{ "$schema" : "https://json-schema.org/draft/2019-09/schema", "type" : "object", "properties" : { "enableUdp" : { "type" : "boolean", "description" : "Is udp enabled? If not, the server will only use TCP" }, "physics" : { "type" : "object", "properties" : { "iterations" : { "type" : "integer", "format" : "int32", "description" : "Sets number of iterations per sub-steps used by Krunch" }, "lodDetail" : { "type" : "integer", "format" : "int32", "description" : "The detail of the collision LOD of ships, higher values are more detailed but heavier to compute" }, "maxDePenetrationSpeed" : { "type" : "number", "format" : "double", "description" : "Limit the max collision de-penetration speed so that rigid bodies don't go flying apart when they overlap" }, "physicsSpeed" : { "type" : "number", "format" : "double", "description" : "How fast the physics is running. 1.0 is full speed, 0.5 is 50% speed, etc." }, "solver" : { "type" : "string", "enum" : [ "GAUSS_SEIDEL", "JACOBI" ], "description" : "Sets the constraint solver used by Krunch" }, "subSteps" : { "type" : "integer", "format" : "int32", "description" : "Sets number of sub-steps used by Krunch" } }, "additionalProperties" : false, "description" : "All related settings to the physics engine" }, "pt" : { "type" : "object", "properties" : { "physicsTicksPerGameTick" : { "type" : "integer", "format" : "int32" }, "synchronizePhysics" : { "type" : "boolean", "description" : "Synchronize the physics thread and the game thread" }, "terrainBakingThreadPriority" : { "type" : "integer", "format" : "int32", "description" : "Thread priority of terrain baking threads. 5 is default priority, higher is higher priority, lower is lower priority." }, "terrainBakingThreads" : { "type" : "integer", "format" : "int32", "description" : "Number of terrain baking threads, more is good for preventing stutters when flying fast ships. However, too many will overload the cpu which will lag the game." }, "terrainDeletionThreadPriority" : { "type" : "integer", "format" : "int32", "description" : "Thread priority of terrain deletion threads. These are used to clean up memory, so they can be lower priority than." }, "terrainDeletionThreads" : { "type" : "integer", "format" : "int32", "description" : "Number of terrain deletion threads. Typically just 1 is fine." } }, "additionalProperties" : false, "title" : "Physics Thread Settings" }, "shipLoadDistance" : { "type" : "number", "format" : "double", "description" : "Ship load distance in blocks" }, "shipUnloadDistance" : { "type" : "number", "format" : "double", "description" : "Ship unload distance in blocks" }, "udpPort" : { "type" : "integer", "format" : "int32", "description" : "Port to attempt to establish UDP connections on" }, "$schema" : { "type" : "string" } }, "additionalProperties" : false }