ref = luaL_ref(L, -2);
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fd_ref = luaL_ref(L, -2);
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lua_pop(L, 1);
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lua_pop(L, 1);
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