This commit is contained in:
Anthony Stirling 2023-04-30 17:29:35 +01:00
parent c174ca1c7e
commit 2608aa4c97
5 changed files with 309 additions and 226 deletions

View file

@ -54,7 +54,7 @@ public class OCRController {
throws IOException, InterruptedException {
// --output-type pdfa
if (selectedLanguages == null || selectedLanguages.size() < 1) {
if (selectedLanguages == null || selectedLanguages.isEmpty()) {
throw new IOException("Please select at least one language.");
}
@ -62,7 +62,7 @@ public class OCRController {
List<String> availableLanguages = getAvailableTesseractLanguages();
// Validate selected languages
selectedLanguages = selectedLanguages.stream().filter(availableLanguages::contains).collect(Collectors.toList());
selectedLanguages = selectedLanguages.stream().filter(availableLanguages::contains).toList();
if (selectedLanguages.isEmpty()) {
throw new IOException("None of the selected languages are valid.");

View file

@ -1,15 +1,22 @@
document.addEventListener('DOMContentLoaded', function() {
function initializeGame() {
const gameContainer = document.getElementById('game-container');
const player = document.getElementById('player');
let playerSize = gameContainer.clientWidth * 0.0625; // 5% of container width
player.style.width = playerSize + 'px';
player.style.height = playerSize + 'px';
let playerX = gameContainer.clientWidth / 2 - playerSize / 2;
let playerY = gameContainer.clientHeight * 0.1;
const scoreElement = document.getElementById('score');
const levelElement = document.getElementById('level');
const livesElement = document.getElementById('lives');
const highScoreElement = document.getElementById('high-score');
let pdfSize = gameContainer.clientWidth * 0.0625; // 5% of container width
let projectileWidth = gameContainer.clientWidth * 0.00625; // 0.5% of container width
let projectileHeight = gameContainer.clientHeight * 0.01667; // 1% of container height
let playerX = gameContainer.clientWidth / 2;
let playerY = 50;
let paused = false;
const fireRate = 200; // Time between shots in milliseconds
let lastProjectileTime = 0;
@ -48,6 +55,9 @@ document.addEventListener('DOMContentLoaded', function() {
document.addEventListener('keydown', (event) => {
if (event.key === ' ') {
event.preventDefault();
}
keysPressed[event.key] = true;
handleKeys();
});
@ -75,25 +85,29 @@ document.addEventListener('DOMContentLoaded', function() {
const projectile = document.createElement('div');
projectile.classList.add('projectile');
projectile.style.backgroundColor = 'black';
projectile.style.width = '5px';
projectile.style.height = '10px';
projectile.style.left = playerX + 20 + 'px';
projectile.style.top = (gameContainer.clientHeight - playerY - 20) + 'px';
projectile.style.width = projectileWidth + 'px';
projectile.style.height = projectileHeight + 'px';
projectile.style.left = (playerX + playerSize / 2 - projectileWidth / 2) + 'px';
projectile.style.top = (gameContainer.clientHeight - playerY - playerSize) + 'px';
gameContainer.appendChild(projectile);
projectiles.push(projectile);
}
function spawnPdf() {
const pdf = document.createElement('img');
pdf.src = 'images/file-earmark-pdf.svg';
pdf.classList.add('pdf');
pdf.style.left = Math.floor(Math.random() * (gameContainer.clientWidth - 50)) + 'px';
pdf.style.width = pdfSize + 'px';
pdf.style.height = pdfSize + 'px';
pdf.style.left = Math.floor(Math.random() * (gameContainer.clientWidth - pdfSize)) + 'px';
pdf.style.top = '0px';
gameContainer.appendChild(pdf);
pdfs.push(pdf);
}
function resetEnemies() {
pdfs.forEach((pdf) => gameContainer.removeChild(pdf));
pdfs.length = 0;
@ -137,30 +151,7 @@ function resetEnemies() {
}
});
function resetGame() {
playerX = gameContainer.clientWidth / 2;
playerY = 50;
updatePlayerPosition();
pdfs.forEach((pdf) => gameContainer.removeChild(pdf));
projectiles.forEach((projectile) => gameContainer.removeChild(projectile));
pdfs.length = 0;
projectiles.length = 0;
score = 0;
level = 1;
lives = 3;
pdfSpeed = 2;
gameOver = false;
updateScore();
updateLevel();
updateLives();
setTimeout(updateGame, 1000 / 60);
spawnPdfInterval();
}
@ -189,7 +180,31 @@ function resetEnemies() {
setTimeout(updateGame, 1000 / 60);
}
function resetGame() {
playerX = gameContainer.clientWidth / 2;
playerY = 50;
updatePlayerPosition();
pdfs.forEach((pdf) => gameContainer.removeChild(pdf));
projectiles.forEach((projectile) => gameContainer.removeChild(projectile));
pdfs.length = 0;
projectiles.length = 0;
score = 0;
level = 1;
lives = 3;
pdfSpeed = 1;
gameOver = false;
updateScore();
updateLives();
levelElement.textContent = 'Level: ' + level;
clearTimeout(spawnPdfTimeout); // Clear the existing spawnPdfTimeout
setTimeout(updateGame, 1000 / 60);
spawnPdfInterval();
}
@ -228,7 +243,9 @@ function resetEnemies() {
updateHighScore();
}
alert('Game Over! Your final score is: ' + score);
setTimeout(() => { // Wrap the resetGame() call in a setTimeout
resetGame();
}, 0);
}
@ -237,10 +254,13 @@ function resetEnemies() {
let spawnPdfTimeout;
function spawnPdfInterval() {
console.log("spawnPdfInterval");
if (gameOver || paused) {
console.log("spawnPdfInterval 2");
clearTimeout(spawnPdfTimeout);
return;
}
console.log("spawnPdfInterval 3");
spawnPdf();
spawnPdfTimeout = setTimeout(spawnPdfInterval, 1000 - level * 50);
}
@ -261,4 +281,6 @@ function resetEnemies() {
});
});
}
window.initializeGame = initializeGame;

