Stirling-PDF/src/main/resources/static/js/game.js

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JavaScript
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function initializeGame() {
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const gameContainer = document.getElementById('game-container');
const player = document.getElementById('player');
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let playerSize = gameContainer.clientWidth * 0.0625; // 5% of container width
player.style.width = playerSize + 'px';
player.style.height = playerSize + 'px';
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let playerX = gameContainer.clientWidth / 2 - playerSize / 2;
let playerY = gameContainer.clientHeight * 0.1;
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const scoreElement = document.getElementById('score');
const levelElement = document.getElementById('level');
const livesElement = document.getElementById('lives');
const highScoreElement = document.getElementById('high-score');
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let pdfSize = gameContainer.clientWidth * 0.0625; // 5% of container width
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let projectileWidth = gameContainer.clientWidth * 0.00625;// 0.00625; // 0.5% of container width
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let projectileHeight = gameContainer.clientHeight * 0.01667; // 1% of container height
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let paused = false;
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const fireRate = 200; // Time between shots in milliseconds
let lastProjectileTime = 0;
let lives = 3;
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let highScore = localStorage.getItem('highScore') ? parseInt(localStorage.getItem('highScore')) : 0;
updateHighScore();
const keysPressed = {};
const pdfs = [];
const projectiles = [];
let score = 0;
let level = 1;
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let pdfSpeed = 0.5;
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let gameOver = false;
function handleKeys() {
if (keysPressed['ArrowLeft']) {
playerX -= 10;
}
if (keysPressed['ArrowRight']) {
playerX += 10;
}
if (keysPressed[' '] && !gameOver) {
const currentTime = new Date().getTime();
if (currentTime - lastProjectileTime >= fireRate) {
shootProjectile();
lastProjectileTime = currentTime;
}
}
updatePlayerPosition();
}
document.addEventListener('keydown', (event) => {
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if (event.key === ' ') {
event.preventDefault();
}
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keysPressed[event.key] = true;
handleKeys();
});
document.addEventListener('keyup', (event) => {
keysPressed[event.key] = false;
});
function updatePlayerPosition() {
player.style.left = playerX + 'px';
player.style.bottom = playerY + 'px';
}
function updateLives() {
livesElement.textContent = 'Lives: ' + lives;
}
function updateHighScore() {
highScoreElement.textContent = 'High Score: ' + highScore;
}
function shootProjectile() {
const projectile = document.createElement('div');
projectile.classList.add('projectile');
projectile.style.backgroundColor = 'black';
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projectile.style.width = projectileWidth + 'px';
projectile.style.height = projectileHeight + 'px';
projectile.style.left = (playerX + playerSize / 2 - projectileWidth / 2) + 'px';
projectile.style.top = (gameContainer.clientHeight - playerY - playerSize) + 'px';
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gameContainer.appendChild(projectile);
projectiles.push(projectile);
}
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function spawnPdf() {
const pdf = document.createElement('img');
pdf.src = 'images/file-earmark-pdf.svg';
pdf.classList.add('pdf');
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pdf.style.width = pdfSize + 'px';
pdf.style.height = pdfSize + 'px';
pdf.style.left = Math.floor(Math.random() * (gameContainer.clientWidth - pdfSize)) + 'px';
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pdf.style.top = '0px';
gameContainer.appendChild(pdf);
pdfs.push(pdf);
}
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function resetEnemies() {
pdfs.forEach((pdf) => gameContainer.removeChild(pdf));
pdfs.length = 0;
}
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function updateGame() {
if (gameOver || paused) return;
for (let pdfIndex = 0; pdfIndex < pdfs.length; pdfIndex++) {
const pdf = pdfs[pdfIndex];
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const pdfY = parseFloat(pdf.style.top) + pdfSpeed;
