/* struct equipe { "id" : string, "pos" : [lat : float, long : float], "vieux": bool, "state" : { "invisibilty" : bool, "blurred": bool, "tracker" : bool, "npc" : int, "mallette": bool }, "codes" : { "invisiblity" : int, "blurred" : int } } Les messages à transmettre par le client : - position, HTTP "/log?id=%ID&lat=%LAT&lon=%LON" - use(code) - (vieux) changeState (state) Les messages à transmettre par le serveur : - moving(id, color, position) - setCodes(codes) - (vieux) newState(state) */ // require = include var http = require('https');//require('http'); var url = require('url'); var fs = require('fs'); var config = require('./config.js'); // Textes d'interaction avec les conscrits const MSG_BAD = "Code Incorrect"; const MSG_TRACKED = "Vous êtes maintenant traqué.e.s !" const MSG_TRACKER = "Vous pouvez maintenant traquer !"; const MSG_CODES = { blurred: "Votre positions est maintenant brouillée !", invisibility: "Les autres équipes ne peuvent plus vous voir !" }; const bonus_delay = 10000;// 3*60*1000; var equipes = {}; console.log("Setup http server"); const option = { key: fs.readFileSync(config.key), cert: fs.readFileSync(config.cert) }; // The server var server = http.createServer(option, function(req, res){ var q = url.parse(req.url, true); var filename = "static" + q.pathname; if(q.pathname.includes("..")) filename = "static/dotdot.html"; if(q.pathname.startsWith("/tracking/")){ id = q.pathname.substring("/tracking/".length); gpslog = true; if(id.startsWith("nolog/")){ gpslog = false; id = id.substring("nolog/".length); } var end_path = ["conscrit.html", "vieux.html", "invalid.html"][config.validator(id)]; filename = "static/tracking/" + end_path; return fs.readFile(filename, 'utf8', function(err, data){ if(err) throw new Error("where " + end_path + " is !?"); res.writeHead(200, {'Content-Type': 'text/html'}); res.write(data.replaceAll("%ID", id).replaceAll("%GPSLOG", gpslog)); return res.end(); }); } if(q.pathname == "/log"){ //position logging console.log("team " + q.query.id + " moved to (" + q.query.lat + "," + q.query.lon + ")"); var id = q.query.id; if(id in equipes){ equipes[id].pos = [q.query.lat, q.query.lon]; emit_update(id); } //return empty page res.writeHead(200, {'Content-Type': 'text/html'}); return res.end(); } fs.readFile(filename, function(err, data) { if (err) { console.log("404: ", q.pathname, filename); res.writeHead(404, {'Content-Type': 'text/html'}); return res.end("404 Not Found"); } if(filename.endsWith('.js')) res.writeHead(200, {'Content-Type': 'text/javascript'}); else if(filename.endsWith('.png')) res.writeHead(200, {'Content-Type': 'image/png'}); else if(filename.endsWith('.ico')) res.writeHead(200, {'Content-Type': 'image/ico'}); else res.writeHead(200, {'Content-Type': 'text/html'}); res.write(data); return res.end(); }); }); console.log("Setup io server"); const { Server } = require("socket.io"); var io = new Server(server); io.use(function(socket, next){ var id = socket.handshake.auth.id; var type = socket.handshake.auth.type; if(type == "Admin") next(); else{ var valid = config.validator(id); if(valid == 0 && type == "conscrit" || valid == 1 && type == "vieux"){ if(!(id in equipes)){ equipes[id] = default_team(id, valid); emit_update(id); } next(); } else next(new Error("invalid")); } }); async function join_leave(team_id, join, leave){ var sockets = await io.in(team_id).fetchSockets(); for(s of sockets){ for(r of join) s.join(r); for(r of leave) s.leave(r); } } ///////////////// // Tracking room // // Everyone in this room is located // sub-rooms : // * "npc" room for non-player // * "Tracker" room for trackers // * "mallette" room for player with a mallette // * "%ID" room of a team // // To join : // auth = { // type = "conscrit" | "vieux", // id = "%ID" // } // "conscrit" are classical player, "vieux" are npcs (they can become tracker when needed) var tracking = io.to("Tracking"); var tracker = io.to("Tracker"); var mallette = io.to("mallette"); ///////////////// // Admin room // // Room for admins // To join : // auth = { // type = "Admin" // } var admin = io.to("Admin"); // visible color of a team function color(team){ if(team.state.tracker) return 1; if(team.state.npc != 0) return team.state.npc - 0 + 2; return 0; } function admin_color(team){ if(team.state.invisibility) return 2; if(team.state.tracker) return 1; if(team.state.npc != 0) return team.state.npc - 0 + 2; return 0; } // apparent information of a team, for tracker only function apparent_info_tracker(equipe){ if(equipe.state.invisibility) return {"id": equipe.id, "color": color(equipe), "position": [0,0]}; if(equipe.state.blurred) return {"id": equipe.id, "color": color(equipe), "position": [parseFloat(equipe.pos[0])+config.lat_ofs*(Math.random()*2-1), parseFloat(equipe.pos[1])+config.long_ofs*(Math.random()*2-1)]}; return {"id": equipe.id, "color": color(equipe), "position": equipe.pos}; } // apparent information of a team, for mallette only function apparent_info_mallette(equipe){ if(equipe.state.npc == 0 && !equipe.state.tracker) return {"id": equipe.id, "color": color(equipe), "position": equipe.pos}; return apparent_info_agent(equipe); } // apparent information of a team, for agent only function apparent_info_agent(equipe){ if(equipe.state.mallette) return {"id": equipe.id, "color": color(equipe), "position": equipe.pos}; if(equipe.state.npc == 0 && !equipe.state.tracker) return {"id": equipe.id, "color": color(equipe), "position": [0,0]}; return apparent_info_tracker(equipe); } function emit_update(team_id) { var equipe = equipes[team_id]; tracker.except(team_id).emit('moving', apparent_info_tracker(equipe)); mallette.except(team_id).emit('moving', apparent_info_mallette(equipe)); tracking.except("Tracker").except("mallette").except(team_id).emit('moving', apparent_info_agent(equipe)); // the team, the npcs and the admins always have the real informations admin.to("npc").to(team_id) .emit('moving', {"id": team_id, "color": admin_color(equipe), "position": equipe.pos}); admin.emit('update', equipe); } // produces a team object populated with default values function default_team(team_id, valid) { var state = {}; state.invisibility = valid != 0; state.blurred = false; state.tracker = false; state.npc = valid; state.mallette = false; var codes = {}; codes.blurred = 0; codes.invisibility = 0; var equipe = {}; equipe.state = state; equipe.codes = codes; equipe.vieux = valid == 1; equipe.pos = [0,0]; equipe.id = team_id; return equipe; } function send_update(team){ io.to(team.id).emit('moving', {"id": team.id, "color": color(team), "position": team.pos}); for(other_id in equipes) if(other_id != team.id){ if(team.state.tracker) io.to(team.id).emit('moving', apparent_info_tracker(equipes[other_id])); else if(team.state.mallette) io.to(team.id).emit('moving', apparent_info_mallette(equipes[other_id])); else if(team.state.npc != 0) io.to(team.id).emit('moving', {"id": team_id, "color": admin_color(equipe), "position": equipe.pos}); else io.to(team.id).emit('moving', apparent_info_agent(equipes[other_id])); } } // connect a socket to the room corresponding to its team and send it infos function team_join(team, socket){ socket.join(team.id); socket.emit('moving', {"id": team.id, "color": color(team), "position": team.pos}); for(other_id in equipes) if(other_id != team.id){ if(team.state.tracker) socket.emit('moving', apparent_info_tracker(equipes[other_id])); else if(team.state.mallette) socket.emit('moving', apparent_info_mallette(equipes[other_id])); else if(team.state.npc != 0) socket.emit('moving', {"id": team_id, "color": admin_color(equipe), "position": equipe.pos}); else socket.emit('moving', apparent_info_agent(equipes[other_id])); } } console.log("Setup handlers"); io.on('connection', function(socket){ if(socket.handshake.auth.type == "conscrit") { var id = socket.handshake.auth.id; var equipe = equipes[id] socket.join("Tracking"); if(equipe.state.tracker) socket.join("Tracker"); if(equipe.state.mallette) socket.join("mallette"); team_join(equipe, socket); socket.on("useCode", function(code){ if(code in equipe.codes && equipe.codes[code] > 0){ equipe.codes[code] -= 1; equipe.state[code] = true; io.to(id).emit('popup', {content: MSG_CODES[code]}); io.to(id).emit('setCodes', equipe.codes); emit_update(id); setTimeout(function(eq, c){ eq.state[c] = false; emit_update(eq.id); }, bonus_delay, equipe, code); } }); } if(socket.handshake.auth.type == "vieux"){ var id = socket.handshake.auth.id; var equipe = equipes[id] socket.join("npc"); team_join(equipe, socket); socket.on('changeState', function(d){ equipe.state = d; io.to(id).emit('newState', d); emit_update(id); }); socket.emit('newState', equipe.state); } if(socket.handshake.auth.type == "Admin"){ socket.join("Admin"); socket.on('newCode', function(d){ equipes[d.id].codes[d.code] += 1; io.to(d.id).emit('setCodes', equipes[d.id].codes); admin.emit('update', equipes[d.id]); }); socket.on('popup', function(d){ tracking.emit('popup', {"content": d.content}); }); socket.on('newTracker', function(d){ io.emit('newTracker', d); }); socket.on('setState', function(d){ equipes[d.id].state = d.state; var join = []; var leave = []; if(d.state.tracker) join.push("Tracker"); else leave.push("Tracker"); if(d.state.mallette){ join.push("mallette"); } else{ leave.push("mallette"); } join_leave(d.id, join, leave); send_update(equipes[d.id]); emit_update(d.id); if(equipes[d.id].vieux) io.to(d.id).emit('newState', d.state); }); for(i in equipes){ var equipe = equipes[i]; socket.emit('moving', {"id": equipe.id, "color": color(equipe), "position": equipe.pos}); socket.emit('update', equipe); } } }); console.log("Launch server"); server.listen(config.port, "::"); console.log("Running !");