View file

@ -11,67 +11,7 @@
<div class="container">
<div class="row justify-content-center">
<div class="col-md-6">
<div class="game-container-wrapper" style="position: relative;">
<div id="game-container">
<div id="lives">Lives: 3</div>
<div id="score">Score: 0</div>
<div id="high-score">High Score: 0</div>
<div id="level">Level: 1</div>
<img src="favicon.svg" class="player" id="player">
</div>
<style>
#game-container {
position: relative;
width: 800px;
height: 600px;
background-color: transparent;
margin: auto;
overflow: hidden;
border: 2px solid black; /* Add border */
}
.pdf, .player, .projectile {
position: absolute;
}
.pdf {
width: 50px;
height: 50px;
}
.player {
width: 50px;
height: 50px;
}
.projectile {
background-color: black !important;
width: 5px;
height: 10px;
}
#score, #level, #lives, #high-score {
color: black;
font-family: sans-serif;
position: absolute;
font-size: 24px;
}
#score {
top: 10px;
left: 10px;
}
#lives {
top: 10px;
left: 150px;
}
#high-score {
top: 10px;
left: 290px;
}
#level {
top: 10px;
right: 10px;
}
</style>
<script src="js/game.js"></script>
</div>
</div>
</div>
</div>
</div>

View file

@ -102,25 +102,42 @@ document.addEventListener("DOMContentLoaded", function () {
</head>
<th:block th:fragment="fileSelector(name, multiple)" th:with="accept=${accept} ?: '*/*', inputText=${inputText} ?: #{pdfPrompt}">
<div class="custom-file-chooser">
<div class="custom-file">
<input type="file" class="custom-file-input" th:name="${name}" th:id="${name}+'-input'" th:accept="${accept}" multiple>
<label class="custom-file-label" th:for="${name}+'-input'" th:text="${inputText}"></label>
</div>
<div class="selected-files"></div>
</div>
<br>
<div id="progressBarContainer" style="display: none; position: relative;">
<div class="progress" style="height: 1rem;">
<div id="progressBar" class="progress-bar progress-bar-striped progress-bar-animated bg-success" role="progressbar" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100" style="width: 0%;">
<span class="sr-only">Loading...</span>
</div>
</div>
</div>
<script>
$(document).ready(function() {
function loadGameScript(callback) {
console.log('loadGameScript called');
const script = document.createElement('script');
script.src = 'js/game.js';
script.onload = callback;
document.body.appendChild(script);
}
let gameScriptLoaded = false;
$('#show-game-btn').on('click', function() {
console.log('Show game button clicked');
if (!gameScriptLoaded) {
console.log('Show game button load');
loadGameScript(function() {
console.log('Game script loaded');
window.initializeGame();
gameScriptLoaded = true;
});
}
$('#game-container-wrapper').show();
});
$('form').submit(function(event) {
const boredWaiting = localStorage.getItem('boredWaiting');
if (boredWaiting === 'enabled') {
$('#show-game-btn').show();
}
var processing = "Processing..."
var submitButtonText = $('#submitBtn').text()
@ -239,7 +256,7 @@ document.addEventListener("DOMContentLoaded", function () {
}
$('#submitBtn').text(submitButtonText);
});
});
async function submitMultiPdfForm(event, url) {
// Get the selected PDF files
let files = $('#fileInput-input')[0].files;
@ -382,6 +399,92 @@ document.addEventListener("DOMContentLoaded", function () {
</script>
<div class="custom-file-chooser">
<div class="custom-file">
<input type="file" class="custom-file-input" th:name="${name}" th:id="${name}+'-input'" th:accept="${accept}" multiple>
<label class="custom-file-label" th:for="${name}+'-input'" th:text="${inputText}"></label>
</div>
