tvl-depot/src/Xanthous
Griffin Smith 0837df2a72 Step the game *before* updating vision
Stepping the game after updating the vision could allow creatures like
gormlaks to move *out* of the character's pre-calculated lines of sight,
causing gormlaks right next to the character to be invisible.
2019-10-12 13:28:10 -04:00
..
AI Fix underflow when damaging character 2019-10-06 12:59:53 -04:00
Data Gormlaks attack back 2019-09-29 10:54:52 -04:00
Entities Fix underflow when damaging character 2019-10-06 12:59:53 -04:00
Game Allow specifying seed on startup 2019-10-12 12:59:42 -04:00
Generators Implement combat 2019-09-21 12:43:54 -04:00
Util Gormlaks attack back 2019-09-29 10:54:52 -04:00
App.hs Step the game *before* updating vision 2019-10-12 13:28:10 -04:00
Command.hs Allow eating edible items 2019-10-06 12:50:29 -04:00
Data.hs Only allow adjacent gormlaks to attack 2019-10-06 13:13:00 -04:00
Entities.hs Export unexported lens 2019-10-06 13:13:54 -04:00
Game.hs Allow specifying seed on startup 2019-10-12 12:59:42 -04:00
Generators.hs Implement combat 2019-09-21 12:43:54 -04:00
Messages.hs Allow eating edible items 2019-10-06 12:50:29 -04:00
messages.yaml Allow eating edible items 2019-10-06 12:50:29 -04:00
Monad.hs Allow eating edible items 2019-10-06 12:50:29 -04:00
Orphans.hs Display multiple messages per turn 2019-10-05 16:25:27 -04:00
Prelude.hs Link up messages to the overall game 2019-09-02 10:52:01 -04:00
Random.hs Tweak gormlak movement slightly 2019-09-28 15:03:36 -04:00
Resource.hs Add the beginnings of a prompt system 2019-09-20 12:03:30 -04:00
Util.hs Allow eating edible items 2019-10-06 12:50:29 -04:00