[Artifacts] # Set to true or false to enable or disable effects. # Allowed values: true, false - Default: true artifactEnchantmentsEnabled = true [Artifacts.PenetratingStrike] # En-/Disables the effects of the Penetrating Strike enchantment. # Allowed values: true, false - Default: true penetratingStrikeEnabled = true # Set to % of damage-reduction from Protection Enchantments that should be ignored. # Allowed range: 0.0 ~ 1.0 - Default: 0.33 penetratingStrikeProtectionIgnorance = 0.33 [Artifacts.Tunneling] # En-/Disables the effects of the Tunneling enchantment. # Allowed values: true, false - Default: true tunnelingEnabled = true # En-/Disables the tunneling enchantment on the Axe. Already enchanted axes still work but enchantment cannot be applied to future axes. # Allowed values: true, false - Default: false tunnelingAxeEnabled = false [Artifacts.SoaringWinds] # En-/Disables the effects of the Soaring Winds enchantment. # Allowed values: true, false - Default: true soaringWindsEnabled = true # Set to movement speed multiplier, that should be applied when starting to fly # Allowed range: 0.1 ~ 3.0 - Default: 0.5 soaringWindsBoost = 0.5 [Totems] # En-/Disables ALL of the Totems' effects. # Allowed values: true, false - Default: true totemsEnabled = true [Totems.Radiance] # En-/Disables ALL of the Radiance Totem's effects. # Allowed values: true, false - Default: true radianceTotemEnabled = true # En-/Disables the Radiance Totem damaging hostile mobs around it. # Allowed values: true, false - Default: true radianceTotemDamageEnabled = true # Sets the damage in 1/2 hearts that will be dealt to hostile mobs when a damage tick occurs. # Allowed range: 1 ~ 40 - Default: 4 radianceTotemDamage = 4 # Sets the average time between damage ticks of the Radiance Totem in seconds. The totem will still damage mobs randomly, but the average time between damage ticks will be this value. # Allowed range: 1 ~ 60 - Default: 3 radianceTotemDamageTickAverage = 3 # Sets the radius around the radiance totem within which entities will be affected by the glowing and damaging effects. # Allowed range: 1 ~ 90 - Default: 10 radianceTotemRadius = 10 [Totems.Torrent] # En-/Disables the Torrent Totem's effects. # Allowed values: true, false - Default: true torrentTotemEnabled = true # Sets the relative strength of the boost the player will get when using the Torrent Totem. # Allowed range: 0.1 ~ 3.0 - Default: 1.0 torrentTotemBoost = 1.0 # En-/Disables giving a player an upwards boost when using the Torrent Totem. # Allowed values: true, false - Default: false torrentTotemUpwardsBoost = false [Totems.Growth] # En-/Disables the Growth Totem's effects. # Allowed values: true, false - Default: true growthTotemEnabled = true # Sets the radius around the growth totem within which crops will be randomly bonemealed. # Allowed range: 1 ~ 50 - Default: 5 growthTotemGrowRadius = 5 # The growth totem uses the randomTick to determine when it should grow crops. This value determines the chance in % that a random tick actually grows crops to potentially decrease its yield. For example, a 20% chance bonemeals a crop ~10.5 times an hour # Allowed range: 1 ~ 100 - Default: 20 growthTotemGrowChance = 20 [Fossils] # En-/Disables the effects of the Fossils like PotionEffects etc. # Allowed values: true, false - Default: true fossilEffectsEnabled = true # Range in Blocks that the Ocelot/Wolf Fossils scare their corresponding mobs away. # Allowed range: 10 ~ 50 - Default: 20 fossilFleeRange = 20 # En-/Disables the slow falling effect of the chicken fossil. # Allowed values: true, false - Default: true chickenFossilEffectsEnabled = true # En-/Disables Creepers fleeing from the ocelot fossil. # Allowed values: true, false - Default: true ocelotFossilEffectsEnabled = true # En-/Disables Skeletons fleeing from the ocelot fossil. # Allowed values: true, false - Default: true wolfFossilEffectsEnabled = true # En-/Disables the water breathing effect of the guardian fossil. # Allowed values: true, false - Default: true guardianFossilEffectsEnabled = true [Misc] # En-/Disables the ability to shoot bombs from dispensers. # Allowed values: true, false - Default: false shootBombsFromDispensers = false