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if (pdfY + 50 > gameContainer.clientHeight) {
gameContainer.removeChild(pdf);
pdfs.splice(pdfIndex, 1);
// Deduct 2 points when a PDF gets past the player
score -= 0;
updateScore();
// Decrease lives and check if game over
lives--;
updateLives();
if (lives <= 0) {
endGame();
return;
}
} else {
pdf.style.top = pdfY + 'px';
// Check for collision with player
if (collisionDetected(player, pdf)) {
lives--;
updateLives();
resetEnemies();
if (lives <= 0) {
endGame();
return;
}
}
}
};
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projectiles.forEach((projectile, projectileIndex) => {
const projectileY = parseInt(projectile.style.top) - 10;
if (projectileY < 0) {
gameContainer.removeChild(projectile);
projectiles.splice(projectileIndex, 1);
} else {
projectile.style.top = projectileY + 'px';
}
for (let pdfIndex = 0; pdfIndex < pdfs.length; pdfIndex++) {
const pdf = pdfs[pdfIndex];
if (collisionDetected(projectile, pdf)) {
gameContainer.removeChild(pdf);
gameContainer.removeChild(projectile);
pdfs.splice(pdfIndex, 1);
projectiles.splice(projectileIndex, 1);
score = score + 10;
updateScore();
break;
}
}
});
setTimeout(updateGame, 1000 / 60);
}
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function resetGame() {
playerX = gameContainer.clientWidth / 2;
playerY = 50;
updatePlayerPosition();
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pdfs.forEach((pdf) => gameContainer.removeChild(pdf));
projectiles.forEach((projectile) => gameContainer.removeChild(projectile));
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pdfs.length = 0;
projectiles.length = 0;
score = 0;
level = 1;
lives = 3;
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gameOver = false;
updateScore();
updateLives();
levelElement.textContent = 'Level: ' + level;
pdfSpeed = 1;
clearTimeout(spawnPdfTimeout); // Clear the existing spawnPdfTimeout
setTimeout(updateGame, 1000 / 60);
spawnPdfInterval();
}
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function updateScore() {
scoreElement.textContent = 'Score: ' + score;
checkLevelUp();
}
function checkLevelUp() {
const newLevel = Math.floor(score / 100) + 1;
if (newLevel > level) {
level = newLevel;
levelElement.textContent = 'Level: ' + level;
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pdfSpeed += 0.2;
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}
}
function collisionDetected(a, b) {
const rectA = a.getBoundingClientRect();
const rectB = b.getBoundingClientRect();
return (
rectA.left < rectB.right &&
rectA.right > rectB.left &&
rectA.top < rectB.bottom &&
rectA.bottom > rectB.top
);
}
function endGame() {
gameOver = true;
if (score > highScore) {
highScore = score;
localStorage.setItem('highScore', highScore);
updateHighScore();
}
alert('Game Over! Your final score is: ' + score);
document.getElementById('game-container-wrapper').close();
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}
let spawnPdfTimeout;
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const BASE_SPAWN_INTERVAL_MS = 1250; // milliseconds before a new enemy spawns
const LEVEL_INCREASE_FACTOR_MS = 0; // milliseconds to decrease the spawn interval per level
const MAX_SPAWN_RATE_REDUCTION_MS = 800; // Max milliseconds from the base spawn interval
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function spawnPdfInterval() {
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console.log("spawnPdfInterval");
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if (gameOver || paused) {
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console.log("spawnPdfInterval 2");
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clearTimeout(spawnPdfTimeout);
return;
}
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console.log("spawnPdfInterval 3");
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spawnPdf();
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let spawnRateReduction = Math.min(level * LEVEL_INCREASE_FACTOR_MS, MAX_SPAWN_RATE_REDUCTION_MS);
let spawnRate = BASE_SPAWN_INTERVAL_MS - spawnRateReduction;
spawnPdfTimeout = setTimeout(spawnPdfInterval, spawnRate);
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}
updatePlayerPosition();
updateGame();
spawnPdfInterval();
document.addEventListener('visibilitychange', function() {
if (document.hidden) {
paused = true;
} else {
paused = false;
updateGame();
spawnPdfInterval();
}
});
window.resetGame = resetGame;
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}
window.initializeGame = initializeGame;