<div class="selected-files"></div>
</div>
<br>
<div id="progressBarContainer" style="display: none; position: relative;">
<div class="progress" style="height: 1rem;">
<div id="progressBar" class="progress-bar progress-bar-striped progress-bar-animated bg-success" role="progressbar" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100" style="width: 0%;">
<span class="sr-only">Loading...</span>
</div>
</div>
</div>
<button type="button" class="btn btn-primary" id="show-game-btn" style="display:none;">Bored waiting?</button>
<div id="game-container-wrapper" class="game-container-wrapper" style="display: none;">
<div id="game-container">
<div id="lives">Lives: 3</div>
<div id="score">Score: 0</div>
<div id="high-score">High Score: 0</div>
<div id="level">Level: 1</div>
<img src="favicon.svg" class="player" id="player">
</div>
<style>
#game-container {
position: relative;
width: 100%;
height: 0;
padding-bottom: 75%; /* 4:3 aspect ratio */
background-color: transparent;
margin: auto;
overflow: hidden;
border: 2px solid black; /* Add border */
}
.pdf, .player, .projectile {
position: absolute;
}
.pdf {
width: 50px;
height: 50px;
}
.player {
width: 50px;
height: 50px;
}
.projectile {
background-color: black !important;
width: 5px;
height: 10px;
}
#score, #level, #lives, #high-score {
color: black;
font-family: sans-serif;
position: absolute;
font-size: calc(14px + 0.25vw); /* Reduced font size */
}
#score {
top: 10px;
left: 10px;
}
#lives {
top: 10px;
left: calc(7vw); /* Adjusted position */
}
#high-score {
top: 10px;
left: calc(14vw); /* Adjusted position */
}
#level {
top: 10px;
right: 10px;
}
</style>
</div>
<script th:inline="javascript">
document.addEventListener('DOMContentLoaded', function () {

View file

@ -369,6 +369,12 @@ function compareVersions(version1, version2) {
<input type="range" class="custom-range" min="1" max="9" step="1" id="zipThreshold" value="4">
<span id="zipThresholdValue" class="ml-2"></span>
</div>
<div class="form-group">
<div class="custom-control custom-checkbox">
<input type="checkbox" class="custom-control-input" id="boredWaiting">
<label class="custom-control-label" for="boredWaiting">Bored Waiting? :)</label>
</div>
</div>
</div>
<div class="modal-footer">
<button type="button" class="btn btn-secondary" data-dismiss="modal" th:text="#{close}"></button>
@ -386,6 +392,7 @@ function compareVersions(version1, version2) {
// Set the selected option in the dropdown
document.getElementById('downloadOption').value = downloadOption;
// Save the selected option to local storage when the dropdown value changes
document.getElementById('downloadOption').addEventListener(
'change',
@ -403,6 +410,8 @@ function compareVersions(version1, version2) {
document.getElementById('zipThreshold').value = zipThreshold;
document.getElementById('zipThresholdValue').textContent = zipThreshold;
// Save the selected value to local storage when the slider value changes
document.getElementById('zipThreshold').addEventListener('input', function () {
zipThreshold = this.value;
@ -410,6 +419,15 @@ function compareVersions(version1, version2) {
localStorage.setItem('zipThreshold', zipThreshold);
});
var boredWaiting = localStorage.getItem('boredWaiting') || 'disabled';
document.getElementById('boredWaiting').checked = boredWaiting === 'enabled';
document.getElementById('boredWaiting').addEventListener('change', function() {
boredWaiting = this.checked ? 'enabled' : 'disabled';
localStorage.setItem('boredWaiting', boredWaiting);
});
</script>